Tomb Raider II

Tomb Raider II

Victor Interactive Software, Eidos Interactive, Aspyr, Square Enix
Release date: 1997-10-31 | Platforms: IOS, ANDROID, PLAYSTATION3, MACINTOSH, PS_VITA, PSP, PC, PLAYSTATION1.

Tomb Raider II is an action-adventure video game, part of the Tomb Raider series and the sequel to the 1996 video game Tomb Raider. Developed by Core Design and published by Eidos Interactive, the game was originally released for Microsoft Windows and PlayStation in 1997 and then ported to Mac OS in 1998. Eidos released an expansion pack, Tomb Raider II: Golden Mask for PC in 1999. The expansion pack includes four bonus levels.

The game sold over 8 million copies worldwide as of 2003, making it one of the best-selling games released up to that point and the second best selling of the franchise.

Background

DEVELOPERS

Background for Neil Boyd
Neil Boyd

Neil Boyd

designer

Neil Boyd is a games designer. Boyd has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Boyd started in 1997 as the designer of Tomb Raider II. Next, Neil Boyd worked on Tomb Raider 2 taking on the role of designer.

Background for Stewart Atkinson
Stewart Atkinson

Stewart Atkinson

artist

Stewart Atkinson is a games artist. Atkinson has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Atkinson started in 1997 as the artist of Tomb Raider II. Then, Stewart Atkinson went on to work on Tomb Raider 2 as the artist.

Background for Gavin Rummery
Gavin Rummery

Gavin Rummery

designer,programmer

Gavin Rummery is a games designer and programmer. Rummery has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Rummery's first game was Tomb Raider II published by Square Enix for PC, iOS, Android and PlayStation 3 in 1997. After that, Gavin Rummery took part as the programmer of Project Eden. Most recently, Gavin Rummery was involved in the development of Tomb Raider 2.

Background for Heather Gibson
Heather Gibson

Heather Gibson

designer

Heather Gibson is a games designer. Gibson has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Gibson's first published game was Tomb Raider II released in 1997. Next, Heather Gibson worked on Project Eden taking on the role of designer. The latest work of Heather Gibson was Tomb Raider 2, published in 2009.

Background for Joss Charmet
Joss Charmet

Joss Charmet

artist

Joss Charmet is a games artist. Charmet has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Charmet's first published game was Tomb Raider II released in 1997. After that, Joss Charmet took part as the artist of Project Eden. The latest work of Joss Charmet was Tomb Raider 2, published in 2009.

Background for Vicky Arnold
Vicky Arnold

Vicky Arnold

writer

Vicky Arnold is a games writer. Arnold has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Arnold's first published game was Tomb Raider released in 1996. Then, Vicky Arnold went on to work on Tomb Raider: Unfinished Business as the writer. Arnold also worked on Tomb Raider 3: Adventures of Lara Croft developed by Sony Interactive Entertainment for PC, PlayStation 3, PlayStation and PS Vita. Most lately, Vicky Arnold worked on Tomb Raider 2.

Background for Troy Horton
Troy Horton

Troy Horton

producer

Troy Horton is a games producer. Horton has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Horton started in 1997 as the producer of Tomb Raider II. Then, Troy Horton went on to work on Ninja: Shadow of Darkness as the producer. Horton also worked on Tomb Raider 3: Adventures of Lara Croft developed by Sony Interactive Entertainment for PC, PlayStation 3, PlayStation and PS Vita. Most recently, Troy Horton was involved in the development of Tomb Raider 2.

Background for Nathan McCree
Nathan McCree

Nathan McCree

composer

Nathan McCree is a games composer. McCree has been working with Sony Interactive Entertainment, Square Enix, Bohemia Interactive and Core Design. McCree started in 1995 as the composer of Asterix and the Power of the Gods. Then, Nathan McCree went on to work on Tomb Raider as the composer. McCree also worked on Tomb Raider 2 developed by Sony Interactive Entertainment for PlayStation 3, PS Vita and PSP. The latest work of Nathan McCree was Arma 3, published in 2013.