Tomb Raider (2013)

Tomb Raider (2013)

Square Enix
Release date: 2013-03-05 | Platforms: MACOS, PLAYSTATION3, XBOX360, PC, PLAYSTATION4, XBOX_ONE.

A cinematic revival of the series in its action third person form, Tomb Rider follows Lara in her least experience period of life – her youth. Heavily influenced by Naughty Dog’s “Uncharted”, the game is a mix of everything, from stealth and survival to combat and QTE action scenes.
Young Lara Croft arrives on the Yamatai, lost island near Japan, as the leader of the expedition in search of the Yamatai Kingdom, with a diverse team of specialists. But shipwreck postponed the successful arrival and seemingly forgotten island is heavily populated with hostile inhabitants, cultists of Solarii Brotherhood.
The game will be graphic at times, especially after failed QTE’s during some of the survival scenes, but overall players will enjoy classic action adventure, reminiscent of the beginning of the series. This game is not a direct sequel or continuation of existing sub-series within the franchise, but a reboot, setting up Tomb Raider to represent modern gaming experience.
The game has RPG elements and has a world, which you can explore during the story campaign and after the completion. As well as multiplayer mode, where 2 teams (4 scavengers and 4 survivors) are clashing in 3 game modes while using weapons and environments from the single-player campaign.

Background

DEVELOPERS

Background for Kyle Peschel
Kyle Peschel

Kyle Peschel

producer

Kyle Peschel is a games producer. Peschel has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Peschel started in 2013 as the producer of Tomb Raider (2013). Then, Kyle Peschel went on to work on Tomb Raider: Definitive Edition as the producer.

Background for Daniel Chayer
Daniel Chayer

Daniel Chayer

director

Daniel Chayer is a games director. Chayer has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Chayer started in 2013 as the director of Tomb Raider (2013). Next, Daniel Chayer worked on Tomb Raider: Definitive Edition taking on the role of director. Most recently, Daniel Chayer was involved in the development of Shadow of the Tomb Raider.

Background for Daniel Neuburger
Daniel Neuburger

Daniel Neuburger

director

Daniel Neuburger is a games director. Neuburger has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Neuburger's first published game was Tomb Raider (2013) released in 2013. Next, Daniel Neuburger worked on Tomb Raider: Definitive Edition taking on the role of director. Later, Neuburger also was part of the team who developed Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS. Most lately, Daniel Neuburger worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Scott Krotz
Scott Krotz

Scott Krotz

programmer

Scott Krotz is a games programmer. Krotz has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Krotz's first game was Tomb Raider (2013) published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2013. Next, Scott Krotz worked on Tomb Raider: Definitive Edition taking on the role of programmer. Afterwards, Scott Krotz worked on Rise of the Tomb Raider developed by Feral Interactive in 2015. Most lately, Scott Krotz worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Brian Horton
Brian Horton

Brian Horton

director

Brian Horton is a games director and artist. Horton has been working with Feral Interactive, Raven Software, Crystal Dynamics and Activision. Horton's first game was T'ai Fu: Wrath of the Tiger published by Activision Blizzard for PlayStation in 1999. Next, Brian Horton worked on Wrath Unleashed taking on the role of artist. Later, Horton also was part of the team who developed Undying published by Vanimals for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Brian Horton worked on Marvel's Spider-Man 2.

Background for Noah Hughes
Noah Hughes

Noah Hughes

director

Noah Hughes is a games director and designer who started the games industry career in 1900. Since then, Hughes has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Hughes's first game was Whiplash published by Interplay Productions for PC. Next, Noah Hughes worked on Mad Dash Racing taking on the role of designer. Later, Hughes also was part of the team who developed Tomb Raider: Definitive Edition published by Square Enix for PC, Xbox One, PlayStation 4 and macOS. The latest work of Noah Hughes was Rise of the Tomb Raider: 20 Year Celebration, published in 2016.

Background for Susan O'Connor
Susan O'Connor

Susan O'Connor

writer

Susan O'Connor is a games writer. O'Connor has been working with Feral Interactive, Ubisoft, Ubisoft Montreal and Square Enix. O'Connor's first game was Gears of War published by Microsoft Studios for PC, Xbox One and Xbox 360 in 2006. Then, Susan O'Connor went on to work on Far Cry 2 as the writer. Afterwards, Susan O'Connor worked on Tomb Raider (2013) developed by Crystal Dynamics in 2013. Most recently, Susan O'Connor was involved in the development of Gears POP!.

Background for Rhianna Pratchett
Rhianna Pratchett

Rhianna Pratchett

writer

Rhianna Pratchett is an English video game writer and journalist.

Career

Rhianna began working in the video game industry in the early 00s. The first project she took part in was role-playing game Beyond Divinity in which she was a story editor. The first game where she was a primary writer was 2006 strategy game Stronghold: Legends. In the late 00s, she worked on various titles from different developers such as Overlord series, Viking: Battle for Asgard and Mirror’s Edge among others. The popularity came to her when she started working on the reboot of Tomb Raider franchise for which she won several awards such as Outstanding Achievement in Videogame Writing at 68th Writers Guild of America Awards. Unlike in previous games in the franchise, the 2013 version of Lara Croft was more emotional, vulnerable and developed characters. This change in character's development received a positive response from game journalists.

Background for Jason Graves
Jason Graves

Jason Graves

composer

Jason Graves is an American video games music composer.

Career

Throughout his career, Graves scored numerous games in various setting, genres, developed by different companies. The first commercial project in which he took part was 2005 action-adventure game Rise of Kasai. Some of the most notable games he wrote soundtrack for include Might & Magic Heroes VI, F.E.A.R. 3, Tomb Raider (2013), The Order: 1886, Until Dawn, Far Cry Primal and Evolve among others. He also scored every main entry in Dead Space series for which he won two BAFTA awards.

Style

Graves’ soundtracks mostly revolve around full orchestras. In his music, he mixes elements of various music genres such as folk, ethnic music, contemporary electronic and contemporary classic. Being a professional percussionist, Graves frequently uses a wide range of percussion and sound effects in his scores. Some of the notable examples of this can be found in Evolve and Far Cry Primal.