Tomb Raider: Anniversary

Tomb Raider: Anniversary

Eidos Interactive, Feral Interactive, Square Enix
Release date: 2007-06-01 | Platforms: IOS, PC, MACOS, WII, XBOX360, PLAYSTATION2, PSP, PS_VITA.

Tomb Raider: Anniversary retraces Lara Croft's original genre-defining adventure — globe-trotting 3rd person action-adventure in pursuit of the legendary Scion artifact. Using an enhanced 'Tomb Raider: Legend' game engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion right up to today's technology standards and offers gamers a completely new gameplay experience. Re-imagined, Anniversary delivers a dynamic fluidly and fast Lara Croft, massive environments of stunning visuals, intense combat and game pacing, and an enhanced and clarified original story.
Epic Exploration - The lost city of Atlantis and ancient Egyptian pyramids are ripe for discovery: explore every hidden dark crevice and impossible heights; enter into strange, undiscovered lands and solve their deepest, darkest mysteries; open doors to new realms, uncover great rewards and unearth secrets to Lara's past.
Acrobatic Gunplay - Deftly leap around charging enemies while you unleash a hail of bullets from your trademark dual pistols.
Lethal Predators - The wilderness awaits with a wide range of bestial predators—from bats to wolves to bears—ready to defend their territory from human encroachment. New and improved AI means that all enemies will exhibit a more diverse behaviour set, providing improved combat challenges for the player.
Supernatural elements are used sparingly to provide a mystical allure around the world, while maintaining the world's grounded core. The awesome T-Rex and intriguing Atlantean centaurs suck you in to the wonderfully intriguing and mysterious world of Tomb Raider.
Death-Defying Environmental Playground - Leap over massive gaps, cling onto rock ledges, and swim through underground tunnels.
Solve the Diabolical Machinery of the Past - seek to outwit the brilliant ancient designers of many epic puzzles and vaults in order to uncover their secrets. Be warned that they do not take kindly to 'meddling', and as such, the price of failure is extreme.

Background

DEVELOPERS

Background for Tom Fong
Tom Fong

Tom Fong

programmer

Tom Fong is a games programmer. Fong has been working with Feral Interactive, Crystal Dynamics and Eidos Interactive. Fong's first game was Tomb Raider: Anniversary published by Square Enix for PC, iOS, macOS and Xbox 360 in 2007.

Background for Ergin Dervisoglu
Ergin Dervisoglu

Ergin Dervisoglu

programmer

Ergin Dervisoglu is a games programmer. Dervisoglu has been working with Feral Interactive, Crystal Dynamics and Eidos Interactive. Dervisoglu's first published game was Tomb Raider: Anniversary released in 2007.

Background for Andrew Wood
Andrew Wood

Andrew Wood

artist

Andrew Wood is a games artist. Wood has been working with Feral Interactive, Crystal Dynamics and Eidos Interactive. Wood's first published game was Tomb Raider: Anniversary released in 2007.

Background for Lulu LaMer
Lulu LaMer

Lulu LaMer

producer

Lulu LaMer is a games producer. LaMer has been working with Feral Interactive, Crystal Dynamics and Eidos Interactive. LaMer started in 2007 as the producer of Tomb Raider: Anniversary.

Background for Matt Ragghianti
Matt Ragghianti

Matt Ragghianti

writer

Matt Ragghianti is a games writer. Ragghianti has been working with Feral Interactive, Crystal Dynamics and Eidos Interactive. Ragghianti's first published game was Tomb Raider: Anniversary released in 2007.

Background for Jason Botta
Jason Botta

Jason Botta

director,designer

Jason Botta is a games director and designer. Botta has been working with Feral Interactive, Crystal Dynamics, Nixxes and Eidos Interactive. Botta's first published game was Tomb Raider: Anniversary released in 2007. Next, Jason Botta worked on Rise of the Tomb Raider taking on the role of designer. Most lately, Jason Botta worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Troels Brun Folmann
Troels Brun Folmann

Troels Brun Folmann

composer

Troels Brun Folmann is a games composer. Folmann has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Folmann's first published game was Tomb Raider: Legend released in 2006. After that, Troels Brun Folmann took part as the composer of Lara Croft Tomb Raider: Legend. Afterwards, Troels Brun Folmann worked on Tomb Raider: Anniversary developed by Feral Interactive in 2007. The latest work of Troels Brun Folmann was Tomb Raider: Underworld, published in 2008.

Background for Riley Cooper
Riley Cooper

Riley Cooper

designer

Riley Cooper is a games director and designer. Cooper has been working with Feral Interactive, Crystal Dynamics, Eidos Interactive and Ghost Games. Cooper's first published game was Legacy of Kain: Soul Reaver 2 released in 2001. Then, Riley Cooper went on to work on Legacy of Kain: Defiance as the designer. Afterwards, Riley Cooper worked on Tomb Raider: Anniversary developed by Feral Interactive in 2007. Most lately, Riley Cooper worked on Need for Speed Heat.

Background for Toby Gard
Toby Gard

Toby Gard

artist,designer

Toby Gard is a games writer, director, artist and designer. Gard has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Gard's first game was Tomb Raider published by Eidos Interactive for PC, iOS, Android and PlayStation 3 in 1996. After that, Toby Gard took part as the artist of Tomb Raider: Unfinished Business. Gard also worked on Lara Croft Tomb Raider: Legend for Nintendo DS. Most lately, Toby Gard worked on Yaiba: Ninja Gaiden Z.