Tomb Raider: Curse of the Sword

Tomb Raider: Curse of the Sword

Eidos Interactive, Activision Blizzard
Release date: 2001-07-01 | Platforms: GAME_BOY_COLOR.

Tomb Raider: Curse of the Sword is a video game based on the Tomb Raider series, developed by Core Design and published by Activision under license from Eidos Interactive. It was released for the Game Boy Color in 2001, and it is a sequel to the first Tomb Raider for the same system. The next Tomb Raider game for a handheld system was Tomb Raider: The Prophecy for the Game Boy Advance.

Background

DEVELOPERS

Background for Paschal McGuire
Paschal McGuire

Paschal McGuire

artist

Paschal McGuire is a games artist. McGuire has been working with Core Design. McGuire started in 2001 as the artist of Tomb Raider: Curse of the Sword.

Background for Ian Manders
Ian Manders

Ian Manders

programmer

Ian Manders is a games programmer. Manders has been working with Core Design. Manders started in 2001 as the programmer of Tomb Raider: Curse of the Sword.

Background for Paul Field
Paul Field

Paul Field

designer

Paul Field is a games designer. Field has been working with Core Design. Field's first game was Tomb Raider: Curse of the Sword published by Activision Blizzard for Game Boy Color in 2001.

Background for Andy Watt
Andy Watt

Andy Watt

producer

Andy Watt is a games producer. Watt has been working with Core Design. Watt's first published game was Tomb Raider: Curse of the Sword released in 2001.

Background for Matt Charlesworth
Matt Charlesworth

Matt Charlesworth

artist

Matt Charlesworth is a games artist. Charlesworth has been working with Core Design. Charlesworth's first published game was Tomb Raider: Curse of the Sword released in 2001.

Background for Fergus Duggan
Fergus Duggan

Fergus Duggan

artist

Fergus Duggan is a games artist. Duggan has been working with THQ, Core Design and Swordfish Studios. Duggan's first game was Tomb Raider: Curse of the Sword published by Activision Blizzard for Game Boy Color in 2001. Then, Fergus Duggan went on to work on 50 Cent: Blood on the Sand as the artist.

Background for Dan Scott
Dan Scott

Dan Scott

programmer

Dan Scott is a games programmer. Scott has been working with Core Design. Scott's first game was Ninja: Shadow of Darkness published by Eidos Interactive for PlayStation in 1998. After that, Dan Scott took part as the programmer of Tomb Raider: Curse of the Sword.

Background for Jamie Morton
Jamie Morton

Jamie Morton

designer

Jamie Morton is a games designer. Morton has been working with Sony Interactive Entertainment and Core Design. Morton started in 1998 as the designer of Tomb Raider 3: Adventures of Lara Croft. Then, Jamie Morton went on to work on Tomb Raider: Curse of the Sword as the designer. The latest work of Jamie Morton was Smart Bomb, published in 2013.

Background for Mike Schmitt
Mike Schmitt

Mike Schmitt

producer

Mike Schmitt is a games producer. Schmitt has been working with Core Design. Schmitt's first published game was Tomb Raider released in 1996. Next, Mike Schmitt worked on Tomb Raider: Unfinished Business taking on the role of producer. Afterwards, Mike Schmitt worked on Tomb Raider: Curse of the Sword developed by Core Design in 2001. Most lately, Mike Schmitt worked on Herdy Gerdy.

Background for Manfred Linzner
Manfred Linzner

Manfred Linzner

composer

Manfred Linzner is a games director, composer, designer and programmer. Linzner has been working with Vicarious Visions, Core Design, Shin'en Multimedia and Shin'en. Linzner started in 2000 as the composer of Barbie: Magic Genie Adventure. Then, Manfred Linzner went on to work on Tomb Raider: Curse of the Sword as the composer. Later, Linzner also was part of the team who developed Fortress published by Majesco Entertainment for Game Boy Advance. Most recently, Manfred Linzner was involved in the development of Nano Assault Neo.