Rise of the Tomb Raider

Rise of the Tomb Raider

Feral Interactive, Microsoft Studios, Square Enix
Release date: 2015-11-10 | Platforms: XBOX_ONE, PC, MACOS, PLAYSTATION4.

Rise of the Tomb Raider is the eleventh entry in the franchise, being a sequel to its predecessor, Tomb Raider, a reboot of the franchise. This story follows Lara Croft, one year after battling her supernatural experiences in Yamatai. This time she is trying to find the legendary city of Kitezh in Siberia, Russia. The legend behind the city begins in the 12th century and still comes nowadays, that this ancient city grants with a promise of immortality. While Lara tries to solve the mystery of Siberia, she encounters an organisation called Trinity. They want to retrieve this gift to themselves. Following the notes of her father, Lara tries to discover the secrets of the ancient city and stop Trinity in doing so.

Exploring the Soviet motive, even more, the game has the DLC's - Baba Yaga, the Temple of the Witch, which follows Lara in the Soviet mine and confronting the legendary witch of Russian folk-tales, Cold Darkness Awakened, the story about a secret biological weapon and Blood Ties and Lara's Nightmare - a fight for ownership of the Croft estate.

Besides craftmanship and exploring, the game focuses on a very progressive combat system giving a player a wide variety of strategic options. There is a way to evade your opponents in the bushes; stealth kills with bow and arrows or open combat with firearms like shotguns, pistols and other guns. WIth earning experience, you can give Lara new ways of encountering her enemies by three different specialisations - Hunter, Survivor or Brawler. Each skill tree offers various options of combat, for example using Lara's surroundings and fauna, traps or better aim. With these options, you can choose how to guide Lara Croft in her adventures.

Background

DEVELOPERS

Background for Rose Hunt
Rose Hunt

Rose Hunt

producer

Rose Hunt is a games producer. Hunt has been working with Feral Interactive, Crystal Dynamics and Nixxes. Hunt's first game was Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2015. Then, Rose Hunt went on to work on Rise of the Tomb Raider: 20 Year Celebration as the producer.

Background for Brenoch Adams
Brenoch Adams

Brenoch Adams

artist

Brenoch Adams is a games artist. Adams has been working with Feral Interactive, Crystal Dynamics and Nixxes. Adams's first game was Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2015. Next, Brenoch Adams worked on Rise of the Tomb Raider: 20 Year Celebration taking on the role of artist.

Background for Michael Brinker
Michael Brinker

Michael Brinker

designer

Michael Brinker is a games designer. Brinker has been working with Feral Interactive, Crystal Dynamics and Nixxes. Brinker's first game was Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2015. Then, Michael Brinker went on to work on Rise of the Tomb Raider: 20 Year Celebration as the designer.

Background for Steve Austin
Steve Austin

Steve Austin

programmer

Steve Austin is a games programmer. Austin has been working with Feral Interactive, Crystal Dynamics and Nixxes. Austin's first published game was Rise of the Tomb Raider released in 2015. After that, Steve Austin took part as the programmer of Rise of the Tomb Raider: 20 Year Celebration.

Background for Jason Botta
Jason Botta

Jason Botta

director,designer

Jason Botta is a games director and designer. Botta has been working with Feral Interactive, Crystal Dynamics, Nixxes and Eidos Interactive. Botta's first published game was Tomb Raider: Anniversary released in 2007. Next, Jason Botta worked on Rise of the Tomb Raider taking on the role of designer. Most lately, Jason Botta worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Scott Krotz
Scott Krotz

Scott Krotz

programmer

Scott Krotz is a games programmer. Krotz has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Krotz's first game was Tomb Raider (2013) published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2013. Next, Scott Krotz worked on Tomb Raider: Definitive Edition taking on the role of programmer. Afterwards, Scott Krotz worked on Rise of the Tomb Raider developed by Feral Interactive in 2015. Most lately, Scott Krotz worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Daniel Neuburger
Daniel Neuburger

Daniel Neuburger

director

Daniel Neuburger is a games director. Neuburger has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Neuburger's first published game was Tomb Raider (2013) released in 2013. Next, Daniel Neuburger worked on Tomb Raider: Definitive Edition taking on the role of director. Later, Neuburger also was part of the team who developed Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS. Most lately, Daniel Neuburger worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Brian Horton
Brian Horton

Brian Horton

director

Brian Horton is a games director and artist. Horton has been working with Feral Interactive, Raven Software, Crystal Dynamics and Activision. Horton's first game was T'ai Fu: Wrath of the Tiger published by Activision Blizzard for PlayStation in 1999. Next, Brian Horton worked on Wrath Unleashed taking on the role of artist. Later, Horton also was part of the team who developed Undying published by Vanimals for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Brian Horton worked on Marvel's Spider-Man 2.

Background for Noah Hughes
Noah Hughes

Noah Hughes

director

Noah Hughes is a games director and designer who started the games industry career in 1900. Since then, Hughes has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Hughes's first game was Whiplash published by Interplay Productions for PC. Next, Noah Hughes worked on Mad Dash Racing taking on the role of designer. Later, Hughes also was part of the team who developed Tomb Raider: Definitive Edition published by Square Enix for PC, Xbox One, PlayStation 4 and macOS. The latest work of Noah Hughes was Rise of the Tomb Raider: 20 Year Celebration, published in 2016.

Background for Rhianna Pratchett
Rhianna Pratchett

Rhianna Pratchett

writer

Rhianna Pratchett is an English video game writer and journalist.

Career

Rhianna began working in the video game industry in the early 00s. The first project she took part in was role-playing game Beyond Divinity in which she was a story editor. The first game where she was a primary writer was 2006 strategy game Stronghold: Legends. In the late 00s, she worked on various titles from different developers such as Overlord series, Viking: Battle for Asgard and Mirror’s Edge among others. The popularity came to her when she started working on the reboot of Tomb Raider franchise for which she won several awards such as Outstanding Achievement in Videogame Writing at 68th Writers Guild of America Awards. Unlike in previous games in the franchise, the 2013 version of Lara Croft was more emotional, vulnerable and developed characters. This change in character's development received a positive response from game journalists.