Minecraft

Minecraft

Mojang, Microsoft Studios
Release date: 2009-05-10 | Platforms: ANDROID, PLAYSTATION4, NINTENDO_SWITCH, MACOS, PC, PS_VITA, XBOX360, WII_U, NINTENDO_3DS, LINUX, IOS, PLAYSTATION3, XBOX_ONE.

One of the most popular games of the 2010s, Minecraft allows you to rebuild the environment around you. The world of the game is open, infinitely wide, and procedurally generated. It is composed of small 3D cubes that represent specific types of materials or terrain. The gameplay is centered on mining and building various structures of your choice. You can also craft items like tools, weapons, and armor. There's an option to shift to the first or the third person view.
Minecraft includes multiple modes that dramatically change the focus of the game. Survival and Adventure modes require the player to gather resources, hunt for food and fight monsters to survive. In the Hardcore mode, there’s even permanent death. Creative mode, by contrast, offers you to freely explore the world and construct whatever you want with unlimited resources. There’s also a multiplayer mode that allows the players to share their worlds and engage in the traditional MMO activities, such as player-vs-player combat.
Minecraft’s crude visual style, reminiscent of Lego cubes, became an iconic part of the popular culture. There are many myths and fan fiction surrounding the game, such as the legend of Herobrine, a rumored character that officially doesn’t exist.

Background

DEVELOPERS

Background for Daniel Frisk
Daniel Frisk

Daniel Frisk

programmer

Daniel Frisk overlooks the server architecture behind Minecraft.net and heads up the back-end of the new game. Chief Architect at Mojang. Sweden.

Background for Mattis "Bomb Boy" Grahm
Mattis "Bomb Boy" Grahm

Mattis "Bomb Boy" Grahm

artist

Artist at Mojang

Background for Aron Nieminen
Aron Nieminen

Aron Nieminen

programmer

Aron Nieminen is a Mojang employee who was in charge of Minecraft - Pocket Edition's development from its conception until 13 December 2012, when Jens Bergensten took over development. He also worked on Scrolls, and together with Daniel Frisk, he developed Pi Edition. Aron still works with Johan Bernhardsson and Tommaso Checchi on Minecraft's Bedrock codebase.

Background for Jon Kågström
Jon Kågström

Jon Kågström

programmer

Jon Kågström was the AI programmer for Minecraft. He was hired for Mojang on 28 December 2011, having previously worked on AI for Battlefield. He helped Mojang create new "smart" AI for the mobs in Minecraft. He played an active role alongside Jeb in developing Minecraft features, fixes, and improvements for the 1.2. After this, he left Minecraft development to work on Scrolls.

Background for Daniel C418 Rosenfeld
Daniel C418 Rosenfeld

Daniel C418 Rosenfeld

composer

Daniel C418 Rosenfeld is a games composer who started the games industry career in 1900. Since then, Rosenfeld has been working with Double Eleven, 4J Studios and Mojang. Rosenfeld started as the composer of 0x10c. Next, Daniel C418 Rosenfeld worked on Minecraft taking on the role of composer. Rosenfeld also worked on Minecraft: Pocket Edition developed by Mojang for iOS and Android. Most recently, Daniel C418 Rosenfeld was involved in the development of Minecraft: Dungeons.

Background for Markus "Junkboy" Toivonen
Markus "Junkboy" Toivonen

Markus "Junkboy" Toivonen

artist

Mojang art director. Stockholm, Sweden.

Background for Markus Persson
Markus Persson

Markus Persson

designer

Markus Persson is a games designer who started the games industry career in 1900. Since then, Persson has been working with Double Eleven, 4J Studios, Mojang and Code Club. Persson's first game was 0x10c published by Mojang for PC. After that, Markus Persson took part as the designer of Minecraft. Persson also worked on Minecraft: Pocket Edition developed by Mojang for iOS and Android. The latest work of Markus Persson was Wurm Online, published in 2020.

Background for Jens Bergensten
Jens Bergensten

Jens Bergensten

designer,programmer

Jens Bergensten is a games artist, designer and programmer. Bergensten has been working with id Software, Double Eleven, 4J Studios and Mojang. Bergensten's first published game was Harvest: Massive Encounter released in 2008. Next, Jens Bergensten worked on Minecraft taking on the role of artist. Later, Bergensten also was part of the team who developed Caller's Bane published by Mojang for PC, Android and macOS. Most recently, Jens Bergensten was involved in the development of Minecraft: Dungeons.

Background for Henrik "carnalizer" Pettersson
Henrik "carnalizer" Pettersson

Henrik "carnalizer" Pettersson

artist

2D artist, game designer, project manager. Stockholm, Sweden.