Sea of Thieves

Sea of Thieves

Xbox Game Studios
Release date: 2018-03-20 | Platforms: XBOX_ONE, PC.

Sea of Thieves is a cooperative multiplayer action-adventure game developed by Rare.

Gameplay

The game features a cartoonish pirate aesthetic to it and features no plot whatsoever. The players set out to explore an open shared world. The first thing available to the players is player creation, as the game offers the players to choose one out of eight randomly generated characters. After that, the players are let go to the open world.

There is no certain objective present in the game. The players have to create a story for themselves.

Players can take mission known as voyages. Voyages require you to locate an island on the map, sail to it, find a treasure, dig it out, and safely bring it back to the game's hub island. You will get gold upon completion. Gold can be obtained either through voyages mentioned above, boarding and raiding other players' ships or clearing out a fort full of skeletons who have a lot of gold hidden in their stronghold.

The gold can be used to buy cosmetic upgrades, such as new ship bodies or skins for your weapons. There are four weapons present in the game, with the players being able to carry two at the time.

The game relies on the player to player interaction, as they are able to dance, use emotes or even get drunk together either on the ship or on the game's hub island bar. The ships cannot be appropriately handled by only one player, so it is a must to gather a team.

Background

FEATURED GAMES

DEVELOPERS

Background for Peter Campbell
Peter Campbell

Peter Campbell

programmer

Peter Campbell is a games programmer. Campbell has been working with Rare. Campbell started in 2018 as the programmer of Sea of Thieves.

Background for Adam Park
Adam Park

Adam Park

producer

Adam Park is a games producer. Park has been working with Rare. Park's first published game was Sea of Thieves released in 2018.

Background for Peter Hentze
Peter Hentze

Peter Hentze

artist

Peter Hentze is a games artist. Hentze has been working with Rare. Hentze started in 2018 as the artist of Sea of Thieves.

Background for Chris Allcock
Chris Allcock

Chris Allcock

writer

Chris Allcock is a games writer. Allcock has been working with Rare. Allcock's first published game was Sea of Thieves released in 2018.

Background for Joe Neate
Joe Neate

Joe Neate

producer

Joe Neate is a games producer. Neate has been working with Rare, Tigon Studios, Midway Studios Newcastle and Midway Studios - Newcastle. Neate started in 2009 as the producer of Wheelman. After that, Joe Neate took part as the producer of Sea of Thieves.

Background for Mike Chapman
Mike Chapman

Mike Chapman

writer,designer

Mike Chapman is a games writer, composer and designer. Chapman has been working with Telltale Games, Rare and Blitz Games. Chapman's first published game was Tak and the Guardians of Gross released in 2008. Next, Mike Chapman worked on Strong Bad's Cool Game for Attractive People taking on the role of writer. The latest work of Mike Chapman was Sea of Thieves, published in 2018.

Background for Ryan Stevenson
Ryan Stevenson

Ryan Stevenson

artist

Ryan Stevenson is a games artist and designer. Stevenson has been working with Rare. Stevenson started in 2004 as the artist of It's Mr. Pants. Then, Ryan Stevenson went on to work on Sea of Thieves as the artist. At the moment, Stevenson is working on Austin Powers: Oh, Behave!, which was announced for Game Boy Color.

Background for Gregg Mayles
Gregg Mayles

Gregg Mayles

director,designer

Gregg Mayles is a games writer, director, producer and designer. Mayles has been working with Nintendo, Rare, Arc System Works and 4J Studios. Mayles's first published game was Battletoads released in 1991. After that, Gregg Mayles took part as the writer of Donkey Kong Country. Later, Mayles also was part of the team who developed Donkey Kong Country 2: Diddy's Kong Quest published by Nintendo for Nintendo 3DS, Wii U, Wii and Game Boy Advance. Most lately, Gregg Mayles worked on Sea of Thieves.

Background for Robin Beanland
Robin Beanland

Robin Beanland

composer

Robin Beanland is a games writer and composer. Beanland has been working with Nintendo, Rare, Lionhead Studios and Iron Galaxy. Beanland's first published game was Killer Instinct (1994) released in 1994. Then, Robin Beanland went on to work on Donkey Kong Country as the composer. Beanland also worked on Sea of Thieves developed by Rare for PC and Xbox One. Most recently, Robin Beanland was involved in the development of Conker: Live and Reloaded.