Tomb Raider: Legend

Tomb Raider: Legend

Eidos Interactive, Square Enix
Release date: 2006-04-07 | Platforms: PS_VITA, PC, XBOX360, PLAYSTATION2, PLAYSTATION3, PSP, XBOX_OLD, GAMECUBE.

The gaming world's sexiest and most intrepid adventurer makes her triumphant return in Lara Croft Tomb Raider: Legend!
Follow Lara down a path of discovery as she travels the globe to remote, exotic locales in search of one of history's greatest artifacts that unleash unwelcome figures from Lara's mysterious past. With guns blazing, Lara must use her athletic ability and intellectual wits to explore vast, treacherous tombs, riddled with challenging puzzles and deadly traps. Experience the beginning of the new Legend in the most adrenaline-fueled Tomb Raider adventure ever!
Lara Croft evolved! - the sexy, dual-pistol wielding heroine is presented like never before with new graphic and animation sets, presenting Lara in the finest fidelity to date
Return to the tombs! - discover and explore living breathing, lost ancient realms that hold clues to the secrets of Lara's past. Physics, Water and Fire systems bring the perilous environments of Lara's world alive, and challenge the player to improvise solutions to obstacles
The Intuitive and Fluid Control System movement allows you to keep Lara in continuous motion; seamlessly handle any obstacle and interact dynamically with any surface
Experience the new legend of the Tomb Raider series! - the future of the adrenaline-fueled adventure meets the promise of the next generation gaming systems.
Utilize strength and intelligence on your quest! - use the grappling hook, an arsenal of new weapons, communications devices, and other tools to achieve your goals.
Travel the globe to the world's most exotic locales! - explore ancient tombs, treacherous jungles, snowy mountain ranges, and much more.

Background

DEVELOPERS

Background for Aaron Vanian
Aaron Vanian

Aaron Vanian

writer

Aaron Vanian is a games writer. Vanian has been working with Crystal Dynamics and Eidos Interactive. Vanian's first game was Tomb Raider: Legend published by Square Enix for PC, Xbox 360, Xbox and PlayStation 3 in 2006. After that, Aaron Vanian took part as the writer of Lara Croft Tomb Raider: Legend.

Background for Troels Brun Folmann
Troels Brun Folmann

Troels Brun Folmann

composer

Troels Brun Folmann is a games composer. Folmann has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Folmann's first published game was Tomb Raider: Legend released in 2006. After that, Troels Brun Folmann took part as the composer of Lara Croft Tomb Raider: Legend. Afterwards, Troels Brun Folmann worked on Tomb Raider: Anniversary developed by Feral Interactive in 2007. The latest work of Troels Brun Folmann was Tomb Raider: Underworld, published in 2008.

Background for Doug Church
Doug Church

Doug Church

designer

Doug Church is a games director, designer and programmer. Church has been working with Crystal Dynamics, Eidos Interactive, Looking Glass Studios and Nightdive Studios. Church's first game was Ultima Underworld: The Stygian Abyss published by Electronic Arts for PC and PlayStation in 1992. Then, Doug Church went on to work on System Shock as the director. Afterwards, Doug Church worked on Tomb Raider: Legend developed by Crystal Dynamics in 2006. Most recently, Doug Church was involved in the development of Lara Croft Tomb Raider: Legend. Now, Church has joined the team of System Shock (Remake) as the director.

Background for Eric Lindstrom
Eric Lindstrom

Eric Lindstrom

writer

Eric Lindstrom is a games writer and director. Lindstrom has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Lindstrom's first published game was Hard Nova released in 1990. After that, Eric Lindstrom took part as the writer of Akuji the Heartless. Afterwards, Eric Lindstrom worked on Tomb Raider: Legend developed by Crystal Dynamics in 2006. The latest work of Eric Lindstrom was Tomb Raider: Underworld, published in 2008.

Background for Austin Grossman
Austin Grossman

Austin Grossman

writer

Austin Grossman is a games writer and designer. Grossman has been working with Bethesda Softworks, Crystal Dynamics, Arkane Studios and Eidos Interactive. Grossman's first published game was Trespasser released in 1998. Next, Austin Grossman worked on Deus Ex: The Conspiracy taking on the role of writer. Afterwards, Austin Grossman worked on Tomb Raider: Legend developed by Crystal Dynamics in 2006. Most lately, Austin Grossman worked on Dishonored 2.

Background for Riley Cooper
Riley Cooper

Riley Cooper

designer

Riley Cooper is a games director and designer. Cooper has been working with Feral Interactive, Crystal Dynamics, Eidos Interactive and Ghost Games. Cooper's first published game was Legacy of Kain: Soul Reaver 2 released in 2001. Then, Riley Cooper went on to work on Legacy of Kain: Defiance as the designer. Afterwards, Riley Cooper worked on Tomb Raider: Anniversary developed by Feral Interactive in 2007. Most lately, Riley Cooper worked on Need for Speed Heat.

Background for Toby Gard
Toby Gard

Toby Gard

artist,designer

Toby Gard is a games writer, director, artist and designer. Gard has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Gard's first game was Tomb Raider published by Eidos Interactive for PC, iOS, Android and PlayStation 3 in 1996. After that, Toby Gard took part as the artist of Tomb Raider: Unfinished Business. Gard also worked on Lara Croft Tomb Raider: Legend for Nintendo DS. Most lately, Toby Gard worked on Yaiba: Ninja Gaiden Z.