Tomb Raider 3: Adventures of Lara Croft

Tomb Raider 3: Adventures of Lara Croft

Enix, Eidos Interactive, Square Enix
Release date: 1998-11-21 | Platforms: PLAYSTATION1, PS_VITA, PSP, PLAYSTATION3, PC.

Tomb Raider 3: Adventures of Lara Croft is a third-person action-adventure title developed by Core Design. It is the third installment in the Tomb Raider series.

Plot

During a raid on ancient tombs, Lara finds a strange artifact and meets a scientist named Mark Willard. This artifact is a part of a Polynesian cult. Willard finds a sanctuary, but four other artifacts are lost. Lara sets out to find them.

Gameplay

The players travel through five locations. The game is somewhat not linear as after completing the first location (India), the players are free to choose one out of three environments and finish with Antarctica. Each location resembles a semi-open world with several puzzles, enemies, and platforming elements scattered across it.

The puzzles in the game require moving items, jumping over obstacles, crawling or diving underwater.

The game features a wide variety of weapons, including the iconic dual pistols which have unlimited ammo and serve as Lara's default weapons. At some time into the game, Lara loses all her weapons and has to find her way through the enemies before finding her pistols again.

Huge improvements were made to the game's graphics and physics in order to improve the puzzles. For example, the doors now can be triangular. The improved physics allows for modifying the environment adding quicksands, swamps or cold water (Lara can't stay in it for too long, or she will get frozen to death).

Background

DEVELOPERS

Background for Martin Gibbins
Martin Gibbins

Martin Gibbins

programmer

Martin Gibbins is a games programmer. Gibbins has been working with Sony Interactive Entertainment and Core Design. Gibbins's first game was Tomb Raider 3: Adventures of Lara Croft published by Square Enix for PC, PlayStation 3, PlayStation and PS Vita in 1998. Next, Martin Gibbins worked on Tomb Raider: The Last Revelation taking on the role of programmer. Most lately, Martin Gibbins worked on Tomb Raider Chronicles.

Background for Chris Coupe
Chris Coupe

Chris Coupe

programmer

Chris Coupe is a games programmer. Coupe has been working with Sony Interactive Entertainment, Core Design and Arc Developments. Coupe's first published game was Johnny Bazookatone released in 1995. Then, Chris Coupe went on to work on Tomb Raider 3: Adventures of Lara Croft as the programmer. The latest work of Chris Coupe was Tomb Raider: The Last Revelation, published in 2000.

Background for Richard Morton
Richard Morton

Richard Morton

designer

Richard Morton is a games writer, designer and programmer. Morton has been working with Sony Interactive Entertainment and Core Design. Morton's first game was Tomb Raider 3: Adventures of Lara Croft published by Square Enix for PC, PlayStation 3, PlayStation and PS Vita in 1998. Next, Richard Morton worked on Tomb Raider Chronicles taking on the role of writer. Most lately, Richard Morton worked on Tomb Raider: The Angel of Darkness.

Background for Andrew Sandham
Andrew Sandham

Andrew Sandham

designer

Andrew Sandham is a games writer and designer. Sandham has been working with Sony Interactive Entertainment, Stainless Games, Core Design and Wizards of the Coast. Sandham started in 1998 as the designer of Tomb Raider 3: Adventures of Lara Croft. Then, Andrew Sandham went on to work on Tomb Raider Chronicles as the writer. Most recently, Andrew Sandham was involved in the development of Magic: The Gathering - Duels of the Planeswalkers 2012.

Background for Jamie Morton
Jamie Morton

Jamie Morton

designer

Jamie Morton is a games designer. Morton has been working with Sony Interactive Entertainment and Core Design. Morton started in 1998 as the designer of Tomb Raider 3: Adventures of Lara Croft. Then, Jamie Morton went on to work on Tomb Raider: Curse of the Sword as the designer. The latest work of Jamie Morton was Smart Bomb, published in 2013.

Background for Vicky Arnold
Vicky Arnold

Vicky Arnold

writer

Vicky Arnold is a games writer. Arnold has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Arnold's first published game was Tomb Raider released in 1996. Then, Vicky Arnold went on to work on Tomb Raider: Unfinished Business as the writer. Arnold also worked on Tomb Raider 3: Adventures of Lara Croft developed by Sony Interactive Entertainment for PC, PlayStation 3, PlayStation and PS Vita. Most lately, Vicky Arnold worked on Tomb Raider 2.

Background for Troy Horton
Troy Horton

Troy Horton

producer

Troy Horton is a games producer. Horton has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Horton started in 1997 as the producer of Tomb Raider II. Then, Troy Horton went on to work on Ninja: Shadow of Darkness as the producer. Horton also worked on Tomb Raider 3: Adventures of Lara Croft developed by Sony Interactive Entertainment for PC, PlayStation 3, PlayStation and PS Vita. Most recently, Troy Horton was involved in the development of Tomb Raider 2.

Background for Nathan McCree
Nathan McCree

Nathan McCree

composer

Nathan McCree is a games composer. McCree has been working with Sony Interactive Entertainment, Square Enix, Bohemia Interactive and Core Design. McCree started in 1995 as the composer of Asterix and the Power of the Gods. Then, Nathan McCree went on to work on Tomb Raider as the composer. McCree also worked on Tomb Raider 2 developed by Sony Interactive Entertainment for PlayStation 3, PS Vita and PSP. The latest work of Nathan McCree was Arma 3, published in 2013.