Tomb Raider: The Angel of Darkness

Tomb Raider: The Angel of Darkness

Square Enix
Release date: 2003-06-19 | Platforms: PLAYSTATION2, PC.

Tomb Raider: The Angel of Darkness is an action-adventure game developed by Core Design. It is the sixth part of the Tomb Raider game series.

Story

After a yet another expedition, Lara Croft meets with her mentor, Professor Werner Von Croy. In their conversation, he mentions the existence of ancient Obscura pictures and an unknown order placed on them. Unexpectedly, Lara gets knocked out. Upon coming to she finds herself next to the dead body of her mentor. Lara Croft is thought to be the murderer of the Professor. She sets out to prove otherwise.

Gameplay

The Angel of Darkness features both the usual action-adventure title elements as well as several RPG ones as in conversations with other characters, the players choose the lines to answer with. All the things said by Lara will influence the game's story. The game now features several stealth mechanics, which allow Lara to silently knock out enemies, find cover in the shadows, and peek out of any cover.

Croft can climb walls, ladders, pipes, and ropes. The players can manage their inventory, utilize a diary, where they can find clues and tips on how to complete a level. There is no regenerative health present in the game, so the players have to pick up medkits, pills, and chocolate to restore health.

The core gameplay formula of Tomb Raider games stays unchanged, as the players have to explore fairly open-ended levels while finding certain items or exits off the level.

Background

DEVELOPERS

Background for Murti Schofield
Murti Schofield

Murti Schofield

writer

Murti Schofield is a games writer. Schofield has been working with Core Design. Schofield's first published game was Tomb Raider: The Angel of Darkness released in 2003.

Background for Andre Gordella
Andre Gordella

Andre Gordella

artist

Andre Gordella is a games artist. Gordella has been working with Core Design. Gordella's first game was Tomb Raider: The Angel of Darkness published by Square Enix for PC and PlayStation 2 in 2003.

Background for Andrew Watt
Andrew Watt

Andrew Watt

producer

Andrew Watt is a games producer. Watt has been working with Core Design. Watt's first game was Tomb Raider Chronicles published by Aspyr for PC, PlayStation 3, PlayStation and PS Vita in 2000. Next, Andrew Watt worked on Tomb Raider: The Angel of Darkness taking on the role of producer.

Background for Richard Morton
Richard Morton

Richard Morton

designer

Richard Morton is a games writer, designer and programmer. Morton has been working with Sony Interactive Entertainment and Core Design. Morton's first game was Tomb Raider 3: Adventures of Lara Croft published by Square Enix for PC, PlayStation 3, PlayStation and PS Vita in 1998. Next, Richard Morton worked on Tomb Raider Chronicles taking on the role of writer. Most lately, Richard Morton worked on Tomb Raider: The Angel of Darkness.

Background for Adrian Smith
Adrian Smith

Adrian Smith

director

Adrian Smith is a games director and artist. Smith has been working with Nintendo, Rare and Core Design. Smith's first published game was Donkey Kong Country released in 1994. Then, Adrian Smith went on to work on Donkey Kong Country 2: Diddy's Kong Quest as the artist. Afterwards, Adrian Smith worked on GoldenEye 007 (1997) developed by Rare in 1997. Most lately, Adrian Smith worked on Tomb Raider: The Angel of Darkness.

Background for Jeremy Heath-Smith
Jeremy Heath-Smith

Jeremy Heath-Smith

director

Jeremy Heath-Smith is a games director and producer. Heath-Smith has been working with Core Design, East Point Software and The 8th Day. Heath-Smith's first published game was Wolfchild released in 1992. After that, Jeremy Heath-Smith took part as the director of Wolfchild. Afterwards, Jeremy Heath-Smith worked on Universe developed by Core Design in 1994. The latest work of Jeremy Heath-Smith was Tomb Raider: The Angel of Darkness, published in 2003.

Background for Peter Connelly
Peter Connelly

Peter Connelly

composer

Peter Connelly is a games composer. Connelly has been working with Ubisoft, Ubisoft Montreal and Core Design. Connelly started in 2000 as the composer of Tomb Raider: The Last Revelation. Next, Peter Connelly worked on Tomb Raider Chronicles taking on the role of composer. Connelly also worked on Herdy Gerdy developed by Core Design for PlayStation 2. Most lately, Peter Connelly worked on Watch Dogs.

Background for Martin Iveson
Martin Iveson

Martin Iveson

composer

Martin Iveson is a games composer. Iveson has been working with Core Design, East Point Software, The 8th Day and Zero Hour Software. Iveson's first published game was Chuck Rock released in 1991. After that, Martin Iveson took part as the composer of Curse of Enchantia (1992). Later, Iveson also was part of the team who developed Ninja: Shadow of Darkness published by Eidos Interactive for PlayStation. Most recently, Martin Iveson was involved in the development of Tomb Raider: The Angel of Darkness.