Tomb Raider

Tomb Raider

Eidos Interactive
Release date: 1996-10-25 | Platforms: PLAYSTATION1, PS_VITA, IOS, SEGA_SATURN, PC, PLAYSTATION3, PSP, ANDROID.

Take control of the most famous woman in gaming, in Lara’s original adventure that started it all. Explore massive prehistoric worlds, fight savage beasts and outwit rival treasure hunters. Fraught with intrigue, excitement and danger, Lara’s adventure takes her from the ancient ruins of the Incans to the lost city of Atlantis in search of the mysterious Scion.

Background

DEVELOPERS

Background for Paul Douglas
Paul Douglas

Paul Douglas

programmer

Paul Douglas is a games programmer. Douglas has been working with Core Design. Douglas started in 1996 as the programmer of Tomb Raider. Then, Paul Douglas went on to work on Tomb Raider: Unfinished Business as the programmer.

Background for Mike Schmitt
Mike Schmitt

Mike Schmitt

producer

Mike Schmitt is a games producer. Schmitt has been working with Core Design. Schmitt's first published game was Tomb Raider released in 1996. Next, Mike Schmitt worked on Tomb Raider: Unfinished Business taking on the role of producer. Afterwards, Mike Schmitt worked on Tomb Raider: Curse of the Sword developed by Core Design in 2001. Most lately, Mike Schmitt worked on Herdy Gerdy.

Background for Vicky Arnold
Vicky Arnold

Vicky Arnold

writer

Vicky Arnold is a games writer. Arnold has been working with Sony Interactive Entertainment, Square Enix, Core Design and Westlake Interactive. Arnold's first published game was Tomb Raider released in 1996. Then, Vicky Arnold went on to work on Tomb Raider: Unfinished Business as the writer. Arnold also worked on Tomb Raider 3: Adventures of Lara Croft developed by Sony Interactive Entertainment for PC, PlayStation 3, PlayStation and PS Vita. Most lately, Vicky Arnold worked on Tomb Raider 2.

Background for Nathan McCree
Nathan McCree

Nathan McCree

composer

Nathan McCree is a games composer. McCree has been working with Sony Interactive Entertainment, Square Enix, Bohemia Interactive and Core Design. McCree started in 1995 as the composer of Asterix and the Power of the Gods. Then, Nathan McCree went on to work on Tomb Raider as the composer. McCree also worked on Tomb Raider 2 developed by Sony Interactive Entertainment for PlayStation 3, PS Vita and PSP. The latest work of Nathan McCree was Arma 3, published in 2013.

Background for Toby Gard
Toby Gard

Toby Gard

artist,designer

Toby Gard is a games writer, director, artist and designer. Gard has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Gard's first game was Tomb Raider published by Eidos Interactive for PC, iOS, Android and PlayStation 3 in 1996. After that, Toby Gard took part as the artist of Tomb Raider: Unfinished Business. Gard also worked on Lara Croft Tomb Raider: Legend for Nintendo DS. Most lately, Toby Gard worked on Yaiba: Ninja Gaiden Z.