Tomb Raider Chronicles

Tomb Raider Chronicles

Eidos Interactive, Aspyr
Release date: 2000-11-17 | Platforms: DREAMCAST, MACINTOSH, PLAYSTATION1, PS_VITA, PSP, PLAYSTATION3, PC.

Four new adventures take you from the rooftops of a high-tech city to the bowels of a German U-boat. Utilize new moves to overcome obstacles. Search through files, drawers, and shelves for useful inventory items. Enhanced inventory system for greater combination of a variety of weapons.

Background

DEVELOPERS

Background for Andrea Cordella
Andrea Cordella

Andrea Cordella

designer

Andrea Cordella is a games designer. Cordella has been working with Core Design. Cordella's first published game was Tomb Raider Chronicles released in 2000.

Background for Andy Sandham
Andy Sandham

Andy Sandham

writer,designer

Andy Sandham is a games writer and designer. Sandham has been working with Stainless Games, Core Design and Wizards of the Coast. Sandham started in 2000 as the writer of Tomb Raider Chronicles. Next, Andy Sandham worked on Magic: The Gathering - Duels of the Planeswalkers 2013 taking on the role of designer.

Background for Andrew Watt
Andrew Watt

Andrew Watt

producer

Andrew Watt is a games producer. Watt has been working with Core Design. Watt's first game was Tomb Raider Chronicles published by Aspyr for PC, PlayStation 3, PlayStation and PS Vita in 2000. Next, Andrew Watt worked on Tomb Raider: The Angel of Darkness taking on the role of producer.

Background for Joby Wood
Joby Wood

Joby Wood

designer

Joby Wood is a games designer. Wood has been working with Core Design. Wood's first game was Ninja: Shadow of Darkness published by Eidos Interactive for PlayStation in 1998. Next, Joby Wood worked on Tomb Raider Chronicles taking on the role of designer.

Background for Martin Gibbins
Martin Gibbins

Martin Gibbins

programmer

Martin Gibbins is a games programmer. Gibbins has been working with Sony Interactive Entertainment and Core Design. Gibbins's first game was Tomb Raider 3: Adventures of Lara Croft published by Square Enix for PC, PlayStation 3, PlayStation and PS Vita in 1998. Next, Martin Gibbins worked on Tomb Raider: The Last Revelation taking on the role of programmer. Most lately, Martin Gibbins worked on Tomb Raider Chronicles.

Background for Richard Morton
Richard Morton

Richard Morton

designer

Richard Morton is a games writer, designer and programmer. Morton has been working with Sony Interactive Entertainment and Core Design. Morton's first game was Tomb Raider 3: Adventures of Lara Croft published by Square Enix for PC, PlayStation 3, PlayStation and PS Vita in 1998. Next, Richard Morton worked on Tomb Raider Chronicles taking on the role of writer. Most lately, Richard Morton worked on Tomb Raider: The Angel of Darkness.

Background for Derek Leigh-Gilchrist
Derek Leigh-Gilchrist

Derek Leigh-Gilchrist

programmer

Derek Leigh-Gilchrist is a games programmer. Leigh-Gilchrist has been working with Core Design. Leigh-Gilchrist's first published game was Ninja: Shadow of Darkness released in 1998. Next, Derek Leigh-Gilchrist worked on Tomb Raider: The Last Revelation taking on the role of programmer. The latest work of Derek Leigh-Gilchrist was Tomb Raider Chronicles, published in 2000.

Background for Andrew Sandham
Andrew Sandham

Andrew Sandham

designer

Andrew Sandham is a games writer and designer. Sandham has been working with Sony Interactive Entertainment, Stainless Games, Core Design and Wizards of the Coast. Sandham started in 1998 as the designer of Tomb Raider 3: Adventures of Lara Croft. Then, Andrew Sandham went on to work on Tomb Raider Chronicles as the writer. Most recently, Andrew Sandham was involved in the development of Magic: The Gathering - Duels of the Planeswalkers 2012.

Background for Peter Connelly
Peter Connelly

Peter Connelly

composer

Peter Connelly is a games composer. Connelly has been working with Ubisoft, Ubisoft Montreal and Core Design. Connelly started in 2000 as the composer of Tomb Raider: The Last Revelation. Next, Peter Connelly worked on Tomb Raider Chronicles taking on the role of composer. Connelly also worked on Herdy Gerdy developed by Core Design for PlayStation 2. Most lately, Peter Connelly worked on Watch Dogs.