Watch Dogs 2

Watch Dogs 2

Ubisoft Entertainment
Release date: 2016-11-28 | Platforms: PC, PLAYSTATION4, XBOX_ONE.

Watch Dogs 2 is an action-adventure open-world game developed by Ubisoft Montreal. It is the second installment in the series and continues the main idea of its predecessor - hacking and hacktivism in an open world.

Welcome to San-Francisco. It is the second city in the United States to install the city-wide operating system named ctOS, which connects everything from your car to your smart home to a global network. Marcus Holloway is tagged by the system as a suspect for a crime he did not commit. Marcus decides to take action and gets together with the hacktivist group DedSec to expose ctOS and its creators.

WD2 offers the player an immense open world which consists of San-Francisco, Oakland, Marin and Silicon Valley. It's the player's choice to navigate the world on foot or on a wide range of vehicles from cars to boats.

It is up to the player to choose whether to use a lethal or non-lethal approach on a mission as there is always a taser in your inventory and a billiard ball attached to a paracord that knocks enemies out.

It is possible to hack into any devices that are connected to ctOS. For instance, Marcus can control forklifts, buzz guards phones in order to distract them.

Background

DEVELOPERS

Background for Jared Schincariol
Jared Schincariol

Jared Schincariol

writer

Jared Schincariol is a games writer. Schincariol has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Schincariol started in 2016 as the writer of Watch Dogs 2. Then, Jared Schincariol went on to work on Watch Dogs: Legion as the writer.

Background for Jonathan Morin
Jonathan Morin

Jonathan Morin

director

Jonathan Morin is a games director. Morin has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Morin's first published game was Watch Dogs released in 2014. Then, Jonathan Morin went on to work on Watch Dogs 2 as the director. The latest work of Jonathan Morin was Watch Dogs: Legion, published in 2020.

Background for Russell Lees
Russell Lees

Russell Lees

writer

Russell Lees is a games writer and director. Lees has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Lees's first published game was The Dark Eye released in 1995. Then, Russell Lees went on to work on Assassin's Creed Unity as the writer. Most lately, Russell Lees worked on Watch Dogs 2.

Background for Jean-François Roy
Jean-François Roy

Jean-François Roy

programmer

Jean-François Roy is a games designer and programmer. Roy has been working with Ubisoft, Ubisoft Montreal and Electronic Arts Montreal. Roy started in 2009 as the designer of Spore Hero. Next, Jean-François Roy worked on Watch Dogs taking on the role of programmer. Most lately, Jean-François Roy worked on Watch Dogs 2.

Background for Patrice Zink
Patrice Zink

Patrice Zink

programmer

Patrice Zink is a games programmer. Zink has been working with Ubisoft and Ubisoft Montreal. Zink started in 2008 as the programmer of Far Cry 2. Next, Patrice Zink worked on Watch Dogs taking on the role of programmer. Most recently, Patrice Zink was involved in the development of Watch Dogs 2.

Background for Dominic Guay
Dominic Guay

Dominic Guay

producer

Dominic Guay is a games producer and programmer. Guay has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Guay started in 2008 as the programmer of Far Cry 2. Next, Dominic Guay worked on Watch Dogs taking on the role of producer. Guay also worked on Watch Dogs 2 developed by Ubisoft Montreal for PC, Xbox One and PlayStation 4. Most recently, Dominic Guay was involved in the development of Watch Dogs: Legion.

Background for Alexandre Pedneault
Alexandre Pedneault

Alexandre Pedneault

designer

Alexandre Pedneault is a games designer. Pedneault has been working with Ubisoft, Ubisoft Montreal, Ubisoft Montpellier and Ubisoft Toronto. Pedneault's first published game was Prince of Persia: The Forgotten Sands (Wii) released in 2010. After that, Alexandre Pedneault took part as the designer of Assassin's Creed Unity. Pedneault also worked on Watch Dogs 2 developed by Ubisoft Montreal for PC, Xbox One and PlayStation 4. Most recently, Alexandre Pedneault was involved in the development of Watch Dogs: Legion.

Background for Lucien Soulban
Lucien Soulban

Lucien Soulban

writer

Lucien Soulban is a games writer. Soulban has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Soulban's first published game was Far Cry 3 released in 2012. Next, Lucien Soulban worked on Far Cry 3: Blood Dragon taking on the role of writer. Later, Soulban also was part of the team who developed Far Cry 4 published by Ubisoft Entertainment for PC, Xbox One, PlayStation 4 and Xbox 360. Most lately, Lucien Soulban worked on Watch Dogs: Legion.

Background for Patrick Plourde
Patrick Plourde

Patrick Plourde

designer

Patrick Plourde is a games director and designer. Plourde has been working with Ubisoft, Ubisoft Montreal and Ubisoft Toronto. Plourde started in 2009 as the designer of Assassin's Creed II. After that, Patrick Plourde took part as the director of Assassin’s Creed Brotherhood. Later, Plourde also was part of the team who developed Watch Dogs 2 published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4. The latest work of Patrick Plourde was Watch Dogs: Legion, published in 2020.

Background for Danny Bélanger
Danny Bélanger

Danny Bélanger

director

Danny Bélanger is a games director and designer. Bélanger has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and Ubisoft Toronto. Bélanger's first game was Disciples: Sacred Lands published by Strategy First for PC in 1999. After that, Danny Bélanger took part as the designer of Disciples II: Dark Prophecy. Bélanger also worked on O.R.B.: Off-World Resource Base developed by Strategy First for PC. Most recently, Danny Bélanger was involved in the development of Watch Dogs: Legion.