Shadow of the Tomb Raider

Shadow of the Tomb Raider

Square Enix
Release date: 2018-09-14 | Platforms: LINUX, MACOS, PLAYSTATION4, PC, XBOX_ONE.

Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.

Survive and Thrive In the Deadliest Place on Earth: Master an unforgiving jungle setting in order to survive. Explore underwater environments filled with crevasses and deep tunnel systems.

Become One With the Jungle: Lara must use the jungle to her advantage to strike suddenly and disappear like a jaguar, use mud as camouflage, and instill fear in enemies to sow chaos.

Discover Brutal Tombs: Terrifying tombs, filled with deadly puzzles, require advanced traversal techniques to be accessed

Uncover Living History: Discover a hidden city and explore the biggest Tomb Raider hub ever.

Background

DEVELOPERS

Background for Daniel Chayer-Bisson
Daniel Chayer-Bisson

Daniel Chayer-Bisson

director

Daniel Chayer-Bisson is a games director. Chayer-Bisson has been working with Eidos Montreal. Chayer-Bisson's first published game was Shadow of the Tomb Raider released in 2018.

Background for Heath Smith
Heath Smith

Heath Smith

designer

Heath Smith is a games designer. Smith has been working with Eidos Montreal. Smith's first published game was Shadow of the Tomb Raider released in 2018.

Background for Fleur Marty
Fleur Marty

Fleur Marty

producer

Fleur Marty is a games producer. Marty has been working with Eidos Montreal, Neko Entertainment and Ynnis Interactive. Marty's first game was The Mysterious Cities of Gold: Secret Paths published by Plug In Digital for PC, iOS, Nintendo 3DS and Wii U in 2013. Then, Fleur Marty went on to work on Shadow of the Tomb Raider as the producer.

Background for Frédéric Robichaud
Frédéric Robichaud

Frédéric Robichaud

programmer

Frédéric Robichaud is a games programmer. Robichaud has been working with 505 Games, Eidos Montreal, Movement and Artificial Mind. Robichaud started in 2010 as the programmer of Naughty Bear. After that, Frédéric Robichaud took part as the programmer of Shadow of the Tomb Raider.

Background for Daniel Drapeau
Daniel Drapeau

Daniel Drapeau

designer

Daniel Drapeau is a games designer. Drapeau has been working with Ubisoft, Ubisoft Montreal, Eidos Montreal and Sperasoft. Drapeau's first game was Tom Clancy's Rainbow Six Siege published by Ubisoft Entertainment for PC, PlayStation 5, Xbox One and PlayStation 4 in 2015. After that, Daniel Drapeau took part as the designer of Shadow of the Tomb Raider.

Background for Jill Murray
Jill Murray

Jill Murray

writer

Jill Murray is a games writer. Murray has been working with Eidos Montreal and Ubisoft Sofia. Murray started in 2012 as the writer of Assassin's Creed III: Liberation. Next, Jill Murray worked on Shadow of the Tomb Raider taking on the role of writer.

Background for Daniel Chayer
Daniel Chayer

Daniel Chayer

director

Daniel Chayer is a games director. Chayer has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Chayer started in 2013 as the director of Tomb Raider (2013). Next, Daniel Chayer worked on Tomb Raider: Definitive Edition taking on the role of director. Most recently, Daniel Chayer was involved in the development of Shadow of the Tomb Raider.

Background for Jason Dozois
Jason Dozois

Jason Dozois

writer

Jason Dozois is a games writer. Dozois has been working with Eidos Montreal. Dozois's first game was Deus Ex: Mankind Divided published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2016. Then, Jason Dozois went on to work on Deus Ex: Mankind Divided - VR Experience as the writer. Dozois also worked on Deus Ex: Breach developed by Eidos Montreal for PC. Most recently, Jason Dozois was involved in the development of Shadow of the Tomb Raider.

Background for Martin Dubeau
Martin Dubeau

Martin Dubeau

artist

Martin Dubeau is a games artist. Dubeau has been working with Eidos Montreal. Dubeau's first game was Deus Ex: Mankind Divided published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2016. After that, Martin Dubeau took part as the artist of Deus Ex: Mankind Divided - VR Experience. Afterwards, Martin Dubeau worked on Deus Ex: Breach developed by Eidos Montreal in 2017. Most recently, Martin Dubeau was involved in the development of Shadow of the Tomb Raider.

Background for Brian D'Oliveira
Brian D'Oliveira

Brian D'Oliveira

composer

Brian D'Oliveira is a games composer. D'Oliveira has been working with Capcom, Capcom U.S.A, Eidos Montreal and Media Molecule. D'Oliveira's first published game was Papo & Yo released in 2012. Then, Brian D'Oliveira went on to work on Tearaway as the composer. Later, D'Oliveira also was part of the team who developed Tearaway Unfolded published by Sony Interactive Entertainment for PlayStation 4. Most recently, Brian D'Oliveira was involved in the development of Shadow of the Tomb Raider.