Civilization VI

Civilization VI

Aspyr, 2K Games
Release date: 2016-10-20 | Platforms: LINUX, NINTENDO_SWITCH, XBOX_ONE, PLAYSTATION4, MACOS, PC, IOS.

The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars. All the traditional victory types are in place, and a new one, religious, is introduced.

A distinct new feature in the sixth part is that city improvements are no more concentrated in each city's only main tile. Instead, they are distributed throughout its whole surrounding area. Each of them is now considered a "district" with a specific purpose, and some of them should be built only on specific terrain. Similarly, wonders now occupy tiles on their own. Technology tree was also modified to take into account the player's terrain improvements that may speed up the research of certain technologies. Cultural achievements, such as Opera or Drama, are no more considered "technologies" and form a separate Civics research tree instead. Also, unlike most of its predecessors, Civilization VI allows stacking similar types of military units.

Background

DEVELOPERS

Background for Ed Beach
Ed Beach

Ed Beach

designer,programmer

Ed Beach is a games designer and programmer. Beach has been working with Aspyr Media and Firaxis. Beach's first game was Sid Meier's Civilization V published by 2K Games for PC, macOS and Linux in 2010. Then, Ed Beach went on to work on Sid Meier’s Civilization VI as the designer.

Background for Geoff Knorr
Geoff Knorr

Geoff Knorr

composer

Geoff Knorr is a games composer. Knorr has been working with Aspyr Media, Firaxis, Stardock Entertainment and Oxide Games. Knorr's first game was Sid Meier's Civilization V published by 2K Games for PC, macOS and Linux in 2010. Next, Geoff Knorr worked on Sid Meier's Civilization: Beyond Earth taking on the role of composer. Later, Knorr also was part of the team who developed Ashes of the Singularity published by Stardock Entertainment for PC. The latest work of Geoff Knorr was Ashes of the Singularity: Escalation, published in 2016.

Background for Brian Busatti
Brian Busatti

Brian Busatti

artist

Artist and art director at Firaxis.