Tomb Raider: Underworld

Tomb Raider: Underworld

Eidos Interactive, Feral Interactive, Square Enix
Release date: 2008-11-18 | Platforms: PC, PLAYSTATION3, NINTENDO_DS, MACOS, WII, XBOX360.

Tomb Raider: Underworld is an action game developed by Crystal Dynamics. It is the eighth installment in the series.

Underworld continues the story of Tomb Raider: Legend and Tomb Raider: Anniversary. Lara tries to unravel the secrets told in the ancient Scandinavian legends in order to find Avalon - a place where her mother disappeared years ago.

TR: Underworld is played from a third-person perspective. The game features a very interactive world. Lara leaves footprints in the snow, mud sticks to her legs if she kneels and could be later washed away with rain, the damage done to the environment is permanent and enemies' bodies do not disappear. A dynamic animation system is present in the game which allows for more character interaction with the world.

The developers put a strong emphasis on the fact that Lara is able to do anything that the players expect from her from grabbing a ledge to using her grappling hook to pull objects.

The game is non-linear to some degree as multiple mini-puzzles are present on several levels.

Background

DEVELOPERS

Background for Harley White-Wiedow
Harley White-Wiedow

Harley White-Wiedow

designer

Harley White-Wiedow is a games designer. White-Wiedow has been working with Feral Interactive, Square Enix, Crystal Dynamics and Santa Cruz Games. White-Wiedow's first published game was Tomb Raider: Underworld released in 2008.

Background for Rob Pavey
Rob Pavey

Rob Pavey

programmer

Rob Pavey is a games programmer. Pavey has been working with Feral Interactive, Square Enix, Crystal Dynamics and Santa Cruz Games. Pavey's first game was Lara Croft Tomb Raider: Legend published by Eidos Interactive for Nintendo DS in 2006. Next, Rob Pavey worked on Tomb Raider: Underworld taking on the role of programmer.

Background for Colin O'Malley
Colin O'Malley

Colin O'Malley

composer

Colin O'Malley is a games composer. O'Malley has been working with Feral Interactive, Electronic Arts, Square Enix and Crystal Dynamics. O'Malley's first game was Superman Returns: The Videogame published by Electronic Arts for Nintendo DS in 2006. Then, Colin O'Malley went on to work on Tomb Raider: Underworld as the composer. The latest work of Colin O'Malley was Madden NFL 13, published in 2012.

Background for Troels Brun Folmann
Troels Brun Folmann

Troels Brun Folmann

composer

Troels Brun Folmann is a games composer. Folmann has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Folmann's first published game was Tomb Raider: Legend released in 2006. After that, Troels Brun Folmann took part as the composer of Lara Croft Tomb Raider: Legend. Afterwards, Troels Brun Folmann worked on Tomb Raider: Anniversary developed by Feral Interactive in 2007. The latest work of Troels Brun Folmann was Tomb Raider: Underworld, published in 2008.

Background for Alex Jones
Alex Jones

Alex Jones

producer

Alex Jones is a games producer and designer who started the games industry career in 1900. Since then, Jones has been working with Feral Interactive, Square Enix, Crystal Dynamics and Ninja Theory. Jones's first published game was Whiplash. Then, Alex Jones went on to work on Tomb Raider: Underworld as the producer. Jones also worked on DmC: Devil May Cry developed by Ninja Theory for PC, Xbox One, PlayStation 4 and Xbox 360. Most recently, Alex Jones was involved in the development of DmC.

Background for Eric Lindstrom
Eric Lindstrom

Eric Lindstrom

writer

Eric Lindstrom is a games writer and director. Lindstrom has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Lindstrom's first published game was Hard Nova released in 1990. After that, Eric Lindstrom took part as the writer of Akuji the Heartless. Afterwards, Eric Lindstrom worked on Tomb Raider: Legend developed by Crystal Dynamics in 2006. The latest work of Eric Lindstrom was Tomb Raider: Underworld, published in 2008.

Background for Toby Gard
Toby Gard

Toby Gard

artist,designer

Toby Gard is a games writer, director, artist and designer. Gard has been working with Feral Interactive, Square Enix, Crystal Dynamics and Eidos Interactive. Gard's first game was Tomb Raider published by Eidos Interactive for PC, iOS, Android and PlayStation 3 in 1996. After that, Toby Gard took part as the artist of Tomb Raider: Unfinished Business. Gard also worked on Lara Croft Tomb Raider: Legend for Nintendo DS. Most lately, Toby Gard worked on Yaiba: Ninja Gaiden Z.