Call of Duty: Black Ops II

Call of Duty: Black Ops II

Activison
Release date: 2012-11-13 | Platforms: PC, PLAYSTATION3, XBOX360, XBOX_ONE, WII_U.

Call of Duty: Black Ops II is a first-person shooter, a direct sequel to Call of Duty: Black Ops that features its protagonists. The story is divided into two time periods. It starts in 1986 with Alex Mason that has to return to work after his retirement to catch Raul Menendez, responsible for multiple crimes. The second storyline takes place in 2025; you play as David, Mason’s son, who also needs to find Menendez who sparks the second Cold War. The game has several endings depending on your actions in both storylines.
The campaign mode in Black Ops II is also selected in two parts. There are story missions, where you can make decisions that will affect the future of the characters. Additionally, Strike Force missions, available in 2025, feature permanent death - if the character is killed, you can’t return to the checkpoint, and have to continue the game without them.
Like two previous games in the series, Black Ops II has the Zombies mode with a completely new story. It starts with nuclear experiments in 2025 Nevada that cause the appearance of zombies.

Background

DEVELOPERS

Background for Joe Chiang
Joe Chiang

Joe Chiang

designer

Joe Chiang is a games designer. Chiang has been working with Raven Software, Activision, Treyarch and n-Space. Chiang started in 2010 as the designer of Call of Duty: Black Ops. After that, Joe Chiang took part as the designer of Call of Duty: Black Ops Zombies. Most recently, Joe Chiang was involved in the development of Call of Duty: Black Ops II.

Background for Jason Blundell
Jason Blundell

Jason Blundell

producer

Jason Blundell is a games director, producer and designer. Blundell has been working with Aspyr Media, Raven Software, Treyarch and Beenox. Blundell's first game was Call of Duty 3 published by Activision Blizzard for Xbox One, Xbox 360, Xbox and PlayStation 3 in 2006. Next, Jason Blundell worked on Call of Duty: Black Ops II taking on the role of designer. Blundell also worked on Call of Duty: Black Ops III developed by Aspyr Media for PC, Xbox One, PlayStation 4 and Xbox 360. Most lately, Jason Blundell worked on Call of Duty: Black Ops 4.

Background for Dave Anthony
Dave Anthony

Dave Anthony

writer,director

Dave Anthony is a games writer, director and designer. Anthony has been working with Raven Software, Activision, Treyarch and Beenox. Anthony's first game was Call of Duty: Black Ops published by Square Enix for PC, Xbox One, iOS and Nintendo DS in 2010. Then, Dave Anthony went on to work on Call of Duty: Black Ops Zombies as the writer. Anthony also worked on Call of Duty: Black Ops II developed by Treyarch for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Dave Anthony worked on Call of Duty: Black Ops 4.

Background for David S. Goyer
David S. Goyer

David S. Goyer

writer

David S. Goyer is a games writer. Goyer has been working with Raven Software, Activision, Treyarch and n-Space. Goyer started in 2010 as the writer of Call of Duty: Black Ops. Next, David S. Goyer worked on Call of Duty: Black Ops Zombies taking on the role of writer. Goyer also worked on Call of Duty: Black Ops II developed by Treyarch for PC, Xbox One, Xbox 360 and PlayStation 3. The latest work of David S. Goyer was Call of Duty: Black Ops Cold War, published in 2020.

Background for Colin Whitney
Colin Whitney

Colin Whitney

artist

Colin Whitney is a games artist. Whitney has been working with Aspyr Media, Raven Software, Activision and Treyarch. Whitney started in 2008 as the artist of Call of Duty: World at War. Then, Colin Whitney went on to work on Call of Duty: Black Ops as the artist. Later, Whitney also was part of the team who developed Call of Duty: Black Ops Zombies published by Activision Blizzard for iOS and Android. The latest work of Colin Whitney was Call of Duty: Black Ops III, published in 2015.

Background for Corky Lehmkuhl
Corky Lehmkuhl

Corky Lehmkuhl

writer,director

Corky Lehmkuhl is a games writer, director, artist and designer. Lehmkuhl has been working with Raven Software, Treyarch, n-Space and Xatrix Entertainment. Lehmkuhl started in 1997 as the designer of Redneck Rampage. Then, Corky Lehmkuhl went on to work on Redneck Deer Huntin' as the designer. Later, Lehmkuhl also was part of the team who developed Call of Duty: United Offensive published by Aspyr for PC and macOS. The latest work of Corky Lehmkuhl was Call of Duty: Black Ops II, published in 2012.

Background for Micah Wright
Micah Wright

Micah Wright

writer

Micah Wright is a games writer. Wright has been working with Sony Interactive Entertainment, Activision, Treyarch and Lab Zero Games. Wright's first published game was Transformers: Revenge of the Fallen released in 2009. Then, Micah Wright went on to work on PlayStation Move Heroes as the writer. Wright also worked on Skullgirls developed by Lab Zero Games for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most recently, Micah Wright was involved in the development of Skullgirls 2nd Encore.

Background for Trent Reznor
Trent Reznor

Trent Reznor

composer

Trent Reznor is a games composer. Reznor has been working with id Software, Treyarch, Rogue Entertainment and Ritual Entertainment. Reznor started in 1996 as the composer of Quake. Then, Trent Reznor went on to work on Quake Mission Pack #2: Dissolution of Eternity as the composer. Reznor also worked on Shrak for Quake developed by Quantum Axcess for PC. The latest work of Trent Reznor was Call of Duty: Black Ops II, published in 2012.

Background for Craig Houston
Craig Houston

Craig Houston

writer

Craig Houston is a games writer, artist and designer. Houston has been working with Aspyr Media, Raven Software, Activision and Treyarch. Houston started in 1990 as the artist of Pictionary (1990). After that, Craig Houston took part as the artist of Wolverine. Houston also worked on Call of Duty: Black Ops II developed by Treyarch for PC, Xbox One, Xbox 360 and PlayStation 3. The latest work of Craig Houston was Call of Duty: Black Ops Cold War, published in 2020.

Background for Jack Wall
Jack Wall

Jack Wall

composer

Jack Wall is a games composer. Wall has been working with Ubisoft, Sony Interactive Entertainment, Ubisoft Montreal and Aspyr Media. Wall's first game was Animorphs: Know the Secret published by Atari for PC in 2000. Next, Jack Wall worked on Evil Dead: Hail to the King taking on the role of composer. Wall also worked on The Mark of Kri developed by Sony Interactive Entertainment for PlayStation 4 and PlayStation 2. Most recently, Jack Wall was involved in the development of Call of Duty: Black Ops Cold War.