The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Bethesda Softworks
Release date: 2011-11-11 | Platforms: PLAYSTATION3, XBOX360, NINTENDO_SWITCH, PC.

The fifth game in the series, Skyrim takes us on a journey through the coldest region of Cyrodiil. Once again player can traverse the open world RPG armed with various medieval weapons and magic, to become a hero of Nordic legends –Dovahkiin, the Dragonborn. After mandatory character creation players will have to escape not only imprisonment but a fire-breathing dragon. Something Skyrim hasn’t seen in centuries.
After Oblivion, the magic system was reworked, in order to show players more aggressive and direct combat. As a Dragonborn, your character will be able to use the powerful magic of dragon shouts, powered, upgraded and researched with the souls of the dragons that will be randomly encountered by players, while traveling. Hundreds of sidequests will invite players to discover every part of the newly introduced land. Aside from already filled with guilds, Daedra and steampunk Dwemer ruins, Skyrim has additional DLC content that not only brings Solstheim island and vampire conclave but gives players the ability to build their own homes, instead of buying pre-made ones.

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Background

DEVELOPERS

Background for Kurt Kuhlmann
Kurt Kuhlmann

Kurt Kuhlmann

writer,designer

Kurt Kuhlmann is a games writer and designer. Kuhlmann has been working with Bethesda Softworks and Bethesda Game Studios. Kuhlmann started in 1998 as the writer of The Elder Scrolls Adventures: Redguard. Then, Kurt Kuhlmann went on to work on The Elder Scrolls V: Skyrim as the designer. The latest work of Kurt Kuhlmann was The Elder Scrolls V: Skyrim Special Edition, published in 2016.

Background for Craig Lafferty
Craig Lafferty

Craig Lafferty

producer

Craig Lafferty is a games producer. Lafferty has been working with Bethesda Softworks and Bethesda Game Studios. Lafferty started in 2006 as the producer of The Elder Scrolls IV: Oblivion. Then, Craig Lafferty went on to work on The Elder Scrolls V: Skyrim as the producer. Later, Lafferty also was part of the team who developed Fallout Shelter published by Bethesda Softworks for PC, Xbox One, PlayStation 4 and Nintendo Switch. The latest work of Craig Lafferty was The Elder Scrolls V: Skyrim Special Edition, published in 2016.

Background for Ashley Cheng
Ashley Cheng

Ashley Cheng

producer

Ashley Cheng is a games producer. Cheng has been working with Bethesda Softworks and Bethesda Game Studios. Cheng started in 2002 as the producer of The Elder Scrolls III: Morrowind. After that, Ashley Cheng took part as the producer of The Elder Scrolls 3: Tribunal. Cheng also worked on The Elder Scrolls V: Skyrim developed by Bethesda Softworks for PC, Nintendo Switch, Xbox 360 and PlayStation 3. Most recently, Ashley Cheng was involved in the development of The Elder Scrolls V: Skyrim Special Edition.

Background for Bruce Nesmith
Bruce Nesmith

Bruce Nesmith

designer

Bruce Nesmith is a games designer. Nesmith has been working with Bethesda Softworks and Bethesda Game Studios. Nesmith's first game was The Elder Scrolls: Chapter Two Daggerfall published by Bethesda Softworks for PC in 1996. Next, Bruce Nesmith worked on The Elder Scrolls IV: Oblivion taking on the role of designer. Nesmith also worked on Fallout 3 developed by Bethesda Softworks for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Bruce Nesmith worked on The Elder Scrolls V: Skyrim Special Edition.

Background for Matthew Carofano
Matthew Carofano

Matthew Carofano

artist

Matthew Carofano is a games artist. Carofano has been working with Bethesda Softworks, Bethesda Game Studios, 505 Games and Biart. Carofano's first published game was The Elder Scrolls III: Morrowind released in 2002. Then, Matthew Carofano went on to work on The Elder Scrolls 3: Tribunal as the artist. Later, Carofano also was part of the team who developed Deep Black published by 505 Games for PC and PlayStation 3. Most lately, Matthew Carofano worked on The Elder Scrolls V: Skyrim Special Edition.

Background for Guy Carver
Guy Carver

Guy Carver

programmer

Guy Carver is a Bethesda Softworks developer and technical director of Fallout series. He works in Bethesda since its rebranding in 1997. He was also engaged in a different discussion on the nature of modern programming mainly based on vast open worlds his team has created. The primary question was raised as what separates the programmer from the other artists.

Games

Primary work of Carver is Fallout 3 where he took the post of Technical director and Fallout 4, in which he worked as a Lead Programmer. He was also engaged in some subsidiary work in Bethesda on The Elder Scrolls series, mainly on the Morrowind, Oblivion and Skyrim chapters. Particularly, Carver was said to be lead Xbox programmer working on Morrowind.

Style

Bethesda is known for a well-maintained open world in its games. The essential part of creating such an environment is programming and leading the team of developers in the right direction, so the vacancy of technical director is primarily important for a studio producing massive open worlds.

Background for Emil Pagliarulo
Emil Pagliarulo

Emil Pagliarulo

designer

Emil Pagliarulo is a lead game designer with American origin. He worked in Looking Glass Studios and currently is employed in Bethesda Softworks. Emil went out of Looking Glass simultaneously with its defunct in 2000. Two years later — in 2002 — he entered Bethesda.

Games

While still in Looking Glass Studios he was the lead designer for Thief — the first title in a stealth-oriented series. He also worked on several projects in development such as Ultima Underworld and System Shock, with the latter being received as a cult video game. In Bethesda, his attention was focused on The Elder Scrolls series as he is known as the lead game designer of Bloodmoon, Oblivion and Skyrim being the third, fourth and the fifth parts of the series correspondingly. Emil also led the Fallout series.

Style

Pagliarulo's works are united with precision and attention paid to the details as all games under his leadership bear a vast and unique open world, filled with points of interest.

Awards

In 2008 Emil was rewarded with Game Developers Choice Awards for the Best Writing.

Background for Todd Howard
Todd Howard

Todd Howard

director

Todd Howard is an American video game designer, producer, and director best known for his work with Bethesda Game Studios.

Games

Howard started his career at Bethesda Softworks in 1994. Aside from two of the earliest games he worked on, Howard’s career revolves around two franchises: Fallout and The Elder Scrolls. Since 1996 title The Elder Scrolls II: Daggerfall, he was involved in every mainline entry in the series. He directed 2011 The Elder Scrolls V: Skyrim which became the best-selling game in the franchise and one of the best-received RPGs of its generation. Other games he directed include are Fallout 3, Fallout 4 and Fallout 76.

In popular culture

Aside from game development, Todd Howard is known for his frequent interviews where he describes upcoming and already released games or talks about the industry and his own experience in it. Being one of the main speakers of Bethesda, he became associated with the company itself and an object of both praise and criticism for the games he represented.

Background for Jeremy Soule
Jeremy Soule

Jeremy Soule

composer

Jeremy Soule is an American video game music composer.

Career

Soule starter his career in the gaming industry in the early 90s. The first project he wrote a score for was 1995 action role-playing game Secret of Evermore published by Square. Since then he has been working on numerous projects from different developers and publishers. Some of his most notable works are The Elder Scrolls series, Star Wars: Knights of the Old Republic, Neverwinter Nights and Icewind Dale among others.

Style

In his works, Soule frequently uses full orchestras. The composer himself stated that some of his main influences are classical composers. However, many of his soundtracks incorporate elements from various music styles and genres from ethnic music and folk to Japanese pop and contemporary electronic music.

Legacy

Jeremy Soule is often cited as one of the most well-known and reputable video games composers. Some of his soundtracks have been performed life numerous times, especially that from Skyrim.