Call of Duty 2: Big Red One

Call of Duty 2: Big Red One

Activison, Konami, Activision Blizzard
Release date: 2005-11-01 | Platforms: PLAYSTATION2, XBOX_OLD, GAMECUBE.
Call of Duty 2: Big Red One is a historical-military first-person shooter developed by Treyarch and published by Activision for the Xbox, PlayStation 2, and GameCube on November 1, 2005. It is the last game in the series released on the GameCube. The second console spin-off of the Call of Duty series (after Call of Duty: Finest Hour), Big Red One is the first game in the series developed by Treyarch (during acquisition of Gray Matter, which developed the first game's expansion) and was released in tandem with the second main installment (Call of Duty 2). Unlike most other games in the series, Big Red One focuses on only one Allied soldier (American Sgt. Roland Roger of the 1st Infantry Division) throughout numerous World War II operations in North Africa and Western Europe. Similar to Finest Hour, the PS2 and Xbox versions of the game feature online multiplayer. Unique to this installment is the direct military footage used in certain cutscenes (from the Military Channel, with voiceovers by Mark Hamill) and the voicework of several actors from the Band of Brothers miniseries. The PS2 and Xbox versions were also released in a special Collector's Edition, featuring a bonus behind-the-scenes DVD and four exclusive character skins for multiplayer mode.
Background

DEVELOPERS

Background for Christian Busic
Christian Busic

Christian Busic

designer

Christian Busic is a games designer. Busic has been working with Treyarch and Gray Matter Interactive. Busic's first published game was Call of Duty 2: Big Red One released in 2005.

Background for Dan Koppel
Dan Koppel

Dan Koppel

designer

Dan Koppel is a games designer. Koppel has been working with Treyarch and Gray Matter Interactive. Koppel started in 2004 as the designer of Call of Duty: United Offensive. Then, Dan Koppel went on to work on Call of Duty 2: Big Red One as the designer.

Background for Richard Farrelly
Richard Farrelly

Richard Farrelly

designer

Richard Farrelly is a games writer, director and designer. Farrelly has been working with id Software, Treyarch, Gray Matter Studios and Exakt Entertainment. Farrelly's first game was Return to Castle Wolfenstein published by Bethesda Softworks for PC in 2001. After that, Richard Farrelly took part as the writer of Call of Duty: United Offensive. Farrelly also worked on Call of Duty 2: Big Red One developed by Treyarch for Xbox, PlayStation 2 and GameCube. Most lately, Richard Farrelly worked on Call of Duty 3.

Background for Graeme Revell
Graeme Revell

Graeme Revell

composer

Graeme Revell is a games composer. Revell has been working with Aspyr Media, Treyarch, Infinity Ward and FlippFly. Revell's first published game was Call of Duty 2 released in 2005. After that, Graeme Revell took part as the composer of Call of Duty 2: Big Red One. Afterwards, Graeme Revell worked on Race The Sun developed by FlippFly in 2013. Most lately, Graeme Revell worked on The Big Hit.