Call of Duty: Infinite Warfare

Call of Duty: Infinite Warfare

Activison
Release date: 2016-11-04 | Platforms: XBOX_ONE, PC, PLAYSTATION4.

Thirteenth in a row the main game of the series Call of Duty

The single player campaign of this game takes action far beyond our planet. Earthlings do not have enough resources, they go after them to other planets, organize colonies, but at some point the inhabitants of the colony on Mars begin to fight for independence from Earth.

New conditions and mechanics

New conditions bring new gameplay mechanics into the game, such as zero-gravity environments. Players have a boost pack, and a grappling hook, which allow players to move in these zero-gravity environments easily, they can visit different planets, satellites and asteroids in the solar system.

Both space combat and the "boot-on-the-ground" gameplay are available in the game as its key focuses.

The player controls Captain Nick Reyes, a Tier 1 Special Operations pilot, engaged in aerial combat with enemies using his transforming fighter, the Jackal.

Retribution is a central hub of the game’s world. In Retribution, you can view your progression and start main campaign missions. There are also group of secondary quests called "Ship Assaults" which gives cosmetic and customization items, upgrades to the Jackal, and some new story details.

Hero also has a wrist computer, which allows him to hack into enemies' gadgets and machines.

Multiplayer

The «Combat Rigs» is a major overhaul to the class system introduced in Infinite Warfare. Like a Specialist system in Black Ops III, there are six rigs: Warfighter, Merc, FTL, Stryker, Phantom and Synaptic. With different payloads, weapons, abilities and playstyles for each class.

Zombies

The game has a completely separate part - the cooperative multiplayer Zombies mode, which has its own gameplay mechanics and story.

In this mode, the action takes place not in space, but on Earth. Or rather, in the special reality of the horror film, in which the characters of the game and the actors are captured - the stars of many famous films: David Hasselhoff, Kevin Smith, Pam Grier, and Cassandra Peterson who reprises her role as Elvira, Mistress of the Dark.

Background

DEVELOPERS

Background for Brian Bloom
Brian Bloom

Brian Bloom

writer

Brian Bloom is a games writer. Bloom has been working with Infinity Ward. Bloom's first published game was Call of Duty: Infinite Warfare released in 2016.

Background for Taylor Kurosaki
Taylor Kurosaki

Taylor Kurosaki

writer

Taylor Kurosaki is a games writer. Kurosaki has been working with Infinity Ward. Kurosaki's first published game was Call of Duty: Infinite Warfare released in 2016.

Background for Brian Bright
Brian Bright

Brian Bright

director

Brian Bright is a games director. Bright has been working with Infinity Ward. Bright's first published game was Call of Duty: Infinite Warfare released in 2016.

Background for Jordan Hirsh
Jordan Hirsh

Jordan Hirsh

director

Jordan Hirsh is a games director. Hirsh has been working with Infinity Ward. Hirsh's first published game was Call of Duty: Infinite Warfare released in 2016.

Background for Joe Cecot
Joe Cecot

Joe Cecot

designer

Joe Cecot is a games designer. Cecot has been working with Infinity Ward. Cecot started in 2016 as the designer of Call of Duty: Infinite Warfare.

Background for Sarah Schachner
Sarah Schachner

Sarah Schachner

composer

Sarah Schachner is a games composer. Schachner has been working with Ubisoft, Ubisoft Montreal, Electronic Arts and BioWare. Schachner's first game was Assassin's Creed Unity published by Ubisoft Entertainment for PC, Xbox One and PlayStation 4 in 2014. Then, Sarah Schachner went on to work on Call of Duty: Infinite Warfare as the composer. Later, Schachner also was part of the team who developed Anthem published by Electronic Arts for PC, Xbox One and PlayStation 4. Most recently, Sarah Schachner was involved in the development of Assassin's Creed Valhalla.

Background for Jacob Minkoff
Jacob Minkoff

Jacob Minkoff

designer

Jacob Minkoff is a games director and designer. Minkoff has been working with Naughty Dog, Infinity Ward and Blue Omega Entertainment. Minkoff's first published game was Damnation released in 2009. Next, Jacob Minkoff worked on Uncharted 3: Drake's Deception taking on the role of designer. Afterwards, Jacob Minkoff worked on The Last Of Us developed by Naughty Dog in 2013. Most lately, Jacob Minkoff worked on Call of Duty: Infinite Warfare.