Call of Duty 3

Call of Duty 3

Activision Blizzard
Release date: 2006-11-07 | Platforms: XBOX_ONE, PLAYSTATION3, PLAYSTATION2, WII, XBOX_OLD, XBOX360.

Call of Duty 3 delivers the intensity of being closer than ever to the
fury of combat during the Normandy Breakout, the historic campaign that
made the liberation of Paris possible and brought the Allies a step
closer to Berlin. Through a seamless narrative that delivers the rush of
unrelenting battle and breathtaking action, players assume the roles of
four ordinary Allied soldiers—American, British, Canadian and Polish—and
are thrust onto an authentic, living battlefield for an unprecedented
variety of combat with advanced high-definition graphics, detailed
character animations and explosive on-screen action, providing the most
immersive and cinematically intense war experience ever.

Branching Mission Paths – Next-generation level design provides
multiple attack routes that let players decide how to confront the
enemy – flank an opponent, or hit him head-on. Each unique mission
path requires special tactics, from sniping and demolition to all-out
head-on clashes.

Battle Actions – An all-new close-quarters battle mechanic allows
players to fight hand-to-hand, improvise explosive devices, and
execute a host of other battlefield situations that require cunning
and rapid reflexes to survive.

Nowhere to Hide – Environmental physics allow players to destroy enemy
soft cover hideouts, forcing foes out in the open. But be wary,
opponents can eliminate your protective cover as well.

Utilizing the Wii Remote – Call of Duty 3 utilizes the precise
controls of the Wii Remote controller to immerse the player into the
action. Steady your aim to accurately snipe at targets with your
rifle, swing the Nunchuk down to lob a grenade, motion forward to row
or quickly jab the Wii Remote to strike your enemy with the butt of
your rifle.

Background

DEVELOPERS

Background for Alex Bortoluzzi
Alex Bortoluzzi

Alex Bortoluzzi

artist

Alex Bortoluzzi is a games artist. Bortoluzzi has been working with Treyarch and Exakt Entertainment. Bortoluzzi's first game was Call of Duty 3 published by Activision Blizzard for Xbox One, Xbox 360, Xbox and PlayStation 3 in 2006.

Background for Joel Goldsmith
Joel Goldsmith

Joel Goldsmith

composer

Joel Goldsmith is a games composer. Goldsmith has been working with Treyarch and Exakt Entertainment. Goldsmith's first published game was Call of Duty 3 released in 2006.

Background for Nick Falzon
Nick Falzon

Nick Falzon

producer

Nick Falzon is a games producer. Falzon has been working with Treyarch and Exakt Entertainment. Falzon started in 2006 as the producer of Call of Duty 3.

Background for Marc Guggenheim
Marc Guggenheim

Marc Guggenheim

writer

Marc Guggenheim is a games writer. Guggenheim has been working with Raven Software, Treyarch, Amaze Entertainment and Exakt Entertainment. Guggenheim's first published game was Call of Duty 3 released in 2006. After that, Marc Guggenheim took part as the writer of X-Men Origins: Wolverine.

Background for Brian Anderson
Brian Anderson

Brian Anderson

artist

Brian Anderson is a games artist and programmer. Anderson has been working with Treyarch, Exakt Entertainment and Gigawatt Studios. Anderson's first game was Animorphs: Know the Secret published by Atari for PC in 2000. Then, Brian Anderson went on to work on Call of Duty 3 as the artist. The latest work of Brian Anderson was Call of Duty: World at War, published in 2008.

Background for Jason Blundell
Jason Blundell

Jason Blundell

producer

Jason Blundell is a games director, producer and designer. Blundell has been working with Aspyr Media, Raven Software, Treyarch and Beenox. Blundell's first game was Call of Duty 3 published by Activision Blizzard for Xbox One, Xbox 360, Xbox and PlayStation 3 in 2006. Next, Jason Blundell worked on Call of Duty: Black Ops II taking on the role of designer. Blundell also worked on Call of Duty: Black Ops III developed by Aspyr Media for PC, Xbox One, PlayStation 4 and Xbox 360. Most lately, Jason Blundell worked on Call of Duty: Black Ops 4.

Background for Richard Farrelly
Richard Farrelly

Richard Farrelly

designer

Richard Farrelly is a games writer, director and designer. Farrelly has been working with id Software, Treyarch, Gray Matter Studios and Exakt Entertainment. Farrelly's first game was Return to Castle Wolfenstein published by Bethesda Softworks for PC in 2001. After that, Richard Farrelly took part as the writer of Call of Duty: United Offensive. Farrelly also worked on Call of Duty 2: Big Red One developed by Treyarch for Xbox, PlayStation 2 and GameCube. Most lately, Richard Farrelly worked on Call of Duty 3.