Call of Duty 2

Call of Duty 2

Aspyr, Activision Blizzard
Release date: 2005-10-25 | Platforms: XBOX_ONE, IOS, XBOX360, PC, MACOS.

Call of Duty 2 is a first-person shooter, a second installment in the Call of Duty series.

Plot and location

The game is set during one of the most troubling periods of the 20 century: the 2nd World War. The player can take command of various soldiers from Allied armies, and take part in various campaigns in Europe and Africa. The three playable campaigns focus on the Soviet, American and British soldiers fighting the Axis, each encompassing traditional battlegrounds such as Stalingrad, El Alamein and Hill 400.

Gameplay

Call of Duty 2 focuses on combining realism and entertainment in warfare simulation. The playable character can carry two firearms, unique for each country, utilizing each of them in different situations. UI has been changed drastically, removing the visible health bar and overhauling compass HUD. The difficulty system can provide a cinematic experience while keeping the gameplay realistic - on Veteran, each bullet can be fatal.

Visuals and other features

The game boasts a refined graphics engine, with smooth textures, good performance, and stunning effects. Explosions and falling buildings, bullets flying and artillery blasting the ground, every detail is done to ensure the immersion on the battlegrounds of World War II. Multiplayer features include different playing modes, up to 64 players fighting in different locations and using a variety of American, British, Soviet and German weapons.

Background

DEVELOPERS

Background for Michael Boon
Michael Boon

Michael Boon

programmer

Michael Boon is a games artist and programmer. Boon has been working with Aspyr Media, Infinity Ward and Midway Games. Boon started in 2002 as the programmer of Mortal Kombat: Deadly Alliance. After that, Michael Boon took part as the artist of Call of Duty. Most lately, Michael Boon worked on Call of Duty 2.

Background for Mohammad Alavi
Mohammad Alavi

Mohammad Alavi

designer

Mohammad Alavi is a games designer. Alavi has been working with Aspyr Media, Activision and Infinity Ward. Alavi's first published game was Call of Duty 2 released in 2005. Next, Mohammad Alavi worked on Call of Duty: Modern Warfare 2 taking on the role of designer. Most lately, Mohammad Alavi worked on Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Michael Schiffer
Michael Schiffer

Michael Schiffer

writer

Michael Schiffer is a games writer. Schiffer has been working with Aspyr Media, Infinity Ward, Additional work by: and Exakt Entertainment. Schiffer's first game was Call of Duty published by Aspyr for PC, macOS, Xbox 360 and PlayStation 3 in 2003. After that, Michael Schiffer took part as the writer of Call of Duty: United Offensive. Afterwards, Michael Schiffer worked on Call of Duty: Finest Hour developed by Additional work by: in 2004. The latest work of Michael Schiffer was Call of Duty 2, published in 2005.

Background for Mackey McCandlish
Mackey McCandlish

Mackey McCandlish

designer

Mackey McCandlish is a games designer. McCandlish has been working with Aspyr Media, id Software, Raven Software and Bethesda Game Studios. McCandlish's first published game was QUAKE Mission Pack 1: Scourge of Armagon released in 1997. After that, Mackey McCandlish took part as the designer of Quake: The Offering. McCandlish also worked on Call of Duty 2 developed by Aspyr Media for PC, Xbox One, iOS and macOS. The latest work of Mackey McCandlish was Quake (2021), published in 2021.

Background for Graeme Revell
Graeme Revell

Graeme Revell

composer

Graeme Revell is a games composer. Revell has been working with Aspyr Media, Treyarch, Infinity Ward and FlippFly. Revell's first published game was Call of Duty 2 released in 2005. After that, Graeme Revell took part as the composer of Call of Duty 2: Big Red One. Afterwards, Graeme Revell worked on Race The Sun developed by FlippFly in 2013. Most lately, Graeme Revell worked on The Big Hit.

Background for Zied Rieke
Zied Rieke

Zied Rieke

designer

Zied Rieke is a games writer and designer. Rieke has been working with Aspyr Media, Raven Software, Activision and Treyarch. Rieke started in 2002 as the writer of Medal of Honor: Allied Assault. Then, Zied Rieke went on to work on Call of Duty as the designer. Later, Rieke also was part of the team who developed Call of Duty 4: Modern Warfare published by Square Enix for PC, Xbox One, PlayStation 4 and Nintendo DS. The latest work of Zied Rieke was Call of Duty: Modern Warfare (2019), published in 2019.

Background for Jason West
Jason West

Jason West

director

Jason West is a games director, designer and programmer. West has been working with Aspyr Media, Raven Software, Activision and Treyarch. West's first published game was Medal of Honor: Allied Assault released in 2002. Next, Jason West worked on Call of Duty taking on the role of programmer. West also worked on Call of Duty 2 developed by Aspyr Media for PC, Xbox One, iOS and macOS. Most recently, Jason West was involved in the development of Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Vince Zampella
Vince Zampella

Vince Zampella

director

Vince Zampella is a games director, producer and designer. Zampella has been working with Electronic Arts, Aspyr Media, Raven Software and Activision. Zampella started in 1995 as the producer of Baldies. Then, Vince Zampella went on to work on Medal of Honor: Allied Assault as the designer. Zampella also worked on Call of Duty developed by Infinity Ward for PC, macOS, Xbox 360 and PlayStation 3. Most lately, Vince Zampella worked on Star Wars Jedi: Fallen Order.