Call of Duty

Call of Duty

Activison, Aspyr
Release date: 2003-10-29 | Platforms: MACOS, PC, XBOX360, PLAYSTATION3.

Call of Duty is a World War II first-person shooter developed by Infinity Ward. It is the first game in the series by the same name.

Plot

During the game's singleplayer campaign, the players take control of three soldiers from different armies: Joey Martin from the U.S. military, sergeant Evans from the British SAS, and Alexei Ivanovich Voronin from the Red Army. The game's plot follows their path from boot camp to the Battle of Berlin. There are 26 missions present in the game.

Gameplay

Call of Duty features both singleplayer and multiplayer modes. During the singleplayer campaign, a briefing is held or a slide-show with commentary before every mission. In order to complete a level, the player has to complete several objectives in a chronological order. There are four difficulty levels in Call of Duty, they differ in the amount of damage the player can sustain. There is no health regeneration system present in the game. A health pack system is used instead.

The players can carry two main weapons, one pistol, and 10 grenades. The players can melee any enemy they encounter in the game.

Multiplayer

At the beginning of the match, the players choose one of four sides: the U.S. Army, the British forces, the Vermacht, and the Red Army.

There are 4 game modes present in Call of Duty: Deathmatch, Team Deathmatch, Domination and Search and Destroy.

The game's maps are renditions of the real battlefields, such as Sainte-Mere-Eglise, the shores of Normandy, Berlin, and Stalingrad.

Background

DEVELOPERS

Background for Justin Skomarovsky
Justin Skomarovsky

Justin Skomarovsky

composer

Justin Skomarovsky is a games composer. Skomarovsky has been working with Infinity Ward. Skomarovsky's first published game was Call of Duty released in 2003.

Background for Ken Turner
Ken Turner

Ken Turner

producer

Ken Turner is a games director and producer. Turner has been working with Infinity Ward and Gray Matter Interactive. Turner's first game was Call of Duty published by Aspyr for PC, macOS, Xbox 360 and PlayStation 3 in 2003. Next, Ken Turner worked on Call of Duty: United Offensive taking on the role of producer.

Background for Justin Thomas
Justin Thomas

Justin Thomas

artist

Justin Thomas is a games artist. Thomas has been working with Infinity Ward and Electronic Arts Los Angeles. Thomas's first game was Call of Duty published by Aspyr for PC, macOS, Xbox 360 and PlayStation 3 in 2003. After that, Justin Thomas took part as the artist of Medal of Honor: Airborne.

Background for Michael Boon
Michael Boon

Michael Boon

programmer

Michael Boon is a games artist and programmer. Boon has been working with Aspyr Media, Infinity Ward and Midway Games. Boon started in 2002 as the programmer of Mortal Kombat: Deadly Alliance. After that, Michael Boon took part as the artist of Call of Duty. Most lately, Michael Boon worked on Call of Duty 2.

Background for Michael Schiffer
Michael Schiffer

Michael Schiffer

writer

Michael Schiffer is a games writer. Schiffer has been working with Aspyr Media, Infinity Ward, Additional work by: and Exakt Entertainment. Schiffer's first game was Call of Duty published by Aspyr for PC, macOS, Xbox 360 and PlayStation 3 in 2003. After that, Michael Schiffer took part as the writer of Call of Duty: United Offensive. Afterwards, Michael Schiffer worked on Call of Duty: Finest Hour developed by Additional work by: in 2004. The latest work of Michael Schiffer was Call of Duty 2, published in 2005.

Background for Zied Rieke
Zied Rieke

Zied Rieke

designer

Zied Rieke is a games writer and designer. Rieke has been working with Aspyr Media, Raven Software, Activision and Treyarch. Rieke started in 2002 as the writer of Medal of Honor: Allied Assault. Then, Zied Rieke went on to work on Call of Duty as the designer. Later, Rieke also was part of the team who developed Call of Duty 4: Modern Warfare published by Square Enix for PC, Xbox One, PlayStation 4 and Nintendo DS. The latest work of Zied Rieke was Call of Duty: Modern Warfare (2019), published in 2019.

Background for Steve Fukuda
Steve Fukuda

Steve Fukuda

designer

Steve Fukuda is a games writer, director and designer. Fukuda has been working with Electronic Arts, Aspyr Media, Raven Software and Activision. Fukuda started in 2003 as the designer of Call of Duty. Next, Steve Fukuda worked on Call of Duty 4: Modern Warfare taking on the role of designer. Later, Fukuda also was part of the team who developed Call of Duty: Modern Warfare (2019) published by Activision Blizzard for PC, Xbox One and PlayStation 4. Most lately, Steve Fukuda worked on Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Jason West
Jason West

Jason West

director

Jason West is a games director, designer and programmer. West has been working with Aspyr Media, Raven Software, Activision and Treyarch. West's first published game was Medal of Honor: Allied Assault released in 2002. Next, Jason West worked on Call of Duty taking on the role of programmer. West also worked on Call of Duty 2 developed by Aspyr Media for PC, Xbox One, iOS and macOS. Most recently, Jason West was involved in the development of Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Vince Zampella
Vince Zampella

Vince Zampella

director

Vince Zampella is a games director, producer and designer. Zampella has been working with Electronic Arts, Aspyr Media, Raven Software and Activision. Zampella started in 1995 as the producer of Baldies. Then, Vince Zampella went on to work on Medal of Honor: Allied Assault as the designer. Zampella also worked on Call of Duty developed by Infinity Ward for PC, macOS, Xbox 360 and PlayStation 3. Most lately, Vince Zampella worked on Star Wars Jedi: Fallen Order.

Background for Michael Giacchino
Michael Giacchino

Michael Giacchino

composer

Michael Giacchino is a games composer. Giacchino has been working with Sony Interactive Entertainment, Ubisoft Montreal, Electronic Arts and Codemasters. Giacchino's first game was Mickey Mania published by Sony Computer Entertainment for Android, PlayStation 3, PlayStation and PS Vita in 1994. Then, Michael Giacchino went on to work on Mickey's Wild Adventure as the composer. Afterwards, Michael Giacchino worked on Medal of Honor: Airborne developed by Electronic Arts Los Angeles in 2007. Most lately, Michael Giacchino worked on black (game).