Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare

Noviy Disk, Activision Blizzard
Release date: 2014-11-03 | Platforms: XBOX360, PLAYSTATION3, PC, XBOX_ONE, PLAYSTATION4.

Call of Duty: Advanced Warfare is an FPS developed by Sledgehammer Games. It is the eleventh major installment in the series.

In the year 2054, the private military companies become the world's leading military power. Countries replace their own armies by hiring PMCs. You play as Jack Mitchell, the soldier of the biggest PMC named Atlas. You are a loyal combatant, yet a major conspiracy is unraveled in Atlas.

The game's core mechanics revolve around an exoskeleton that is worn by the Protagonist. Exoskeletons offer their users enhanced mobility, strength and unique abilities such as dash, ballistic shield or a short-timed boost. Advanced Warfare does not feature a tradition heads-up display, using holographic projection on the weapons as its interface.

During singleplayer, the players are able to upgrade their exoskeleton using upgrade points that are gained after every mission. 22 points are required in order to purchase every exo upgrade.

As for the multiplayer, the game does not feature many changes apart from the enhanced mobility and the Pick 13 system that allows players to choose any equipment available as long as it does not exceed 13 allocated slots.

Background

DEVELOPERS

Background for John MacInnes
John MacInnes

John MacInnes

writer

John MacInnes is a games writer. MacInnes has been working with Raven Software, Sledgehammer Games and High Moon Studios. MacInnes started in 2014 as the writer of Call of Duty: Advanced Warfare. Then, John MacInnes went on to work on COD: Advanced Warfare as the writer.

Background for audiomachine
audiomachine

audiomachine

composer

audiomachine is a games composer. audiomachine has been working with Raven Software, Sledgehammer Games and High Moon Studios. audiomachine's first game was Call of Duty: Advanced Warfare published by Activision Blizzard for PC, Xbox One, PlayStation 4 and Xbox 360 in 2014. After that, audiomachine took part as the composer of COD: Advanced Warfare.

Background for Mark Boal
Mark Boal

Mark Boal

writer

Mark Boal is a games writer. Boal has been working with Raven Software, Sledgehammer Games and High Moon Studios. Boal's first game was Call of Duty: Advanced Warfare published by Activision Blizzard for PC, Xbox One, PlayStation 4 and Xbox 360 in 2014. Then, Mark Boal went on to work on COD: Advanced Warfare as the writer.

Background for Eric Hirshberg
Eric Hirshberg

Eric Hirshberg

writer

Eric Hirshberg is a games writer. Hirshberg has been working with Raven Software, Sledgehammer Games and High Moon Studios. Hirshberg's first published game was Call of Duty: Advanced Warfare released in 2014. After that, Eric Hirshberg took part as the writer of COD: Advanced Warfare.

Background for Michael Condrey
Michael Condrey

Michael Condrey

designer

Michael Condrey is a games director and designer. Condrey has been working with Electronic Arts, Aspyr Media, Raven Software and Rebellion. Condrey started in 2005 as the director of James Bond 007: From Russia with Love. Next, Michael Condrey worked on Dead Space taking on the role of director. Condrey also worked on Call of Duty: Advanced Warfare developed by Raven Software for PC, Xbox One, PlayStation 4 and Xbox 360. The latest work of Michael Condrey was Call of Duty: WWII, published in 2017. At the moment, Condrey is working with Motive Studios on Dead Space (Remake), which was announced for PC, PlayStation 5 and Xbox Series S/X.

Background for Harry Gregson-Williams
Harry Gregson-Williams

Harry Gregson-Williams

composer

Harry Gregson-Williams is a games composer who started the games industry career in 1900. Since then, Gregson-Williams has been working with Sony Interactive Entertainment, Konami Digital Entertainment, Raven Software and Traveller's Tales. Gregson-Williams's first game was Ong-Bak published by Immanitas Entertainment for PC, Xbox 360 and PlayStation 3. Then, Harry Gregson-Williams went on to work on Metal Gear Solid 2: Sons of Liberty as the composer. Later, Gregson-Williams also was part of the team who developed Metal Gear Solid 3: Snake Eater published by Konami for Nintendo 3DS, Xbox 360, PlayStation 3 and PlayStation 2. Most recently, Harry Gregson-Williams was involved in the development of Ratropolis.

Background for Glen Schofield
Glen Schofield

Glen Schofield

designer

Glen Schofield is a games director, artist, producer and designer who started the games industry career in 1900. Since then, Schofield has been working with Sony Interactive Entertainment, Electronic Arts, Aspyr Media and Raven Software. Schofield's first published game was The Ren & Stimpy Show: Buckaroo$!. Then, Glen Schofield went on to work on Barbie: Game Girl as the artist. Afterwards, Glen Schofield worked on Dead Space developed by Electronic Arts in 2008. Most recently, Glen Schofield was involved in the development of Call of Duty: WWII. Now, Schofield has joined the team of Dead Space (Remake) as the producer.