Call of Duty: Black Ops III

Call of Duty: Black Ops III

Activison, 1C-SoftClub, Aspyr
Release date: 2015-11-06 | Platforms: PLAYSTATION4, XBOX360, PC, PLAYSTATION3, XBOX_ONE.

Call of Duty Black Ops III is a science fiction first-person shooter, the twelfth game in the whole Call of Duty franchise and the third chapter in the Black Ops series. The action begins in 2065, 40 years after the events of the second part, so the game has several historical references. However, the game is not a direct sequel to the previous Black Ops game. Players are offered to assume the role of a CIA special unit trooper trying to get along with the new artificial intelligence DNI (Direct Neural Interface) system and to solve mysteries hidden in it. The whole gameplay is divided into three usual for Black Ops series game modes: Campaign, Multiplayer, and Zombies. The single-player campaign can be also completed in a squad (up to four members). Players are able to choose proper equipment and even customize the character before starting another mission. After the completion, each level could be replayed in a “realistic” difficulty or in a “Nightmares” mode (regular enemies are replaced with zombies).

Background

DEVELOPERS

Background for Sam Nouriani
Sam Nouriani

Sam Nouriani

producer

Sam Nouriani is a games producer. Nouriani has been working with Aspyr Media, Raven Software, Treyarch and Beenox. Nouriani's first published game was Call of Duty: Black Ops III released in 2015.

Background for Gavin Locke
Gavin Locke

Gavin Locke

designer

Gavin Locke is a games designer. Locke has been working with Aspyr Media, Raven Software, Treyarch and Beenox. Locke started in 2015 as the designer of Call of Duty: Black Ops III.

Background for Ben Brickman
Ben Brickman

Ben Brickman

producer

Ben Brickman is a games producer. Brickman has been working with Aspyr Media, Raven Software, Treyarch and Beenox. Brickman started in 2015 as the producer of Call of Duty: Black Ops III.

Background for Dan Bunting
Dan Bunting

Dan Bunting

director

Dan Bunting is a games director. Bunting has been working with Aspyr Media, Raven Software, Treyarch and Beenox. Bunting's first game was Call of Duty: Black Ops III published by Aspyr for PC, Xbox One, PlayStation 4 and Xbox 360 in 2015. Next, Dan Bunting worked on Call of Duty: Black Ops 4 taking on the role of director.

Background for Jason Blundell
Jason Blundell

Jason Blundell

producer

Jason Blundell is a games director, producer and designer. Blundell has been working with Aspyr Media, Raven Software, Treyarch and Beenox. Blundell's first game was Call of Duty 3 published by Activision Blizzard for Xbox One, Xbox 360, Xbox and PlayStation 3 in 2006. Next, Jason Blundell worked on Call of Duty: Black Ops II taking on the role of designer. Blundell also worked on Call of Duty: Black Ops III developed by Aspyr Media for PC, Xbox One, PlayStation 4 and Xbox 360. Most lately, Jason Blundell worked on Call of Duty: Black Ops 4.

Background for Colin Whitney
Colin Whitney

Colin Whitney

artist

Colin Whitney is a games artist. Whitney has been working with Aspyr Media, Raven Software, Activision and Treyarch. Whitney started in 2008 as the artist of Call of Duty: World at War. Then, Colin Whitney went on to work on Call of Duty: Black Ops as the artist. Later, Whitney also was part of the team who developed Call of Duty: Black Ops Zombies published by Activision Blizzard for iOS and Android. The latest work of Colin Whitney was Call of Duty: Black Ops III, published in 2015.

Background for Craig Houston
Craig Houston

Craig Houston

writer

Craig Houston is a games writer, artist and designer. Houston has been working with Aspyr Media, Raven Software, Activision and Treyarch. Houston started in 1990 as the artist of Pictionary (1990). After that, Craig Houston took part as the artist of Wolverine. Houston also worked on Call of Duty: Black Ops II developed by Treyarch for PC, Xbox One, Xbox 360 and PlayStation 3. The latest work of Craig Houston was Call of Duty: Black Ops Cold War, published in 2020.