Call of Duty: World at War

Call of Duty: World at War

Activison
Release date: 2008-11-11 | Platforms: WII, XBOX_ONE, PC, NINTENDO_DS, PLAYSTATION3, XBOX360.

Call of Duty: World at War is a first-person shooter set during World War II and based on several historical battles. The action switches between three playable characters and covers the Pacific Theater and Eastern Front. The story begins with U.S. Marine Private C. Miller who is captured by the Japanese and waits for execution. Later it jumps over war theaters and the timeline, skipping entire months.
The battles in World at War are quite realistic, with the maximum of two weapons you can carry plus hand grenades. AI allies fight alongside to you, and there's also a cover system that helps to restore health and complete stealthy missions. The variety of levels includes PBY missions, sniper tasks, and sea battles. 
World at War is the first game of the franchise to introduce Nazi Zombies mode - a cooperative mini-game where 2 to 4 players fight endless hordes of zombies. While the area cover in this mode is quite small, it was expanded by the World at War map packs.

Background

DEVELOPERS

Background for Daniel Bunting
Daniel Bunting

Daniel Bunting

producer

Daniel Bunting is a games producer. Bunting has been working with Treyarch. Bunting's first game was Call of Duty: World at War published by Activison for PC, Xbox One, Nintendo DS and Xbox 360 in 2008.

Background for Marwan A. Abderrazzaq
Marwan A. Abderrazzaq

Marwan A. Abderrazzaq

producer

Marwan A. Abderrazzaq is a games producer. Abderrazzaq has been working with Treyarch. Abderrazzaq's first game was Call of Duty: World at War published by Activison for PC, Xbox One, Nintendo DS and Xbox 360 in 2008.

Background for Jeremy Luyties
Jeremy Luyties

Jeremy Luyties

designer

Jeremy Luyties is a games designer. Luyties has been working with Treyarch. Luyties's first published game was Call of Duty: World at War released in 2008.

Background for Jesse Synder
Jesse Synder

Jesse Synder

designer

Jesse Synder is a games designer. Synder has been working with Treyarch. Synder started in 2008 as the designer of Call of Duty: World at War.

Background for Patrick Doody
Patrick Doody

Patrick Doody

writer

Patrick Doody is a games writer. Doody has been working with Treyarch. Doody's first published game was Call of Duty: World at War released in 2008.

Background for Chris Valenziano
Chris Valenziano

Chris Valenziano

writer

Chris Valenziano is a games writer. Valenziano has been working with Konami Digital Entertainment, Treyarch, Double Helix Games and Double Helix GamesFoundation 9. Valenziano started in 2008 as the writer of Silent Hill Homecoming. After that, Chris Valenziano took part as the writer of Call of Duty: World at War.

Background for Brian Anderson
Brian Anderson

Brian Anderson

artist

Brian Anderson is a games artist and programmer. Anderson has been working with Treyarch, Exakt Entertainment and Gigawatt Studios. Anderson's first game was Animorphs: Know the Secret published by Atari for PC in 2000. Then, Brian Anderson went on to work on Call of Duty 3 as the artist. The latest work of Brian Anderson was Call of Duty: World at War, published in 2008.

Background for Colin Whitney
Colin Whitney

Colin Whitney

artist

Colin Whitney is a games artist. Whitney has been working with Aspyr Media, Raven Software, Activision and Treyarch. Whitney started in 2008 as the artist of Call of Duty: World at War. Then, Colin Whitney went on to work on Call of Duty: Black Ops as the artist. Later, Whitney also was part of the team who developed Call of Duty: Black Ops Zombies published by Activision Blizzard for iOS and Android. The latest work of Colin Whitney was Call of Duty: Black Ops III, published in 2015.

Background for Sean Murray
Sean Murray

Sean Murray

composer

Sean Murray is a games director, composer and designer. Murray has been working with Raven Software, Activision, Treyarch and Rebellion. Murray's first game was True Crime: Streets of LA published by Activision Blizzard for PC, Xbox, PlayStation 2 and GameCube in 2003. After that, Sean Murray took part as the composer of True Crime: New York City. Murray also worked on Call of Duty: World at War developed by Treyarch for PC, Xbox One, Nintendo DS and Xbox 360. Most lately, Sean Murray worked on The Last Campfire.

Background for Craig Houston
Craig Houston

Craig Houston

writer

Craig Houston is a games writer, artist and designer. Houston has been working with Aspyr Media, Raven Software, Activision and Treyarch. Houston started in 1990 as the artist of Pictionary (1990). After that, Craig Houston took part as the artist of Wolverine. Houston also worked on Call of Duty: Black Ops II developed by Treyarch for PC, Xbox One, Xbox 360 and PlayStation 3. The latest work of Craig Houston was Call of Duty: Black Ops Cold War, published in 2020.