Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare

Active, Activison, Aspyr, Activision Blizzard, Square Enix
Release date: 2007-11-05 | Platforms: PLAYSTATION4, PLAYSTATION3, XBOX360, WII, MACOS, XBOX_ONE, PC, NINTENDO_DS.

The fourth installment of a popular series, Call of Duty 4: Modern Warfare is split into two different, gameplay-wise, parts. The single-player campaign invites players to go through the episodic story, where players control six different characters. And even though the stories are taking place in different locations, the events of the campaign are happening simultaneously, creating the sense of urgency and painting a large-scale picture of the events.
Multiplayer side of things in the Call of Duty series has been more popular among the players. A lot of features, not present in the single-player campaign, will be available to the player, such as a killstreak mechanic, that rewards players for killing multiple enemies without dying. Multiplayer maps consist of team-based and deathmatch based game modes, where players take on the objectives in order to complete the map mission or to obtain the largest amount of kills. Depending on how well the player does, they will be rewarded with experience points, which will allow them to level up and unlock new weapons, abilities, and perks for the playable classes.

Background

DEVELOPERS

Background for Mackey McCandlish
Mackey McCandlish

Mackey McCandlish

designer

Mackey McCandlish is a games designer. McCandlish has been working with Aspyr Media, id Software, Raven Software and Bethesda Game Studios. McCandlish's first published game was QUAKE Mission Pack 1: Scourge of Armagon released in 1997. After that, Mackey McCandlish took part as the designer of Quake: The Offering. McCandlish also worked on Call of Duty 2 developed by Aspyr Media for PC, Xbox One, iOS and macOS. The latest work of Mackey McCandlish was Quake (2021), published in 2021.

Background for Joel Emslie
Joel Emslie

Joel Emslie

artist

Joel Emslie is a games artist. Emslie has been working with Electronic Arts, Raven Software, Activision and Treyarch. Emslie started in 2007 as the artist of Call of Duty 4: Modern Warfare. After that, Joel Emslie took part as the artist of Titanfall. Afterwards, Joel Emslie worked on Titanfall 2 developed by Respawn Entertainment in 2016. Most lately, Joel Emslie worked on Call of Duty: Modern Warfare (2019).

Background for Stephen Barton
Stephen Barton

Stephen Barton

composer

Stephen Barton is a games composer. Barton has been working with Electronic Arts, Raven Software, Activision and Treyarch. Barton's first published game was Call of Duty 4: Modern Warfare released in 2007. Then, Stephen Barton went on to work on Titanfall as the composer. Afterwards, Stephen Barton worked on Apex Legends developed by Respawn Entertainment in 2019. The latest work of Stephen Barton was Star Wars Jedi: Survivor, published in 2023.

Background for Todd Alderman
Todd Alderman

Todd Alderman

designer

Todd Alderman is a games designer. Alderman has been working with Aspyr Media, Raven Software, Activision and Treyarch. Alderman started in 2007 as the designer of Call of Duty 4: Modern Warfare. Next, Todd Alderman worked on Call of Duty: Modern Warfare 2 taking on the role of designer. Alderman also worked on Call of Duty: Modern Warfare Remastered developed by Raven Software for PC, Xbox One and PlayStation 4. Most lately, Todd Alderman worked on Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Mark Rubin
Mark Rubin

Mark Rubin

producer

Mark Rubin is a games director and producer. Rubin has been working with Ubisoft, Aspyr Media, Raven Software and Activision. Rubin's first published game was Kingpin — Life of Crime released in 1999. Then, Mark Rubin went on to work on Call of Duty 4: Modern Warfare as the producer. Rubin also worked on Call of Duty: Modern Warfare 3 developed by Aspyr Media for PC, Xbox One, iOS and macOS. The latest work of Mark Rubin was Call of Duty: Modern Warfare 2 Campaign Remastered, published in 2020. At the moment, Rubin is working with Ubisoft on XDefiant, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for Zied Rieke
Zied Rieke

Zied Rieke

designer

Zied Rieke is a games writer and designer. Rieke has been working with Aspyr Media, Raven Software, Activision and Treyarch. Rieke started in 2002 as the writer of Medal of Honor: Allied Assault. Then, Zied Rieke went on to work on Call of Duty as the designer. Later, Rieke also was part of the team who developed Call of Duty 4: Modern Warfare published by Square Enix for PC, Xbox One, PlayStation 4 and Nintendo DS. The latest work of Zied Rieke was Call of Duty: Modern Warfare (2019), published in 2019.

Background for Steve Fukuda
Steve Fukuda

Steve Fukuda

designer

Steve Fukuda is a games writer, director and designer. Fukuda has been working with Electronic Arts, Aspyr Media, Raven Software and Activision. Fukuda started in 2003 as the designer of Call of Duty. Next, Steve Fukuda worked on Call of Duty 4: Modern Warfare taking on the role of designer. Later, Fukuda also was part of the team who developed Call of Duty: Modern Warfare (2019) published by Activision Blizzard for PC, Xbox One and PlayStation 4. Most lately, Steve Fukuda worked on Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Jason West
Jason West

Jason West

director

Jason West is a games director, designer and programmer. West has been working with Aspyr Media, Raven Software, Activision and Treyarch. West's first published game was Medal of Honor: Allied Assault released in 2002. Next, Jason West worked on Call of Duty taking on the role of programmer. West also worked on Call of Duty 2 developed by Aspyr Media for PC, Xbox One, iOS and macOS. Most recently, Jason West was involved in the development of Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Jesse Stern
Jesse Stern

Jesse Stern

writer

Jesse Stern is a games writer. Stern has been working with Electronic Arts, Aspyr Media, Raven Software and Electronic Arts DICE. Stern's first game was Call of Duty 4: Modern Warfare published by Square Enix for PC, Xbox One, PlayStation 4 and Nintendo DS in 2007. Then, Jesse Stern went on to work on Call of Duty: Modern Warfare 2 as the writer. Stern also worked on Call of Duty: Modern Warfare (2019) developed by Raven Software for PC, Xbox One and PlayStation 4. Most recently, Jesse Stern was involved in the development of Call of Duty: Modern Warfare 2 Campaign Remastered.

Background for Harry Gregson-Williams
Harry Gregson-Williams

Harry Gregson-Williams

composer

Harry Gregson-Williams is a games composer who started the games industry career in 1900. Since then, Gregson-Williams has been working with Sony Interactive Entertainment, Konami Digital Entertainment, Raven Software and Traveller's Tales. Gregson-Williams's first game was Ong-Bak published by Immanitas Entertainment for PC, Xbox 360 and PlayStation 3. Then, Harry Gregson-Williams went on to work on Metal Gear Solid 2: Sons of Liberty as the composer. Later, Gregson-Williams also was part of the team who developed Metal Gear Solid 3: Snake Eater published by Konami for Nintendo 3DS, Xbox 360, PlayStation 3 and PlayStation 2. Most recently, Harry Gregson-Williams was involved in the development of Ratropolis.