Halo 4

Halo 4

Microsoft Studios
Release date: 2012-11-06 | Platforms: XBOX_ONE, XBOX360, PC.

This is the first game from "Reclaimer Trilogy" - a new trilogy in the Halo series. The game begins four years after the events of Halo 3. The main character of the series, Master Chief, returns to the game.
Halo 4 is the story of a cybernetic advanced human organism, Super Master Chief. Master Chief works in close connection with the virtual partner - artificial intelligence construct Cortana. Master Chief and Cortana meet with a menacing unknown during the exploration of an ancient civilization on another planet. The player acts as Master Chief, fighting with two main opponents. The first enemy is the remnants of the Covenant, the former military alliance of extraterrestrial races. Another opponent - Prometheans, mechanical warriors of the Forerunner empire.
This new version of the game Halo offers a significant number of weapons, enemy creatures and game modes, missing in previous versions.

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Background

DEVELOPERS

Background for Chris Lee
Chris Lee

Chris Lee

producer

Chris Lee is a games producer. Lee has been working with 343 Industries and Certain Affinity. Lee started in 2012 as the producer of Halo 4.

Background for Neil Davidge
Neil Davidge

Neil Davidge

composer

Neil Davidge is a games composer. Davidge has been working with 343 Industries and Certain Affinity. Davidge's first published game was Halo 4 released in 2012.

Background for Scott Warner
Scott Warner

Scott Warner

designer

Scott Warner is a games designer. Warner has been working with Electronic Arts, 343 Industries, Pandemic Studios and Certain Affinity. Warner's first game was Mercenaries 2: World in Flames published by Electronic Arts for PC, Xbox 360, PlayStation 3 and PlayStation 2 in 2008. Then, Scott Warner went on to work on Halo 4 as the designer.

Background for Chris Schlerf
Chris Schlerf

Chris Schlerf

writer

Chris Schlerf is a games writer. Schlerf has been working with BioWare, 343 Industries and Certain Affinity. Schlerf's first game was Halo 4 published by Microsoft Studios for PC, Xbox One and Xbox 360 in 2012. Then, Chris Schlerf went on to work on Mass Effect: Andromeda as the writer.

Background for Kazuma Jinnouchi
Kazuma Jinnouchi

Kazuma Jinnouchi

composer

Kazuma Jinnouchi is a games composer. Jinnouchi has been working with Konami Digital Entertainment, Kojima Productions, 343 Industries and Certain Affinity. Jinnouchi started in 2008 as the composer of Metal Gear Solid 4: Guns of the Patriots. Then, Kazuma Jinnouchi went on to work on Metal Gear Solid: Peace Walker as the composer. Later, Jinnouchi also was part of the team who developed Halo 4 published by Microsoft Studios for PC, Xbox One and Xbox 360. Most recently, Kazuma Jinnouchi was involved in the development of Halo 5: Guardians.

Background for Kenneth Scott
Kenneth Scott

Kenneth Scott

artist

Kenneth Scott is a games artist. Scott has been working with id Software, 343 Industries and Certain Affinity. Scott's first published game was Quake III Arena released in 1999. Next, Kenneth Scott worked on Quake III: Team Arena taking on the role of artist. Scott also worked on DOOM 3 developed by id Software for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most recently, Kenneth Scott was involved in the development of Halo 4.

Background for Josh Holmes
Josh Holmes

Josh Holmes

director

Josh Holmes is a games director, producer and designer. Holmes has been working with Electronic Arts Canada, 343 Industries, Certain Affinity and NuFX. Holmes's first published game was NBA Street released in 2001. After that, Josh Holmes took part as the producer of Def Jam Vendetta. Holmes also worked on Halo 4 developed by 343 Industries for PC, Xbox One and Xbox 360. Most lately, Josh Holmes worked on Halo 5: Guardians.