The Legend of Zelda: The Minish Cap

The Legend of Zelda: The Minish Cap

Nintendo
Release date: 2004-11-04 | Platforms: WII_U, NINTENDO_3DS, GAME_BOY_ADVANCE.

Don the Minish Cap to shrink Link™ down for his most massively microscopic adventure ever! Mere blades of grass will tower over your head as you explore Hyrule, conquering enemies, puzzles, dungeons and bosses as you go. Along the way, you’ll wield powerful items, fuse magic Kinstones and befriend the elusive Minish to stop the evil sorcerer Vaati.

The Minish Cap plays a pivotal part in the Four Swords storyline of the Legend of Zelda™ series, and is the first and only game in which Link explores the land of the Minish—a tiny, mysterious kingdom on the very surface of Hyrule. That makes this unique entry in the Zelda series a must-play for new and old fans alike. Inventive items like the Mole Mitts and Gust Jar give Link powers he’ll need to use wisely if he wants to save the puzzling world of Hyrule and the miniature land of the Minish. When there’s a princess to save, a bad guy to beat, and you’re THIS small, the stakes will never be higher.

This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.

Background

DEVELOPERS

Background for Haruki Suetsugu
Haruki Suetsugu

Haruki Suetsugu

artist

Haruki Suetsugu is a games artist and designer who started the games industry career in 1900. Since then, Suetsugu has been working with Sony Interactive Entertainment, Capcom, Nintendo and Capcom Production Studio 3. Suetsugu's first published game was Rockman X4. Then, Haruki Suetsugu went on to work on The Punisher (1993 video game) as the artist. Suetsugu also worked on Mega Man X5 (2000) developed by Capcom for PC and PlayStation. Most lately, Haruki Suetsugu worked on Zack & Wiki: Quest for Barbaro's Treasure.

Background for Hidemaro Fujibayashi
Hidemaro Fujibayashi

Hidemaro Fujibayashi

director,designer

Hidemaro Fujibayashi is a games writer, director and designer who started the games industry career in 1900. Since then, Fujibayashi has been working with Capcom, Nintendo and Flagship. Fujibayashi started as the director of The Legend of Zelda Wii U. Next, Hidemaro Fujibayashi worked on Magical Tetris Challenge taking on the role of director. Fujibayashi also worked on The Legend of Zelda: Oracle of Ages developed by Nintendo for Nintendo 3DS and Game Boy Color. The latest work of Hidemaro Fujibayashi was The Legend of Zelda: Skyward Sword HD, published in 2021.

Background for Mitsuhiko Takano
Mitsuhiko Takano

Mitsuhiko Takano

composer

Mitsuhiko Takano is a games composer. Takano has been working with Capcom, Nintendo, Tose and Flagship. Takano's first game was Tetris 2 published by Nintendo for Game Boy, SNES and NES in 1993. Then, Mitsuhiko Takano went on to work on Dragon Ball Z: Hyper Dimension as the composer. Takano also worked on Resident Evil Outbreak: File 2 developed by Capcom for PlayStation 2. Most lately, Mitsuhiko Takano worked on Mega Man Xtreme 2 (3DS).

Background for Eiji Aonuma
Eiji Aonuma

Eiji Aonuma

producer

Eiji Aonuma is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Aonuma has been working with Capcom, Nintendo, Koei Tecmo and Grezzo. Aonuma started as the producer of The Legend of Zelda Wii U. After that, Eiji Aonuma took part as the artist of NES Open Tournament Golf. Later, Aonuma also was part of the team who developed The Legend of Zelda: Collector's Edition published by Nintendo for GameCube. Most recently, Eiji Aonuma was involved in the development of The Legend of Zelda: Skyward Sword HD. At the moment, Aonuma is working with Nintendo on The Legend of Zelda: Breath of the Wild (Sequel), which was announced for Nintendo Switch.

Background for Keiji Inafune
Keiji Inafune

Keiji Inafune

artist

Keiji Inafune is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Inafune has been working with Sony Interactive Entertainment, Capcom, Capcom U.S.A and Nintendo. Inafune's first game was Rockman X4 published by Capcom for PC. After that, Keiji Inafune took part as the director of Kaio: King of Pirates. Inafune also worked on Fighting Street for Wii. Most recently, Keiji Inafune was involved in the development of Mega Man Legacy Collection 2 / ロックマン クラシックス コレクション 2. At the moment, Inafune is working on Guild01, which was announced for Nintendo 3DS.