The Legend of Zelda: Majora's Mask 3D

The Legend of Zelda: Majora's Mask 3D

Nintendo
Release date: 2015-02-13 | Platforms: NINTENDO_3DS.

In three days, the moon will fall and the land of Termina will meet with
a terrible fate. Can you save it in time? Relive the world’s final 72
hours, solve elaborate puzzles, conquer dungeons, battle giant bosses,
and befriend the doomed people of Termina in one of Nintendo’s most
suspenseful apocalyptic adventures ever.

The Legend of Zelda™: Majora’s Mask 3D is a remastered and enhanced
version of the Nintendo classic that’s unlike any other Legend of Zelda
adventure. In this shadowy tale, a masked Skull Kid drags Link™ into the
world of Termina, where the moon is falling from the sky. Lucky for
Termina, Link can reverse time and relive his last 72 hours in limitless
ways. Each time, he’ll don any of his 20+ masks, help different
citizens, battle different bosses, and ultimately change the fate of a
world. This is the definitive version of a dark classic.

An ancient evil has doomed the world of Termina. Can you save it in
just three days?

Together, the land of Termina and its citizens form one massive puzzle
for Link™ to solve

20+ powerful masks make this one of the most varied Legend of Zelda™
games ever

Relive Termina’s final three days from multiple perspectives

Characters live out their final days independently on separate but
intertwining paths

Background

DEVELOPERS

Background for Mikiharu Ooiwa
Mikiharu Ooiwa

Mikiharu Ooiwa

director

Mikiharu Ooiwa has been working in the games industry since 2011. Ooiwa is known for working on The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D as the games director. Ooiwa's first published game was The Legend of Zelda: Ocarina of Time 3D released in 2011. Then, Mikiharu Ooiwa went on to work on The Legend of Zelda: Majora's Mask 3D as the director.

Background for Eiji Aonuma
Eiji Aonuma

Eiji Aonuma

producer

Eiji Aonuma is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Aonuma has been working with Capcom, Nintendo, Koei Tecmo and Grezzo. Aonuma started as the producer of The Legend of Zelda Wii U. After that, Eiji Aonuma took part as the artist of NES Open Tournament Golf. Later, Aonuma also was part of the team who developed The Legend of Zelda: Collector's Edition published by Nintendo for GameCube. Most recently, Eiji Aonuma was involved in the development of The Legend of Zelda: Skyward Sword HD. At the moment, Aonuma is working with Nintendo on The Legend of Zelda: Breath of the Wild (Sequel), which was announced for Nintendo Switch.

Background for Koichi Ishii
Koichi Ishii

Koichi Ishii

designer

Koichi Ishii is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Ishii has been working with Square Enix, Square, Grezzo and Brownie Brown. Ishii started as the director of Crystal War. Then, Koichi Ishii went on to work on Final Fantasy (1987) as the designer. Ishii also worked on Circle of Mana. Most lately, Koichi Ishii worked on Legend of Mana.

Background for Koji Kondo
Koji Kondo

Koji Kondo

composer

Koji Kondo is a games composer who started the games industry career in 1900. Since then, Kondo has been working with Capcom, Nintendo, Intelligent Systems and Atari. Kondo started as the composer of Takamaru. After that, Koji Kondo took part as the composer of Golf (1980). Kondo also worked on Super Mario Advance developed by Nintendo for Wii U and Game Boy Advance. Most lately, Koji Kondo worked on The Legend of Zelda: Skyward Sword HD.