The Legend of Zelda: Ocarina of Time 3D

The Legend of Zelda: Ocarina of Time 3D

Nintendo
Release date: 2011-06-19 | Platforms: NINTENDO_3DS.

The Legend of Zelda™: Ocarina of Time™ 3D takes the Nintendo 64™ classic – one of the most critically acclaimed games ever made – and returns it to the Nintendo 3DS system with the added depth and realism of stunning, glasses free 3D visuals. In this game, Link™ sets off on a legendary journey through time to stop Ganondorf, the Gerudo King of Thieves who is seeking the Triforce, a holy relic that gives its holder ultimate power. The graphical upgrades and three-dimensional depth breathe new life into the expansive world of Hyrule. An improved and intuitive interface, coupled with the easier navigation offered by playing in a world with 3D visuals, give players better control as they solve puzzles, travel through time and explore this immersive world. Whether you're a first-time player or a regular visitor to Hyrule, The Legend of Zelda: Ocarina of Time 3D is a new adventure for everyone.

FEATURES:

A Zelda classic now in glasses-free 3D. Amazing 3D visuals and a complete graphical overhaul bring one of gaming's most beloved and celebrated franchises to life, putting the awe-inspiring world in the palm of your hand for you to explore whenever you like.

New controls using the Nintendo 3DS system's technologies. The Legend of Zelda™: Ocarina of Time™ 3D retains the analog control of the original with the Circle Pad on Nintendo 3DS, but greatly improves ease of use with a touch-based inventory system.

Switching items has never been simpler or quicker. Players can also use the first-person shooting (camera-controlled) feature utilizing the gyro sensor.

Price effective March 11, 2016.

Background

DEVELOPERS

Background for Hiroyuki Kuwata
Hiroyuki Kuwata

Hiroyuki Kuwata

director

Hiroyuki Kuwata is a games director and designer. Kuwata has been working with Grezzo. Kuwata started in 2011 as the director of The Legend of Zelda: Ocarina of Time 3D. Then, Hiroyuki Kuwata went on to work on Ever Oasis as the designer.

Background for Mikiharu Ooiwa
Mikiharu Ooiwa

Mikiharu Ooiwa

director

Mikiharu Ooiwa has been working in the games industry since 2011. Ooiwa is known for working on The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D as the games director. Ooiwa's first published game was The Legend of Zelda: Ocarina of Time 3D released in 2011. Then, Mikiharu Ooiwa went on to work on The Legend of Zelda: Majora's Mask 3D as the director.

Background for Shun Moriya
Shun Moriya

Shun Moriya

director

Shun Moriya is a games director and programmer. Moriya has been working with Square Enix. Moriya started in 2007 as the programmer of Crisis Core: Final Fantasy VII. Next, Shun Moriya worked on Crisis Core: Final Fantasy 7 taking on the role of programmer. Most lately, Shun Moriya worked on The Legend of Zelda: Ocarina of Time 3D.

Background for Takao Shimizu
Takao Shimizu

Takao Shimizu

producer

Takao Shimizu is a games director and producer who started the games industry career in 1900. Since then, Shimizu has been working with Nintendo, Inc., HAL Laboratory and Pax Softnica. Shimizu's first published game was Kirby Adventure. After that, Takao Shimizu took part as the director of Donkey Kong. Shimizu also worked on Kirby's Adventure (1993) developed by Inc. for Nintendo Switch, Nintendo 3DS, Wii U and Wii. Most lately, Takao Shimizu worked on The Legend of Zelda: Ocarina of Time 3D.

Background for Eiji Aonuma
Eiji Aonuma

Eiji Aonuma

producer

Eiji Aonuma is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Aonuma has been working with Capcom, Nintendo, Koei Tecmo and Grezzo. Aonuma started as the producer of The Legend of Zelda Wii U. After that, Eiji Aonuma took part as the artist of NES Open Tournament Golf. Later, Aonuma also was part of the team who developed The Legend of Zelda: Collector's Edition published by Nintendo for GameCube. Most recently, Eiji Aonuma was involved in the development of The Legend of Zelda: Skyward Sword HD. At the moment, Aonuma is working with Nintendo on The Legend of Zelda: Breath of the Wild (Sequel), which was announced for Nintendo Switch.

Background for Koichi Ishii
Koichi Ishii

Koichi Ishii

designer

Koichi Ishii is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Ishii has been working with Square Enix, Square, Grezzo and Brownie Brown. Ishii started as the director of Crystal War. Then, Koichi Ishii went on to work on Final Fantasy (1987) as the designer. Ishii also worked on Circle of Mana. Most lately, Koichi Ishii worked on Legend of Mana.

Background for Koji Kondo
Koji Kondo

Koji Kondo

composer

Koji Kondo is a games composer who started the games industry career in 1900. Since then, Kondo has been working with Capcom, Nintendo, Intelligent Systems and Atari. Kondo started as the composer of Takamaru. After that, Koji Kondo took part as the composer of Golf (1980). Kondo also worked on Super Mario Advance developed by Nintendo for Wii U and Game Boy Advance. Most lately, Koji Kondo worked on The Legend of Zelda: Skyward Sword HD.