Red Dead Redemption 2

Red Dead Redemption 2

Rockstar Games
Release date: 2018-10-26 | Platforms: PLAYSTATION4, PC, XBOX_ONE.

America, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.

After a robbery goes badly wrong in the western town of Blackwater, Arthur Morgan and the Van der Linde gang are forced to flee. With federal agents and the best bounty hunters in the nation massing on their heels, the gang must rob, steal and fight their way across the rugged heartland of America in order to survive. As deepening internal divisions threaten to tear the gang apart, Arthur must make a choice between his own ideals and loyalty to the gang who raised him.

From the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America at the dawn of the modern age.

Background

DEVELOPERS

Background for Phil Hooker
Phil Hooker

Phil Hooker

programmer

Phil Hooker is a games programmer. Hooker has been working with Rockstar Games. Hooker started in 2018 as the programmer of Red Dead Redemption 2. Then, Phil Hooker went on to work on Red Dead Online as the programmer.

Background for Imran Sarwar
Imran Sarwar

Imran Sarwar

producer,designer

Imran Sarwar is Rockstar associate producer. He is employed there from 2002 and primarily famous for working on every Grand Theft Auto there is from Vice City.

Games

While his first game in the Rockstar was Vice City, Sarwar has become famous as the lead game designer and co-producer of Grand Theft Auto. He is also known as a senior designer of GTA: San Andreas chapter of open world adventures.

Career

Imran Sarwar originated from Pakistan and did not bear any vacancies except for Rockstar's top management.

Style

Rockstar's open worlds are famous for density and the living environment: whether it was San Andreas released in 2004 or GTA V published nine years later — the world feels alive and immersive effect grows accordingly. This is primarily the hardest quest for the game designer, so it is not surprising that the audience found Sarwar suited for the position after the many GTA releases.

Background for Rob Nelson
Rob Nelson

Rob Nelson

producer

Rob Nelson is a games artist and producer. Nelson has been working with Rockstar Games and KAWAIFU. Nelson's first game was Beaterator for PS Vita and PSP in 2009. After that, Rob Nelson took part as the producer of Red Dead Online. Nelson also worked on Red Dead Redemption 2 developed by Rockstar Games for PC, Xbox One and PlayStation 4. Most lately, Rob Nelson worked on The Warrior.

Background for Woody Jackson
Woody Jackson

Woody Jackson

composer

Woody Jackson is a games composer. Jackson has been working with Rockstar North, Rockstar Games and Rockstar San Diego. Jackson's first game was Red Dead Redemption published by Rockstar Games for Xbox One, Xbox 360 and PlayStation 3 in 2010. After that, Woody Jackson took part as the composer of Grand Theft Auto V. Jackson also worked on Grand Theft Auto Online developed by Rockstar North for PC, PlayStation 5, Xbox One and PlayStation 4. Most recently, Woody Jackson was involved in the development of Red Dead Redemption 2.

Background for Michael Unsworth
Michael Unsworth

Michael Unsworth

writer

Michael Unsworth is a video game scriptwriter, voice actor and senior creative writer at Rockstar.

Career

Unsworth started his career in the video game industry as an employee at Rockstar. The first project he took part in was 2008 open world action game Grand Theft Auto IV in which he voiced and wrote pedestrian dialogues. In 2008 racing game Midnight Club: Los Angeles he was also one of the dialogue writers. The other notable titles in which Unsworth served as a writer or a voice actor include Grand Theft Auto: The Ballad of Gay Tony, Grand Theft Auto IV: The Lost and Damned, Grand Theft Auto V and Max Payne 3 among other. Alongside Dan Houser, Michael Unsworth wrote the script for the 2010 Red Dead Redemption and its 2018 sequel. Both games met widespread critical acclaim. Journalists praised many of the games’ aspects including its story, characters, and dialogues.

Background for Rupert Humphries
Rupert Humphries

Rupert Humphries

writer

Rupert Humphries is a video game voice actor and writer known for his work for Rockstar Games.

Career

Very little is known about Rupert Humphries’ life and the beginning of his career. The first game in which he is credited as one of the developers is 2008 action game Grand Theft Auto IV in him, alongside Dan Houser, was a scriptwriter. He continued to work on the series and was a writer in most entries since IV including its spin-offs Grand Theft Auto: Episodes from Liberty City and Grand Theft Auto: Chinatown Wars. Rupert Humphries was also one of the primary writers in Red Dead Redemption as well as its sequel Red Dead Redemption 2. Both games were highly praised for their story, dialogues, and characters. Humphries has also written dialogues for Rockstar’s L.A. Noire and Max Payne 3. Aside from writing, he also voiced some pedestrians in Red Dead Redemption, GTA IV, and GTA V.

Background for Aaron Garbut
Aaron Garbut

Aaron Garbut

artist

Aaron Garbut is well-known for his work as an art director in Rockstar North studio.

Career

Garbut has worked on the famous Grand Theft Auto series since 2001, his first work there is GTA 3. Ever after he has been involved in all games of the franchise, including additional parts, for example, The Ballad of Gay Tony.

Impact

Garbut designed the looks of each GTA setting — Liberty City, based on New York City; Vice City, based on Miami; and San Andreas, based on various places in California. Garbut states that the team makes lots of Googling and StreetView scoping. He built a team which has from six to eight people on the designers who make graphics for almost a year. Garbut states that it’s important to build area with gameplay needs, regarding missions and as a city. He says that design makes cultural representations of the places, that it is more of a "huge melting pot of ideas and imagery" coming from all the layers they create.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.