The Legend of Zelda: Spirit Tracks

The Legend of Zelda: Spirit Tracks

Nintendo
Release date: 2009-12-07 | Platforms: NINTENDO_DS, WII_U.

Spirit Tracks have long protected the kingdom from evil. But when they
start disappearing mysteriously, Link and Zelda must travel together to
restore them and keep the dark forces at bay. Fight enemies and explore
the world as you travel by train and take control of a hulking suit of
armor!
This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.

Background

DEVELOPERS

Background for Naoya Hasegawa
Naoya Hasegawa

Naoya Hasegawa

artist

Naoya Hasegawa is a games artist. Hasegawa has been working with Nintendo. Hasegawa's first game was The Legend of Zelda: Spirit Tracks published by Nintendo for Nintendo DS and Wii U in 2009.

Background for Manaka Tominaga
Manaka Tominaga

Manaka Tominaga

composer

Manaka Tominaga is a games composer. Tominaga has been working with Nintendo. Tominaga's first game was Wii Fit published by Nintendo for Wii in 2008. After that, Manaka Tominaga took part as the composer of Animal Crossing: City Folk. The latest work of Manaka Tominaga was The Legend of Zelda: Spirit Tracks, published in 2009.

Background for Asuka Ota
Asuka Ota

Asuka Ota

composer

Asuka Ota is a games composer. Ota has been working with Nintendo. Ota's first published game was New Super Mario Bros. released in 2006. After that, Asuka Ota took part as the composer of Mario Kart Wii. The latest work of Asuka Ota was The Legend of Zelda: Spirit Tracks, published in 2009.

Background for Yuri Adachi
Yuri Adachi

Yuri Adachi

artist

Yuri Adachi is a games artist. Adachi has been working with Nintendo. Adachi's first published game was The Legend of Zelda: Spirit Tracks released in 2009. Next, Yuri Adachi worked on Brain Age: Concentration Training taking on the role of artist. Most recently, Yuri Adachi was involved in the development of Captain Toad: Treasure Tracker.

Background for Daiki Iwamoto
Daiki Iwamoto

Daiki Iwamoto

designer

Daiki Iwamoto is a games director and designer who started the games industry career in 1900. Since then, Iwamoto has been working with Nintendo. Iwamoto's first published game was New Super Mario Bros. Mii. After that, Daiki Iwamoto took part as the director of The Legend of Zelda: Phantom Hourglass. Later, Iwamoto also was part of the team who developed New Super Luigi U published by Nintendo for Wii U. Most lately, Daiki Iwamoto worked on New Super Mario Bros. U Deluxe.

Background for Toru Minegishi
Toru Minegishi

Toru Minegishi

composer

Toru Minegishi is a games composer. Minegishi has been working with Nintendo. Minegishi started in 1999 as the composer of Pokémon Stadium. Next, Toru Minegishi worked on Animal Crossing taking on the role of composer. Afterwards, Toru Minegishi worked on The Legend of Zelda: Twilight Princess developed by Nintendo in 2006. Most recently, Toru Minegishi was involved in the development of Splatoon 2: Octo Expansion.

Background for Eiji Aonuma
Eiji Aonuma

Eiji Aonuma

producer

Eiji Aonuma is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Aonuma has been working with Capcom, Nintendo, Koei Tecmo and Grezzo. Aonuma started as the producer of The Legend of Zelda Wii U. After that, Eiji Aonuma took part as the artist of NES Open Tournament Golf. Later, Aonuma also was part of the team who developed The Legend of Zelda: Collector's Edition published by Nintendo for GameCube. Most recently, Eiji Aonuma was involved in the development of The Legend of Zelda: Skyward Sword HD. At the moment, Aonuma is working with Nintendo on The Legend of Zelda: Breath of the Wild (Sequel), which was announced for Nintendo Switch.

Background for Koji Kondo
Koji Kondo

Koji Kondo

composer

Koji Kondo is a games composer who started the games industry career in 1900. Since then, Kondo has been working with Capcom, Nintendo, Intelligent Systems and Atari. Kondo started as the composer of Takamaru. After that, Koji Kondo took part as the composer of Golf (1980). Kondo also worked on Super Mario Advance developed by Nintendo for Wii U and Game Boy Advance. Most lately, Koji Kondo worked on The Legend of Zelda: Skyward Sword HD.