The Legend of Zelda: Majora's Mask

The Legend of Zelda: Majora's Mask

Nintendo
Release date: 2000-04-27 | Platforms: WII, WII_U, NINTENDO_64.

Link must save the world! This time, he finds himself trapped in
Termina, an alternate version of Hyrule that is doomed to destruction in
just three short days. Link must race to recover the Ocarina of Time
(which allows him to manipulate time in multiple ways), defeat
challenging bosses in dungeons spread across Termina, and discover the
key to the mystery of Majora’s Mask. Along the way he’ll obtain new
weapons and items and help other characters (some strangely familiar) in
their everyday lives. In addition, Link must utilize a wide assortment
of masks scattered throughout Termina, each with its own specific use or
power. Never before has three days offered so much in the way of action,
mind-boggling puzzles, and depth—The Legend of Zelda: Majora’s Mask is
an adventure unlike any other!
This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. See more Virtual Console games for Wii.

Background

DEVELOPERS

Background for Yusuke Nakano
Yusuke Nakano

Yusuke Nakano

artist

Yusuke Nakano is a games artist. Nakano has been working with Capcom, Nintendo, Bandai Namco Entertainment and Sora. Nakano's first game was The Legend of Zelda: Ocarina of Time published by Nintendo for Wii U, Wii, GameCube and Nintendo 64 in 1998. Then, Yusuke Nakano went on to work on The Legend of Zelda: Majora's Mask as the artist. Afterwards, Yusuke Nakano worked on The Legend of Zelda: Oracle of Seasons developed by Capcom in 2001. The latest work of Yusuke Nakano was Super Smash Bros. Ultimate, published in 2018.

Background for Mitsuhiro Takano
Mitsuhiro Takano

Mitsuhiro Takano

writer

Mitsuhiro Takano is a games writer and director. Takano has been working with Nintendo. Takano's first published game was Star Fox 64 (1997) released in 1997. Then, Mitsuhiro Takano went on to work on 1080° Snowboarding (1998) as the director. Afterwards, Mitsuhiro Takano worked on The Legend of Zelda: The Wind Waker developed by Nintendo in 2002. Most recently, Mitsuhiro Takano was involved in the development of Animal Crossing: Happy Home Designer.

Background for Takaya Imamura
Takaya Imamura

Takaya Imamura

artist

Takaya Imamura is a games director, artist and producer. Imamura has been working with Nintendo, Bandai Namco Entertainment, NAMCO and Argonaut Software. Imamura's first published game was F-Zero released in 1990. Then, Takaya Imamura went on to work on F-Zero (1990) as the artist. Afterwards, Takaya Imamura worked on Steel Diver: Sub Wars developed by Nintendo in 2014. Most lately, Takaya Imamura worked on Tank Troopers.

Background for Yoshiaki Koizumi
Yoshiaki Koizumi

Yoshiaki Koizumi

artist

Yoshiaki Koizumi is a games writer, director, artist and producer. Koizumi has been working with Nintendo. Koizumi's first game was The Legend of Zelda: A Link to the Past published by Nintendo for Nintendo Switch, Nintendo 3DS, Wii U and Wii in 1991. Then, Yoshiaki Koizumi went on to work on The Legend of Zelda: Link's Awakening as the writer. Later, Koizumi also was part of the team who developed NES Remix Pack published by Nintendo for Wii U. Most recently, Yoshiaki Koizumi was involved in the development of Super Mario Odyssey.

Background for Eiji Aonuma
Eiji Aonuma

Eiji Aonuma

producer

Eiji Aonuma is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Aonuma has been working with Capcom, Nintendo, Koei Tecmo and Grezzo. Aonuma started as the producer of The Legend of Zelda Wii U. After that, Eiji Aonuma took part as the artist of NES Open Tournament Golf. Later, Aonuma also was part of the team who developed The Legend of Zelda: Collector's Edition published by Nintendo for GameCube. Most recently, Eiji Aonuma was involved in the development of The Legend of Zelda: Skyward Sword HD. At the moment, Aonuma is working with Nintendo on The Legend of Zelda: Breath of the Wild (Sequel), which was announced for Nintendo Switch.

Background for Koji Kondo
Koji Kondo

Koji Kondo

composer

Koji Kondo is a games composer who started the games industry career in 1900. Since then, Kondo has been working with Capcom, Nintendo, Intelligent Systems and Atari. Kondo started as the composer of Takamaru. After that, Koji Kondo took part as the composer of Golf (1980). Kondo also worked on Super Mario Advance developed by Nintendo for Wii U and Game Boy Advance. Most lately, Koji Kondo worked on The Legend of Zelda: Skyward Sword HD.

Background for Shigeru Miyamoto
Shigeru Miyamoto

Shigeru Miyamoto

producer

Shigeru Miyamoto is a games writer, director, artist and producer who started the games industry career in 1900. Since then, Miyamoto has been working with Capcom, SEGA, Nintendo and Inc.. Miyamoto's first published game was Kirby Adventure. Next, Shigeru Miyamoto worked on Pikmin 4 taking on the role of producer. Afterwards, Shigeru Miyamoto worked on Super Mario Galaxy developed by Nintendo in 2007. Most lately, Shigeru Miyamoto worked on Pikmin 3 Deluxe. At the moment, Miyamoto is working on Donkey Kong: Jungle Fever.