The Legend of Zelda: Oracle of Seasons

The Legend of Zelda: Oracle of Seasons

Nintendo
Release date: 2001-02-27 | Platforms: GAME_BOY_COLOR, NINTENDO_3DS.

Transform the world around you with the Rod of Seasons, and create order from chaos. Stop a power-hungry general named Onox, and rescue Din, the Oracle of Seasons, to save the troubled land of Holodrum.

Change the seasons to overcome puzzling obstacles. If Link finds a small plant at the bottom of a cliff, change the season to summer, and Link can use the newly grown Deku Flower to boost up to the top. If Link faces a deep lake, use the Rod of Seasons to shift into winter, letting Link walk over the ice.

SAVE THE ORACLES

Released on the Game Boy™ Color system in 2001, The Legend of Zelda™: Oracle of Ages™ and The Legend of Zelda™: Oracle of Seasons™ represent the pinnacle of classic 2D Zelda gameplay. Now you can play these classics on your Nintendo 3DS™ system!

When played together, these two games offer an ultimate adventure not possible when each game is experienced on its own. The games feature a link system that unlocks access to additional content that you can't access any other way.

This game is only playable in 2D.

This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. See more Virtual Console games for Nintendo 3DS.

Background

DEVELOPERS

Background for Su Chol Lee
Su Chol Lee

Su Chol Lee

designer

Su Chol Lee is a games designer. Lee has been working with Capcom and Nintendo. Lee's first game was The Legend of Zelda: Oracle of Ages published by Nintendo for Nintendo 3DS and Game Boy Color in 2001. Next, Su Chol Lee worked on The Legend of Zelda: Oracle of Seasons taking on the role of designer.

Background for Yoichiro Ikeda
Yoichiro Ikeda

Yoichiro Ikeda

producer

Yoichiro Ikeda is a games writer, producer and designer. Ikeda has been working with Capcom, Nintendo, Capcom U.S.A and Crawfish Interactive. Ikeda's first game was Street Fighter Alpha 3 (1998) published by Ubisoft Entertainment for PC, PlayStation, Game Boy Advance and SEGA Saturn in 1998. After that, Yoichiro Ikeda took part as the designer of The Legend of Zelda: Oracle of Ages. Ikeda also worked on Dragon's Dogma developed by Capcom for Xbox 360 and PlayStation 3. The latest work of Yoichiro Ikeda was Dragon's Dogma Online, published in 2015.

Background for Yusuke Nakano
Yusuke Nakano

Yusuke Nakano

artist

Yusuke Nakano is a games artist. Nakano has been working with Capcom, Nintendo, Bandai Namco Entertainment and Sora. Nakano's first game was The Legend of Zelda: Ocarina of Time published by Nintendo for Wii U, Wii, GameCube and Nintendo 64 in 1998. Then, Yusuke Nakano went on to work on The Legend of Zelda: Majora's Mask as the artist. Afterwards, Yusuke Nakano worked on The Legend of Zelda: Oracle of Seasons developed by Capcom in 2001. The latest work of Yusuke Nakano was Super Smash Bros. Ultimate, published in 2018.

Background for Hidemaro Fujibayashi
Hidemaro Fujibayashi

Hidemaro Fujibayashi

director,designer

Hidemaro Fujibayashi is a games writer, director and designer who started the games industry career in 1900. Since then, Fujibayashi has been working with Capcom, Nintendo and Flagship. Fujibayashi started as the director of The Legend of Zelda Wii U. Next, Hidemaro Fujibayashi worked on Magical Tetris Challenge taking on the role of director. Fujibayashi also worked on The Legend of Zelda: Oracle of Ages developed by Nintendo for Nintendo 3DS and Game Boy Color. The latest work of Hidemaro Fujibayashi was The Legend of Zelda: Skyward Sword HD, published in 2021.

Background for Minako Adachi
Minako Adachi

Minako Adachi

composer

Minako Adachi is a games composer. Adachi has been working with Capcom, Nintendo, Game Freak and Altron. Adachi's first published game was Robo Pit released in 1996. Then, Minako Adachi went on to work on The Legend of Zelda: Oracle of Ages as the composer. Afterwards, Minako Adachi worked on Pokémon X, Y developed by Game Freak in 2013. The latest work of Minako Adachi was Pokémon Sword and Shield: The Crown Tundra, published in 2020.

Background for Kiyohiro Sada
Kiyohiro Sada

Kiyohiro Sada

composer

Kiyohiro Sada is a games composer and producer. Sada has been working with Capcom, Nintendo, Konami Digital Entertainment and Game Freak. Sada's first published game was King Kong 2: Ikari no Megaton Punch released in 1985. Next, Kiyohiro Sada worked on Moero TwinBee: Cinnamon-hakase o Sukue! taking on the role of composer. Later, Sada also was part of the team who developed The Legend of Zelda: Oracle of Seasons published by Nintendo for Nintendo 3DS and Game Boy Color. The latest work of Kiyohiro Sada was Contra Anniversary Collection, published in 2019.

Background for Noritaka Funamizu
Noritaka Funamizu

Noritaka Funamizu

producer,designer

Noritaka Funamizu is a games director, producer and designer who started the games industry career in 1900. Since then, Funamizu has been working with Capcom, Sony Interactive Entertainment, Nintendo and Capcom U.S.A. Funamizu started as the designer of Street Fighter Zero. After that, Noritaka Funamizu took part as the producer of Super Puzzle Fighter 2 Turbo. Later, Funamizu also was part of the team who developed The Punisher (1993 video game) published by Capcom for Genesis. Most recently, Noritaka Funamizu was involved in the development of Street Fighter Alpha. Now, Funamizu has joined the team of Mega Man 2: The Power Fighters as the producer.