Grand Theft Auto IV

Grand Theft Auto IV

Take Two Interactive, Rockstar Games, Capcom
Release date: 2008-04-29 | Platforms: PC, XBOX_ONE, PLAYSTATION3, XBOX360.

Every crime story is a story of a search for success. The player will become Niko Bellic, immigrant arriving at the Liberty City to reunite with his cousin Roman and find the man that betrayed him and his army unit fifteen years prior to the events of the game. While protecting his cousin, Niko has to deal with loan sharks, Russian mobsters, and other gangs. After the third game, GTA brought more realism to the player, in order to make the city and its people look more believable. Street vendors on every corner will sell food that replenishes health, bars with playable dart boards, bowling alleys and even comedy clubs and movie theatres. Open world will allow players not only hang out with important NPC in order to receive bonuses and unlocks but taking girls on the dates as well, to help Niko settle. Multiplayer mode allows up to 32 players to explore the copy of the single-player city and initiate multiplayer activities, like races or Deathmatches.

Background

DEVELOPERS

Background for Michael Hunter
Michael Hunter

Michael Hunter

composer

Michael Hunter is a games composer. Hunter has been working with Rockstar North, War Drum Studios and Rockstar Toronto. Hunter's first game was Grand Theft Auto: San Andreas published by Capcom for PC, Xbox One, PlayStation 4 and iOS in 2004. Then, Michael Hunter went on to work on Grand Theft Auto IV as the composer.

Background for Alexander Roger
Alexander Roger

Alexander Roger

programmer

Alexander Roger is a games programmer. Roger has been working with Rockstar North, Rockstar Toronto and Rockstar Leeds. Roger's first published game was Grand Theft Auto: Vice City Stories released in 2006. After that, Alexander Roger took part as the programmer of Grand Theft Auto IV. The latest work of Alexander Roger was Grand Theft Auto IV: The Lost and Damned, published in 2009.

Background for Obbe Vermeij
Obbe Vermeij

Obbe Vermeij

programmer

Obbe Vermeij is a Dutch game designer best known for his work with Rockstar.

Career

Very little is known about Obbe Vermeij’s life. The first commercial project in which Vermeij was credited as one of the developers is Space Station Silicon Valley – 3D platform game for Nintendo 64 made by Rockstar North (known at the time as DMA Design). In this project, he served as a programmer. Since that, Obbe has been working as a technical director in many Rockstar North’s projects, mostly in the Grand Theft Auto series. He was a technical director of every main entry in the series from GTA III and until GTA IV. He also worked on some of the spin-offs including Grand Theft Auto: Chinatown Wars, Vice City Stories, Liberty City Stories and The Ballad of Gay Tony. The only game he worked on, aside from Space Station Silicon Valley that was not a part of GTA franchise was survival-horror Manhunt.

Background for Rupert Humphries
Rupert Humphries

Rupert Humphries

writer

Rupert Humphries is a video game voice actor and writer known for his work for Rockstar Games.

Career

Very little is known about Rupert Humphries’ life and the beginning of his career. The first game in which he is credited as one of the developers is 2008 action game Grand Theft Auto IV in him, alongside Dan Houser, was a scriptwriter. He continued to work on the series and was a writer in most entries since IV including its spin-offs Grand Theft Auto: Episodes from Liberty City and Grand Theft Auto: Chinatown Wars. Rupert Humphries was also one of the primary writers in Red Dead Redemption as well as its sequel Red Dead Redemption 2. Both games were highly praised for their story, dialogues, and characters. Humphries has also written dialogues for Rockstar’s L.A. Noire and Max Payne 3. Aside from writing, he also voiced some pedestrians in Red Dead Redemption, GTA IV, and GTA V.

Background for Adam Fowler
Adam Fowler

Adam Fowler

programmer

Adam Fowler is a part of the Rockstar Games team.

Career

Fowler has been working as a technical director for the Grand Theft Auto series since 2001, his first work there is GTA 3. Adam started with developing Body Harvest action-adventure game in 1998. After that, he created games from the main GTA series, such as Vice City, San Andreas, GTA IV, and V. He also developed the additional parts, such as Vice City Stories or Chinatown Wars. He left Rockstar North in 2015.

Famous works

It's Adam who collaborated with Benzies to devise streaming technology, and he became the original architect of the technology. Adam states that this innovation made GTA what it is now. He loaded all the large environment of the series into the background so that the players have some freedom to perform. Fowler is also known for generating the streaming technologies team in Rockstar. He also worked on L.A.Noire (2011) and Max Payne 3 (2012) action games.

Background for Aaron Garbut
Aaron Garbut

Aaron Garbut

artist

Aaron Garbut is well-known for his work as an art director in Rockstar North studio.

Career

Garbut has worked on the famous Grand Theft Auto series since 2001, his first work there is GTA 3. Ever after he has been involved in all games of the franchise, including additional parts, for example, The Ballad of Gay Tony.

Impact

Garbut designed the looks of each GTA setting — Liberty City, based on New York City; Vice City, based on Miami; and San Andreas, based on various places in California. Garbut states that the team makes lots of Googling and StreetView scoping. He built a team which has from six to eight people on the designers who make graphics for almost a year. Garbut states that it’s important to build area with gameplay needs, regarding missions and as a city. He says that design makes cultural representations of the places, that it is more of a "huge melting pot of ideas and imagery" coming from all the layers they create.

Background for Leslie Benzies
Leslie Benzies

Leslie Benzies

producer

Leslie Benzies is a Scottish video game producer and former president of Rockstar North.

In Rockstar

Leslie’s career in video game industry began in 1995 when he joined DMA Design (later renamed as Rockstar North) as a programmer. The first project he took part in was a 1998 platformer Space Station Silicon Valley for Nintendo 64. Shortly after he joined a team that would create one of the most significant titles of the early 00s – Grand Theft Auto III getting the role of a producer. He has been a producer for every major entry in GTA series up until GTA V when he left the company. In 2016, Leslie initiated a lawsuit against Take-Two Entertainment, the owner of Rockstar, claiming $150 million in unpaid royalties.

After Rockstar

After leaving the company, Leslie founded several other companies. Currently, he alongside some other former Rockstar employees takes part in the development of an upcoming open world video game Everywhere as a designer and director.

Background for Dan Houser
Dan Houser

Dan Houser

writer,producer

Dan Houser is an English video game producer, a co-founder and a vice president of creativity for Rockstar Games. He is the head writer in Rockstar Games.

Career

In 1995, Houser got a part-time job at BMG Interactive testing CD-ROMs. He and his brother Sam got interested in a game called Race'n'Chase which was being developed by DMA Design. The Housers signed Race'n'Chase to BMG Interactive as the publisher and changed the title to Grand Theft Auto. After that, Dan went to for Take-Two; he says that it was “a hundred million dollars in debt. It was money we didn’t spend but the money we had to take back”. In 1998, the Housers founded Rockstar Games. He was Rockstar’s vice-president for creative and personally built ten creative teams across the globe.

Famous works

The first game Dan developed for Rockstar is GTA III which was a huge success at the time. In the company, Houses performed as a producer, writer and voice artist for almost all the games from the Grand Theft Auto series. He also worked on famous games like Bully, Red Dead Redemption, L.A.Noire, X-Squad, and Max Payne 3.