Rise of the Tomb Raider: 20 Year Celebration

Rise of the Tomb Raider: 20 Year Celebration

Microsoft Studios, Square Enix
Release date: 2016-10-11 | Platforms: PLAYSTATION4, PLAYSTATION3, PC, XBOX_ONE.

In Rise of the Tomb Raider, Lara Croft becomes more than a survivor as she embarks on her first Tomb Raiding expedition to the most treacherous and remote regions of Siberia.
Rise of the Tomb Raider: 20 Year Celebration is PS4™ Pro Enhanced and offers three modes to customize your gaming experience: 4K Resolution for unprecedented fidelity, High Framerate for even smoother gameplay, or Enriched Visuals for the lushest and most realistic graphics possible.
The game includes the new “Blood Ties” single player content, PSVR support for “Blood Ties”, new 'Lara's Nightmare' zombie combat mode, new Co-op play for Endurance mode, new “Extreme Survivor” difficulty setting for the main campaign, 20 Year Celebration outfit and gun, and 5 classic Lara skins. It also includes all previously released downloadable content. With over 50 hours of gameplay, and nominated for more than 85 awards, this is the most comprehensive version of the critically-acclaimed experience.
VR games may cause some players to experience motion sickness
1 player
DUALSHOCK®4
PlayStation®VR Compatible
Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.
RISE OF THE TOMB RAIDER, TOMB RAIDER, CRYSTAL DYNAMICS, the CRYSTAL DYNAMICS logo, EIDOS, the EIDOS logo and LARA CROFT are registered trademarks or trademarks of Square Enix, Ltd. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. All other trademarks are the property of their respective owners.PlayStation®Camera Required
VR games may cause some players to experience motion sickness

Rise of the Tomb Raider
Background

FEATURED GAMES

DEVELOPERS

Background for Rose Hunt
Rose Hunt

Rose Hunt

producer

Rose Hunt is a games producer. Hunt has been working with Feral Interactive, Crystal Dynamics and Nixxes. Hunt's first game was Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2015. Then, Rose Hunt went on to work on Rise of the Tomb Raider: 20 Year Celebration as the producer.

Background for Brenoch Adams
Brenoch Adams

Brenoch Adams

artist

Brenoch Adams is a games artist. Adams has been working with Feral Interactive, Crystal Dynamics and Nixxes. Adams's first game was Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2015. Next, Brenoch Adams worked on Rise of the Tomb Raider: 20 Year Celebration taking on the role of artist.

Background for Michael Brinker
Michael Brinker

Michael Brinker

designer

Michael Brinker is a games designer. Brinker has been working with Feral Interactive, Crystal Dynamics and Nixxes. Brinker's first game was Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2015. Then, Michael Brinker went on to work on Rise of the Tomb Raider: 20 Year Celebration as the designer.

Background for Steve Austin
Steve Austin

Steve Austin

programmer

Steve Austin is a games programmer. Austin has been working with Feral Interactive, Crystal Dynamics and Nixxes. Austin's first published game was Rise of the Tomb Raider released in 2015. After that, Steve Austin took part as the programmer of Rise of the Tomb Raider: 20 Year Celebration.

Background for Jason Botta
Jason Botta

Jason Botta

director,designer

Jason Botta is a games director and designer. Botta has been working with Feral Interactive, Crystal Dynamics, Nixxes and Eidos Interactive. Botta's first published game was Tomb Raider: Anniversary released in 2007. Next, Jason Botta worked on Rise of the Tomb Raider taking on the role of designer. Most lately, Jason Botta worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Scott Krotz
Scott Krotz

Scott Krotz

programmer

Scott Krotz is a games programmer. Krotz has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Krotz's first game was Tomb Raider (2013) published by Square Enix for PC, Xbox One, PlayStation 4 and macOS in 2013. Next, Scott Krotz worked on Tomb Raider: Definitive Edition taking on the role of programmer. Afterwards, Scott Krotz worked on Rise of the Tomb Raider developed by Feral Interactive in 2015. Most lately, Scott Krotz worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Daniel Neuburger
Daniel Neuburger

Daniel Neuburger

director

Daniel Neuburger is a games director. Neuburger has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Neuburger's first published game was Tomb Raider (2013) released in 2013. Next, Daniel Neuburger worked on Tomb Raider: Definitive Edition taking on the role of director. Later, Neuburger also was part of the team who developed Rise of the Tomb Raider published by Square Enix for PC, Xbox One, PlayStation 4 and macOS. Most lately, Daniel Neuburger worked on Rise of the Tomb Raider: 20 Year Celebration.

Background for Brian Horton
Brian Horton

Brian Horton

director

Brian Horton is a games director and artist. Horton has been working with Feral Interactive, Raven Software, Crystal Dynamics and Activision. Horton's first game was T'ai Fu: Wrath of the Tiger published by Activision Blizzard for PlayStation in 1999. Next, Brian Horton worked on Wrath Unleashed taking on the role of artist. Later, Horton also was part of the team who developed Undying published by Vanimals for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most lately, Brian Horton worked on Marvel's Spider-Man 2.

Background for Noah Hughes
Noah Hughes

Noah Hughes

director

Noah Hughes is a games director and designer who started the games industry career in 1900. Since then, Hughes has been working with Feral Interactive, Square Enix, NVIDIA Lightspeed Studios and Crystal Dynamics. Hughes's first game was Whiplash published by Interplay Productions for PC. Next, Noah Hughes worked on Mad Dash Racing taking on the role of designer. Later, Hughes also was part of the team who developed Tomb Raider: Definitive Edition published by Square Enix for PC, Xbox One, PlayStation 4 and macOS. The latest work of Noah Hughes was Rise of the Tomb Raider: 20 Year Celebration, published in 2016.

Background for Rhianna Pratchett
Rhianna Pratchett

Rhianna Pratchett

writer

Rhianna Pratchett is an English video game writer and journalist.

Career

Rhianna began working in the video game industry in the early 00s. The first project she took part in was role-playing game Beyond Divinity in which she was a story editor. The first game where she was a primary writer was 2006 strategy game Stronghold: Legends. In the late 00s, she worked on various titles from different developers such as Overlord series, Viking: Battle for Asgard and Mirror’s Edge among others. The popularity came to her when she started working on the reboot of Tomb Raider franchise for which she won several awards such as Outstanding Achievement in Videogame Writing at 68th Writers Guild of America Awards. Unlike in previous games in the franchise, the 2013 version of Lara Croft was more emotional, vulnerable and developed characters. This change in character's development received a positive response from game journalists.