Resident Evil: Dead Aim

Resident Evil: Dead Aim

Capcom
Release date: 2003-02-13 | Platforms: PLAYSTATION2.
The insidious activities of the Umbrella Corporation continue.

Take on the role of anti-Umbrella team agent, Bruce MacGavin in this all-new Resident Evil first-person action-shooter. Lost in the Atlantic, trapped on a sea-jacked cruise ship, it’s up to you to regain control of the ship. Seamlessly transitioning between first-person combat and navigation, sneak your way through the ship as you battle hordes of zombies and mutant beasts. Enhance your experience with the Guncon™2 light gun controller for greater accuracy and control. (Also supports DualShock 2 Controller.)

Your aim better be dead on or you’ll find yourself gone!
Background

DEVELOPERS

Background for Toyokazu Sakamoto
Toyokazu Sakamoto

Toyokazu Sakamoto

writer

Toyokazu Sakamoto has been working in the games industry since 2003. Sakamoto is known for working on Resident Evil: Dead Aim and Cyber Danganronpa VR: The Class Trial as the games writer and director. Sakamoto's first game was Resident Evil: Dead Aim published by Capcom for PlayStation 2 in 2003. Then, Toyokazu Sakamoto went on to work on Cyber Danganronpa VR: The Class Trial as the director.

Background for Junichi Miyashita
Junichi Miyashita

Junichi Miyashita

writer

Junichi Miyashita is a games writer. Miyashita has been working with Capcom. Miyashita started in 2002 as the writer of Resident Evil Zero. Next, Junichi Miyashita worked on Resident Evil: Dead Aim taking on the role of writer.

Background for Hideshi Tatsuno
Hideshi Tatsuno

Hideshi Tatsuno

producer

Hideshi Tatsuno is a games producer. Tatsuno has been working with Arc System Works. Tatsuno's first published game was Resident Evil: Dead Aim released in 2003. Next, Hideshi Tatsuno worked on Dragon Ball Z: Supersonic Warriors taking on the role of producer.

Background for Yōichi Take
Yōichi Take

Yōichi Take

designer

Yōichi Take is a games writer, director and designer. Take has been working with Marvelous and MarvelousAQL. Take's first published game was Resident Evil: Dead Aim released in 2003. After that, Yōichi Take took part as the director of Ghost in the Shell: Stand Alone Complex. Most lately, Yōichi Take worked on Bullet Witch.

Background for Kouji Nakajima
Kouji Nakajima

Kouji Nakajima

producer

Kouji Nakajima is a games producer. Nakajima has been working with Capcom, Iron Galaxy Studios, Cing and Crawfish Interactive. Nakajima's first game was Street Fighter Alpha 3 (1998) published by Ubisoft Entertainment for PC, PlayStation, Game Boy Advance and SEGA Saturn in 1998. After that, Kouji Nakajima took part as the producer of Street Fighter III: 3rd Strike. Afterwards, Kouji Nakajima worked on Glass Rose developed by Cing in 2004. The latest work of Kouji Nakajima was Mega Man Xtreme 2 (3DS), published in 2014.

Background for Eiro Shirahama
Eiro Shirahama

Eiro Shirahama

director

Eiro Shirahama is a games director and designer. Shirahama has been working with Platinum Games, Capcom Production Studio 3 and Capcom Production Studio 1. Shirahama started in 2002 as the director of Dino Stalker. Then, Eiro Shirahama went on to work on Resident Evil: Dead Aim as the director. Later, Shirahama also was part of the team who developed Mega Man X8 published by Capcom for PC, Xbox One, PlayStation 4 and Nintendo Switch. Most recently, Eiro Shirahama was involved in the development of The Legend of Korra.

Background for Takuya Iwasaki
Takuya Iwasaki

Takuya Iwasaki

director

Takuya Iwasaki is a games director, producer and designer. Iwasaki has been working with Square Enix, Sony Interactive Entertainment, Arc System Works and NAMCO. Iwasaki started in 1997 as the designer of Ace Combat 2. Then, Takuya Iwasaki went on to work on Klonoa: Door to Phantomile as the designer. Iwasaki also worked on Naruto: Uzumaki Chronicles 2 for PlayStation 2. Most lately, Takuya Iwasaki worked on NIER.

Background for Nobuyoshi Sano
Nobuyoshi Sano

Nobuyoshi Sano

composer

Nobuyoshi Sano is a games composer and designer. Sano has been working with Capcom, Sony Interactive Entertainment, Bandai Namco Entertainment and NAMCO. Sano started in 1997 as the composer of Tekken 3. Next, Nobuyoshi Sano worked on Ridge Racer V taking on the role of composer. Later, Sano also was part of the team who developed Resident Evil: Dead Aim published by Capcom for PlayStation 2. Most recently, Nobuyoshi Sano was involved in the development of Tekken Arena. Now, Sano has joined the team of Rave Racer as the composer.

Background for Noboru Sugimura
Noboru Sugimura

Noboru Sugimura

writer

Noboru Sugimura is a games writer and programmer. Sugimura has been working with Capcom, Sony Interactive Entertainment, Capcom U.S.A and GOG. Sugimura started in 1992 as the writer of Kyouryuu Sentai Zyuranger. Then, Noboru Sugimura went on to work on Resident Evil Director's Cut as the writer. Sugimura also worked on Resident Evil 2 (1998) developed by Capcom for PC, PlayStation, GameCube and Nintendo 64. Most lately, Noboru Sugimura worked on Phantoms. Now, Sugimura has joined the team of The Masked Rider: Kamen Rider ZO as the writer.

Background for Tatsuya Minami
Tatsuya Minami

Tatsuya Minami

producer

Tatsuya Minami is a games director, producer and designer. Minami has been working with Capcom, Sony Interactive Entertainment, SEGA and Capcom U.S.A. Minami's first game was Altered Beast (1988) published by SEGA for PC, iOS, Android and Nintendo 3DS in 1988. After that, Tatsuya Minami took part as the producer of Final Fight. Later, Minami also was part of the team who developed Mega Man Xtreme 2 published by Capcom for Game Boy Color. Most lately, Tatsuya Minami worked on Little Nemo. Now, Minami has joined the team of Street Fighter EX3 as the producer.