StarCraft II

StarCraft II

Blizzard Entertainment
Release date: 2010-07-27 | Platforms: MACOS, PC.

StarCraft II: Wings of Liberty is the long-awaited sequel to the original StarCraft, Blizzard Entertainment’s critically acclaimed sci-fi real-time strategy game. StarCraft II: Wings of Liberty is both a challenging single-player game and a fast-paced multiplayer game, and it also taps into Battle.net – Blizzard Entertainment’s fully-featured online gaming service.
StarCraft II features three distinct ’races’ whose armies comprise entirely unique units and structures. Each race has its own strengths and weaknesses, and knowing their tactical profiles can mean the difference between glorious victory or crushing defeat.

Background

DEVELOPERS

Background for Brian Kindregan
Brian Kindregan

Brian Kindregan

writer

Brian Kindregan has been working in the games industry since 2010. Kindregan is known for working on Diablo III: Reaper of Souls, StarCraft II, StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm as the games writer. Kindregan's first published game was StarCraft II: Wings of Liberty released in 2010. Next, Brian Kindregan worked on StarCraft II taking on the role of writer. Kindregan also worked on StarCraft II: Heart of the Swarm for PC and macOS. Most lately, Brian Kindregan worked on Diablo III: Reaper of Souls.

Background for Chris Sigaty
Chris Sigaty

Chris Sigaty

producer

Chris Sigaty has been working in the games industry since 2002. Sigaty is known for working on Warcraft 3: Reign of Chaos, Warcraft 3: The Frozen Throne, StarCraft II and StarCraft II: Wings of Liberty as the games producer. Sigaty's first published game was Warcraft 3: Reign of Chaos released in 2002. Next, Chris Sigaty worked on Warcraft 3: The Frozen Throne taking on the role of producer. Sigaty also worked on StarCraft II: Wings of Liberty for PC and macOS. The latest work of Chris Sigaty was StarСraft II: Legacy of the Void, published in 2015.

Background for Andrew Chambers
Andrew Chambers

Andrew Chambers

writer

Andrew Chambers is a games writer and designer. Chambers has been working with THQ Nordic and Relic Entertainment. Chambers's first game was Impossible Creatures published by THQ Nordic for PC in 2003. Then, Andrew Chambers went on to work on Warhammer 40,000: Dawn of War as the designer. Later, Chambers also was part of the team who developed Warhammer 40,000: Dawn of War – Winter Assault published by SEGA for PC. The latest work of Andrew Chambers was StarCraft II: Wings of Liberty, published in 2010.

Background for Samwise Didier
Samwise Didier

Samwise Didier

artist

Samwise Didier is a games artist. Didier has been working with Saffire. Didier's first published game was StarCraft: Brood War released in 1998. After that, Samwise Didier took part as the artist of StarCraft II: Wings of Liberty. Later, Didier also was part of the team who developed StarCraft II published by Blizzard Entertainment for PC and macOS. Most lately, Samwise Didier worked on StarСraft II: Legacy of the Void.

Background for Dustin Browder
Dustin Browder

Dustin Browder

designer

Dustin Browder is a games director and designer. Browder has been working with Electronic Arts Los Angeles, Westwood Studios and Electronic Arts Pacific. Browder's first published game was Command & Conquer: Red Alert 2 released in 2000. Then, Dustin Browder went on to work on Command & Conquer: Generals as the designer. Browder also worked on StarCraft II for PC and macOS. Most recently, Dustin Browder was involved in the development of StarСraft II: Legacy of the Void.

Background for Neal Acree
Neal Acree

Neal Acree

composer

Neal Acree has been working in the games industry since 2010. Acree is known for working on Diablo III: Reaper of Souls, StarCraft II, StarCraft II: Wings of Liberty and StarCraft II: Heart of the Swarm as the games composer. Acree's first published game was StarCraft II released in 2010. Next, Neal Acree worked on StarCraft II: Wings of Liberty taking on the role of composer. Acree also worked on Diablo III: Reaper of Souls for PC, Xbox One, PlayStation 4 and macOS. Most recently, Neal Acree was involved in the development of Diablo III: Rise of the Necromancer.

Background for Russell Brower
Russell Brower

Russell Brower

composer

Russell Brower is a games composer. Brower has been working with Aspyr Media, Rebellion, NovaLogic and Climax Group. Brower started in 2003 as the composer of Delta Force: Black Hawk Down. Next, Russell Brower worked on Joint Operations: Typhoon Rising taking on the role of composer. Brower also worked on StarCraft II: Heart of the Swarm for PC and macOS. Most lately, Russell Brower worked on Diablo III: Eternal Collection.

Background for Derek Duke
Derek Duke

Derek Duke

composer

Derek Duke is a games composer who started the games industry career in 1900. Since then, Duke has been working with Mass Media, Cinematix Studios, Beat-Fu Studio and Activision Blizzard. Duke's first published game was The Grandmaster. Then, Derek Duke went on to work on Total Mayhem as the composer. Duke also worked on Warcraft 3: Reign of Chaos for PC and macOS. Most lately, Derek Duke worked on Diablo III: Eternal Collection. At the moment, Duke is working with Activision Blizzard on Overwatch 2, which was announced for PC, PlayStation 5, Xbox One and PlayStation 4.

Background for Glenn Stafford
Glenn Stafford

Glenn Stafford

composer

Glenn Stafford is a games composer. Stafford has been working with SunSoft, GBA, Mass Media and Saffire. Stafford started in 1994 as the composer of The Death and Return of Superman. Next, Glenn Stafford worked on Blackthorne taking on the role of composer. Stafford also worked on StarCraft developed by Mass Media for PC, macOS and Nintendo 64. Most lately, Glenn Stafford worked on Diablo III: Eternal Collection.

Background for Chris Metzen
Chris Metzen

Chris Metzen

director

Chris Metzen is a games writer, director and designer who started the games industry career in 1900. Since then, Metzen has been working with Blizzard North, Mass Media, Saffire and Cinematix Studios. Metzen started as the director of The Grandmaster. Next, Chris Metzen worked on Warcraft II: Tides of Darkness taking on the role of writer. Later, Metzen also was part of the team who developed Diablo published by Electronic Arts for PC, macOS and PlayStation. Most lately, Chris Metzen worked on Diablo III: Eternal Collection. Currently, Metzen is developing Overwatch 2 with Activision Blizzard. The release date is yet to be announced.