Resident Evil 7: Biohazard

Resident Evil 7: Biohazard

Capcom
Release date: 2017-01-23 | Platforms: PLAYSTATION4, XBOX_ONE, PC.

Resident Evil 7: Biohazard is the latest installment in the Resident Evil series. For 13 long years, Resident Evil series were rejecting the survival-horror aspect and atmosphere of first original games in the series mainly released in nineties on PlayStation one system. From the famous Resident Evil 4 until Resident Evil 6, the series went full-force into action genre leaving horror elements behind and hard-core fans disappointed. Finally, Capcom realized that Resident Evil needs a change and Resident Evil 7: Biohazard delivers those changes at its fullest. First of all, the camera angle changed from over the shoulder view into first-person mode. Another change is that survival-horror elements are back together with light puzzle solving, inventory management and maze-like mansion in which the main story of the game happens. The player controls Ethan Winters who is searching for his lost wife in a dark mansion filled with horrible creatures and insane family.
Resident Evil 7: Biohazard can also be played with virtual reality setup and it’s known as one of the best games which supports VR.

Background

DEVELOPERS

Background for Akiyuki Morimoto
Akiyuki Morimoto

Akiyuki Morimoto

composer

Akiyuki Morimoto is a games composer. Morimoto has been working with Capcom and Capcom U.S.A. Morimoto's first game was Lost Planet 2 published by Capcom for PC, Xbox One, Xbox 360 and PlayStation 3 in 2010. Next, Akiyuki Morimoto worked on Resident Evil 7: Biohazard taking on the role of composer.

Background for Tomonori Takano
Tomonori Takano

Tomonori Takano

artist

Tomonori Takano is a games artist. Takano has been working with Capcom, Capcom U.S.A and QLOC. Takano's first published game was Resident Evil 6 released in 2012. Next, Tomonori Takano worked on Resident Evil 7: Biohazard taking on the role of artist.

Background for Tsuyoshi Kanda
Tsuyoshi Kanda

Tsuyoshi Kanda

producer

Tsuyoshi Kanda is a games producer. Kanda has been working with Capcom and Capcom U.S.A. Kanda's first game was Resident Evil 7: Biohazard published by Capcom for PC, Xbox One and PlayStation 4 in 2017. After that, Tsuyoshi Kanda took part as the producer of Resident Evil 2. Most lately, Tsuyoshi Kanda worked on Resident Evil: Village.

Background for Keisuke Yamakawa
Keisuke Yamakawa

Keisuke Yamakawa

designer

Keisuke Yamakawa is a games designer. Yamakawa has been working with Capcom and Capcom U.S.A. Yamakawa's first published game was Apollo Justice: Ace Attorney released in 2007. Next, Keisuke Yamakawa worked on Ace Attorney: Phoenix Wright Trilogy taking on the role of designer. Most lately, Keisuke Yamakawa worked on Resident Evil 7: Biohazard.

Background for Miwako Chinone
Miwako Chinone

Miwako Chinone

composer

Miwako Chinone is a games composer. Chinone has been working with Capcom, Capcom U.S.A, 8-4 and Capcom Production Studio 1. Chinone's first game was Monster Hunter 4 published by Capcom for Nintendo 3DS in 2013. Next, Miwako Chinone worked on Monster Hunter 4 Ultimate taking on the role of composer. The latest work of Miwako Chinone was Resident Evil 7: Biohazard, published in 2017.

Background for Richard Pearsey
Richard Pearsey

Richard Pearsey

writer

Richard Pearsey is a games writer. Pearsey has been working with Capcom, Capcom U.S.A, Yager Development and Red 5 Studios. Pearsey's first published game was Spec Ops: The Line released in 2012. Then, Richard Pearsey went on to work on Firefall as the writer. The latest work of Richard Pearsey was Resident Evil 7: Biohazard, published in 2017.

Background for Koshi Nakanishi
Koshi Nakanishi

Koshi Nakanishi

director

Koshi Nakanishi is a games director and artist. Nakanishi has been working with Capcom, Capcom U.S.A and Acquire. Nakanishi's first published game was Tenchu 2: Birth of the Stealth Assassins released in 2000. Then, Koshi Nakanishi went on to work on Shinobido: Way of the Ninja as the director. Most lately, Koshi Nakanishi worked on Resident Evil 7: Biohazard.

Background for Brian D'Oliveira
Brian D'Oliveira

Brian D'Oliveira

composer

Brian D'Oliveira is a games composer. D'Oliveira has been working with Capcom, Capcom U.S.A, Eidos Montreal and Media Molecule. D'Oliveira's first published game was Papo & Yo released in 2012. Then, Brian D'Oliveira went on to work on Tearaway as the composer. Later, D'Oliveira also was part of the team who developed Tearaway Unfolded published by Sony Interactive Entertainment for PlayStation 4. Most recently, Brian D'Oliveira was involved in the development of Shadow of the Tomb Raider.

Background for Masachika Kawata
Masachika Kawata

Masachika Kawata

producer

Masachika Kawata is a games producer. Kawata has been working with Capcom, Capcom U.S.A, Mercenary Technology and Tose. Kawata's first published game was Resident Evil: The Umbrella Chronicles released in 2007. Next, Masachika Kawata worked on Resident Evil 5 taking on the role of producer. Afterwards, Masachika Kawata worked on Resident Evil: The Darkside Chronicles developed by Capcom in 2009. Most recently, Masachika Kawata was involved in the development of Resident Evil 7: KITCHEN.

Background for Cris Velasco
Cris Velasco

Cris Velasco

composer

Cris Velasco, also known as Cris Liesch, is an American video game and film composer.

Career

In 2000, Velasco wrote his first game soundtrack for Gunman Chronicles, a first-person shooter. Then, in 2004, he composed music for the Battlestar Galactica series. In 2005, he was featured in the God of War video game series. Cris wrote four tracks on the God of War, four on the God of War II, and five on the God of War III. In 2009, Velasco collaborated with another composer Sascha Dikiciyan and wrote a soundtrack for the game Prototype.

Famous works

After that, he continued making soundtracks for acclaimed games like Terminator 3: Redemption, TMNT, Mass Effect series, God of War series, Anderson's Cross, Company of Heroes 2, Haze, Splinter Cell: Double Agent, and Mortal Combat series. Apart from the gaming industry, Velasco also writes soundtracks for commercials and movies. He states that gaming is completely different as he has to “compose the music in a way that makes it less obvious there's only a two-minute cue looping.”