Resident Evil Zero

Resident Evil Zero

Capcom
Release date: 2002-11-12 | Platforms: GAMECUBE, PLAYSTATION4, PLAYSTATION3, XBOX360, WII, PC, XBOX_ONE.

Resident Evil Zero, known in Japan as Biohazard Zero, is a survival horror game developed and published by Capcom. It is the fifth major installment in the Resident Evil series and was originally released for the Nintendo GameCube in 2002. It is a prequel to Resident Evil (2002), covering the ordeals experienced in the Arklay Mountains by the special police force, S.T.A.R.S. Bravo Team. The story follows officer Rebecca Chambers and convicted criminal Billy Coen as they explore an abandoned training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to early Resident Evil games, but includes a unique "partner zapping" system. The player controls both Rebecca and Billy, switching control between them to solve puzzles and use their unique abilities.
Development for Resident Evil Zero began on the Nintendo 64 in 1998. The partner system was created to take advantage of the short load times possible with the capabilities of the N64 Game Pak. The cartridge format also provided limitations, as the storage capacity was significantly less than that of a CD-ROM. The team had to approach the design differently from previous series entries to conserve storage space. Resident Evil Zero was designed to be more difficult than previous Resident Evil games. Inspired by Sweet Home (1989), the team removed the item storage boxes present in earlier games and introduced a new item-dropping feature. Development slowed when the team encountered memory storage problems, and so production was moved to the newly announced GameCube. The game had to be rebuilt, with only the concept and story carried over.
Resident Evil Zero received generally positive reviews. Critics praised the graphics and audio for building a haunting atmosphere. Opinions on the new partner and item systems were mixed. Some found the changes were an improvement and added new layers of strategy; others believed the changes were cumbersome or non-innovative. The controls were panned as outdated and Capcom was criticized for not evolving the series' tank controls. The game was ported to the Wii in 2008, and a high-definition remaster was released in January 2016. These re-releases received mixed reviews due to lack of improvements made to the original. Resident Evil Zero is commercially successful, having sold over 2.5 million copies across all platforms.

Background

DEVELOPERS

Background for Yoshifumi Hirao
Yoshifumi Hirao

Yoshifumi Hirao

programmer

Yoshifumi Hirao is a games programmer. Hirao has been working with Capcom. Hirao's first published game was Resident Evil Zero released in 2002.

Background for S. D. Perry
S. D. Perry

S. D. Perry

writer

S. D. Perry is a games writer. Perry has been working with Capcom. Perry's first published game was Resident Evil Zero released in 2002.

Background for Junichi Miyashita
Junichi Miyashita

Junichi Miyashita

writer

Junichi Miyashita is a games writer. Miyashita has been working with Capcom. Miyashita started in 2002 as the writer of Resident Evil Zero. Next, Junichi Miyashita worked on Resident Evil: Dead Aim taking on the role of writer.

Background for Koji Oda
Koji Oda

Koji Oda

director

Koji Oda is a games director. Oda has been working with Capcom and Capcom U.S.A. Oda started in 2002 as the director of Resident Evil Zero. Then, Koji Oda went on to work on Mega Man 11 as the director.

Background for Hiromichi Nakamoto
Hiromichi Nakamoto

Hiromichi Nakamoto

writer

Hiromichi Nakamoto is a games writer. Nakamoto has been working with Capcom, Capcom Production Studio 4 and SunSoft. Nakamoto's first published game was Resident Evil Zero released in 2002. Then, Hiromichi Nakamoto went on to work on Clock Tower 3 as the writer. Most lately, Hiromichi Nakamoto worked on Dino Crisis 3.

Background for Seiko Kobuchi
Seiko Kobuchi

Seiko Kobuchi

composer

Seiko Kobuchi is a games composer. Kobuchi has been working with Capcom and Capcom Production Studio 3. Kobuchi's first published game was Disney's Magical Mirror Starring Mickey Mouse released in 2002. After that, Seiko Kobuchi took part as the composer of Resident Evil Zero. Kobuchi also worked on Mega Man X: Command Mission developed by Capcom for PlayStation 2 and GameCube. The latest work of Seiko Kobuchi was Haunting Ground, published in 2005.

Background for Noboru Sugimura
Noboru Sugimura

Noboru Sugimura

writer

Noboru Sugimura is a games writer. Sugimura has been working with Sony Interactive Entertainment, Capcom, Capcom U.S.A and Rockstar San Diego. Sugimura started in 1992 as the writer of Kyōryū Sentai Zyuranger. Then, Noboru Sugimura went on to work on Resident Evil 2 (1998) as the writer. Sugimura also worked on Devil May Cry developed by Capcom for PC, PlayStation 4, Xbox One and Nintendo Switch. Most lately, Noboru Sugimura worked on Resident Evil 2. Now, Sugimura has joined the team of The Masked Rider: Kamen Rider ZO as the writer.

Background for Hideki Kamiya
Hideki Kamiya

Hideki Kamiya

director

Hideki Kamiya is a games writer, director, producer and designer who started the games industry career in 1900. Since then, Kamiya has been working with Sony Interactive Entertainment, Capcom, Capcom U.S.A and Nintendo. Kamiya started as the director of Viewtiful Joe. After that, Hideki Kamiya took part as the designer of Resident Evil. Kamiya also worked on Bayonetta developed by Platinum Games for PC, Xbox One, Nintendo Switch and Xbox 360. Most lately, Hideki Kamiya worked on Astral Chain. Currently, Kamiya is developing Bayonetta 3 with Platinum Games. The release date is yet to be announced.

Background for Tatsuya Minami
Tatsuya Minami

Tatsuya Minami

producer

Tatsuya Minami is a games producer and designer. Minami has been working with Sony Interactive Entertainment, Capcom, Tose and SunSoft. Minami's first game was Little Nemo: The Dream Master published by Capcom for NES in 1990. After that, Tatsuya Minami took part as the designer of Super Ghouls 'n Ghosts (1991). Later, Minami also was part of the team who developed Mega Man X5 (2000) published by Capcom for PC and PlayStation. Most lately, Tatsuya Minami worked on Mega Man Xtreme 2. Now, Minami has joined the team of Street Fighter EX3 as the producer.

Background for Shinji Mikami
Shinji Mikami

Shinji Mikami

producer

Shinji Mikami is a games writer, director, producer and designer who started the games industry career in 1900. Since then, Mikami has been working with Sony Interactive Entertainment, Electronic Arts, Capcom and Bethesda Softworks. Mikami's first game was Resident Evil Portable published by Capcom for PSP. Next, Shinji Mikami worked on Who Framed Roger Rabbit taking on the role of designer. Mikami also worked on Resident Evil Director's Cut developed by Capcom for PlayStation 3, PlayStation, PS Vita and PSP. Most recently, Shinji Mikami was involved in the development of Resident Evil 3.