Resident Evil 6

Resident Evil 6

Capcom
Release date: 2012-10-02 | Platforms: PC, PLAYSTATION3, XBOX_ONE, NINTENDO_SWITCH, WEB, XBOX360, PLAYSTATION4.

Bioterrorism ... Terrorists infect the US President with a vaccine that makes him an aggressive zombie. And one of the heroes of the game will have to kill him. Behind the terrorists, there is a mafia organisation that wants to hide the truth about the impossibility to control the biological weapons developed by it, which turns people into zombies. Bioterrorists opposed by a detachment of special forces - it serves two other characters.
The action of the game periodically turns from a personal vendetta into a global catastrophe and back. One President-zombie is replaced by whole cities of infected. Zombies and mutants, bioterrorists, special forces and mercenaries - they all act constantly, fight and survive in open territories and secret bases.
In total, you can play for seven characters, including a woman - the head of terrorists. Four story campaigns, after going through one line of the plot, you can choose another lens and see the events from a different perspective.
There are many enemies, but ammunition drops out of them after death. The more dangerous is the enemy, the more ammo is dropped. In hand-to-hand combat, various combo attacks help. The complete passage of the game is described as approximately 25 hours of pure action.

Background

DEVELOPERS

Background for Tomonori Takano
Tomonori Takano

Tomonori Takano

artist

Tomonori Takano is a games artist. Takano has been working with Capcom, Capcom U.S.A and QLOC. Takano's first published game was Resident Evil 6 released in 2012. Next, Tomonori Takano worked on Resident Evil 7: Biohazard taking on the role of artist.

Background for Jiro Taoka
Jiro Taoka

Jiro Taoka

designer

Jiro Taoka is a games designer. Taoka has been working with Capcom, Capcom U.S.A, QLOC and Mercenary Technology. Taoka's first published game was Resident Evil 5 released in 2009. After that, Jiro Taoka took part as the designer of Resident Evil 6.

Background for Shotaro Suga
Shotaro Suga

Shotaro Suga

writer

Shotaro Suga is a games writer. Suga has been working with Capcom, Capcom U.S.A and QLOC. Suga started in 2009 as the writer of Resident Evil: The Darkside Chronicles. Then, Shotaro Suga went on to work on Resident Evil 6 as the writer.

Background for Soji Seta
Soji Seta

Soji Seta

programmer

Soji Seta is a games programmer. Seta has been working with Capcom, Capcom U.S.A, QLOC and Mercenary Technology. Seta's first game was Resident Evil 5 published by Capcom for PC, Xbox One, PlayStation 4 and Nintendo Switch in 2009. Then, Soji Seta went on to work on Resident Evil 6 as the programmer.

Background for Yoshiaki Hirabayashi
Yoshiaki Hirabayashi

Yoshiaki Hirabayashi

artist

Yoshiaki Hirabayashi is a games writer, artist and producer. Hirabayashi has been working with Capcom, Capcom U.S.A, QLOC and Mercenary Technology. Hirabayashi started in 2005 as the artist of Resident Evil 4. Next, Yoshiaki Hirabayashi worked on Resident Evil 5 taking on the role of writer. Hirabayashi also worked on Resident Evil 6 developed by Capcom for PC, PlayStation 4, Xbox One and Nintendo Switch. The latest work of Yoshiaki Hirabayashi was Resident Evil 2, published in 2019.

Background for Eiichiro Sasaki
Eiichiro Sasaki

Eiichiro Sasaki

director

Eiichiro Sasaki is a games director. Sasaki has been working with Capcom, Capcom U.S.A, QLOC and Capcom Production Studio 1. Sasaki's first game was Star Gladiator published by Capcom for PlayStation in 1996. After that, Eiichiro Sasaki took part as the director of Resident Evil Outbreak. Sasaki also worked on Zack & Wiki: Quest for Barbaro's Treasure for Wii. Most recently, Eiichiro Sasaki was involved in the development of Resident Evil 6.

Background for Akihiko Narita
Akihiko Narita

Akihiko Narita

composer

Akihiko Narita is a games composer. Narita has been working with Capcom, Capcom U.S.A, QLOC and Mercenary Technology. Narita's first published game was Monster Hunter Freedom released in 2005. Next, Akihiko Narita worked on Monster Hunter 2 taking on the role of composer. Afterwards, Akihiko Narita worked on Monster Hunter Freedom Unite developed by Capcom U.S.A in 2009. Most lately, Akihiko Narita worked on Monster Hunter: World. At the moment, Narita is working on Lost Planet: Trag Zero.

Background for Hiroyuki Kobayashi
Hiroyuki Kobayashi

Hiroyuki Kobayashi

producer

Hiroyuki Kobayashi is a games producer and designer who started the games industry career in 1900. Since then, Kobayashi has been working with Capcom, Capcom U.S.A, QLOC and Grasshopper Manufacture. Kobayashi started as the producer of Dragon's Dogma Online. Next, Hiroyuki Kobayashi worked on Dino Crisis taking on the role of designer. Afterwards, Hiroyuki Kobayashi worked on Devil Kings developed by Capcom Production Studio 4 in 2005. The latest work of Hiroyuki Kobayashi was Devil May Cry 4: Special Edition, published in 2015. At the moment, Kobayashi is working on Under the Skin, which was announced for PlayStation 2.