Resident Evil 3

Resident Evil 3

Capcom
Release date: 2020-04-02 | Platforms: PC, PLAYSTATION4, XBOX_ONE.

Taking a trip back to Raccoon City won’t be a walk in the park, of course. The city is in the throes of an outbreak, with the shuffling undead wandering the streets and the urban jungle becoming a tangle of overturned cars and crumbling buildings. Picturesque, isn’t it? It’s against this backdrop that Jill Valentine prepares to make her escape, though there’s a bit of a twist in the timeline for those of you who aren’t familiar with the original. If you played Resident Evil 2 earlier this year, you may know that Leon and Claire arrived in the city on September 29th. Jill’s story, however, starts a few days earlier. As an accomplished member of S.T.A.R.S. and a survivor of the incident in the Arklay Mountains (the site of the original Resident Evil), Jill has some experience with the horrors that await.

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Background

DEVELOPERS

Background for Yasuhisa Kawamura
Yasuhisa Kawamura

Yasuhisa Kawamura

writer

Yasuhisa Kawamura is a games writer. Kawamura has been working with Capcom. Kawamura's first game was Resident Evil 3: Nemesis published by Capcom for PC, PlayStation 3, PlayStation and PS Vita in 1999. Then, Yasuhisa Kawamura went on to work on Resident Evil 3 as the writer.

Background for Saori Maeda
Saori Maeda

Saori Maeda

composer

Saori Maeda is a games composer. Maeda has been working with Capcom. Maeda's first game was Resident Evil 3: Nemesis published by Capcom for PC, PlayStation 3, PlayStation and PS Vita in 1999. After that, Saori Maeda took part as the composer of Resident Evil 3.

Background for Kiyohiko Sakata
Kiyohiko Sakata

Kiyohiko Sakata

programmer

Kiyohiko Sakata is a games designer and programmer. Sakata has been working with Capcom, Platinum Games, GOG and GreenOrb. Sakata's first published game was Resident Evil released in 1996. Then, Kiyohiko Sakata went on to work on Resident Evil Director's Cut as the designer. Later, Sakata also was part of the team who developed Resident Evil 4 (2005) published by Ubisoft Entertainment for PC, PlayStation 4, iOS and Android. The latest work of Kiyohiko Sakata was Resident Evil 4, published in 2023.

Background for Kazuhiro Aoyama
Kazuhiro Aoyama

Kazuhiro Aoyama

director

Kazuhiro Aoyama is a games director, designer and programmer. Aoyama has been working with Capcom and Konami Digital Entertainment. Aoyama started in 1986 as the programmer of Ganbare Goemon! Karakuri Douchuu. Next, Kazuhiro Aoyama worked on Moero TwinBee: Cinnamon-hakase o Sukue! taking on the role of designer. Afterwards, Kazuhiro Aoyama worked on Resident Evil 3: Nemesis developed by Capcom in 1999. Most lately, Kazuhiro Aoyama worked on Resident Evil 3.

Background for Masami Ueda
Masami Ueda

Masami Ueda

composer

Masami Ueda is a games composer and artist who started the games industry career in 1900. Since then, Ueda has been working with Capcom, Capcom U.S.A, Platinum Games and GOG. Ueda started as the composer of Viewtiful Joe. Next, Masami Ueda worked on Resident Evil taking on the role of composer. Afterwards, Masami Ueda worked on Resident Evil - Code: Veronica X developed by Capcom in 2001. The latest work of Masami Ueda was Phantoms, published in 2023.

Background for Shinji Mikami
Shinji Mikami

Shinji Mikami

writer,director,producer,designer

Shinji Mikami is a games writer, director, producer and designer who started the games industry career in 1900. Since then, Mikami has been working with Capcom, Electronic Arts, Sony Interactive Entertainment and Bethesda Softworks. Mikami's first game was Resident Evil Portable published by Capcom for PSP. Next, Shinji Mikami worked on Who Framed Roger Rabbit taking on the role of writer. Mikami also worked on killer7 developed by Engine Software for PC, PlayStation 2 and GameCube. Most recently, Shinji Mikami was involved in the development of Resident Evil 4.