Mortal Kombat X

Mortal Kombat X

Warner Bros. Interactive
Release date: 2015-04-07 | Platforms: PC, ANDROID, PLAYSTATION4, IOS, XBOX_ONE.

Mortal Kombat X is a fighting game involving 1x1 encounters. The game is the part of a massive Mortal Kombat franchise which originates in 1992 being one of the first fighting games. The MK universe includes films, literature, and TV-shows, let alone dozens of games.
The game features unique abilities throughout all of the series' titles. Fatality — the final death blow was introduced in the first section and have made its way to the Mortal Kombat X. The new piece of a franchise, nevertheless, implements newer mechanics such as X-Ray — a sharp blow delivered when the respective scale is fulfilled and breaking combos, utilizing the same bar but allowing a player to defend themselves.
The storyline of a game lists is superb, and every new title brings enrichment into it. Mortal Kombat X tells a story of a self-titled tournament in the NetherRealm — a place somewhere between the land of the living and dead. The victor was supposed to become a NetherRealm's curator up until the next round of a championship. The MK X features 24 fighters with expending the list up to 33 playable characters thanks to two DLCs.

Background

DEVELOPERS

Background for Hans P. Lo
Hans P. Lo

Hans P. Lo

producer

Hans P. Lo is a games producer. Lo has been working with Warner Bros. Interactive, NetherRealm Studios and High Voltage Software. Lo started in 2011 as the producer of Mortal Kombat (2011). After that, Hans P. Lo took part as the producer of Injustice: Gods Among Us. Most lately, Hans P. Lo worked on Mortal Kombat X.

Background for Adam Urbano
Adam Urbano

Adam Urbano

producer

Adam Urbano is a games producer. Urbano has been working with Warner Bros. Interactive, QLOC, NetherRealm Studios and High Voltage Software. Urbano's first game was Mortal Kombat (2011) published by Inc. for Xbox 360 in 2011. After that, Adam Urbano took part as the producer of Injustice: Gods Among Us. Afterwards, Adam Urbano worked on Mortal Kombat X developed by Warner Bros. Interactive in 2015. The latest work of Adam Urbano was Injustice 2, published in 2017.

Background for Dominic Cianciolo
Dominic Cianciolo

Dominic Cianciolo

writer

Dominic Cianciolo is a games writer. Cianciolo has been working with Warner Bros. Interactive, QLOC, NetherRealm Studios and High Voltage Software. Cianciolo's first published game was Mortal Kombat (2011) released in 2011. Next, Dominic Cianciolo worked on Injustice: Gods Among Us taking on the role of writer. Afterwards, Dominic Cianciolo worked on Mortal Kombat X developed by Warner Bros. Interactive in 2015. Most lately, Dominic Cianciolo worked on Injustice 2.

Background for John Edwards
John Edwards

John Edwards

designer

John Edwards is a games designer and programmer. Edwards has been working with Sony Interactive Entertainment, Warner Bros. Interactive, NetherRealm Studios and High Voltage Software. Edwards's first published game was Mortal Kombat: Shaolin Monks released in 2005. Next, John Edwards worked on Mortal Kombat vs. DC Universe taking on the role of designer. Edwards also worked on Journey developed by Sony Interactive Entertainment for PC, PlayStation 4, iOS and PlayStation 3. Most lately, John Edwards worked on Mortal Kombat XL.

Background for Jon Greenberg
Jon Greenberg

Jon Greenberg

programmer

Jon Greenberg is a games writer and programmer. Greenberg has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Greenberg's first published game was Mortal Kombat: Deadly Alliance released in 2002. Then, Jon Greenberg went on to work on Mortal Kombat: Deception as the writer. Greenberg also worked on Injustice: Gods Among Us Ultimate Edition developed by NetherRealm Studios for PC, PlayStation 4, Xbox 360 and PlayStation 3. Most lately, Jon Greenberg worked on Mortal Kombat XL.

Background for Brian Chard
Brian Chard

Brian Chard

composer

Brian Chard is a games writer and composer. Chard has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Chard's first game was Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube in 2004. After that, Brian Chard took part as the composer of Mortal Kombat: Armageddon. Afterwards, Brian Chard worked on Injustice: Gods Among Us developed by Warner Bros. Interactive in 2013. Most lately, Brian Chard worked on Mortal Kombat XL.

Background for Paulo Garcia
Paulo Garcia

Paulo Garcia

producer

Paulo Garcia is a games producer and designer. Garcia has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Garcia's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. After that, Paulo Garcia took part as the designer of Mortal Kombat: Deception. Garcia also worked on Mortal Kombat vs. DC Universe developed by Midway Games for Xbox 360 and PlayStation 3. The latest work of Paulo Garcia was Mortal Kombat XL, published in 2016.

Background for Steve Beran
Steve Beran

Steve Beran

artist

Steve Beran is a games artist. Beran has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Beran's first published game was Ultimate Mortal Kombat 3 released in 1995. Next, Steve Beran worked on Mortal Kombat: Deadly Alliance taking on the role of artist. Beran also worked on Mortal Kombat: Deception developed by Midway Games for Xbox, PlayStation 2 and GameCube. The latest work of Steve Beran was Mortal Kombat XL, published in 2016. Currently, Beran is developing Ultimate Mortal Kombat. The release date is yet to be announced.

Background for John Vogel
John Vogel

John Vogel

artist

John Vogel is a games writer, artist and designer. Vogel has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Vogel started in 1991 as the designer of Terminator 2: Judgment Day. After that, John Vogel took part as the artist of Mortal Kombat. Later, Vogel also was part of the team who developed Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube. Most recently, John Vogel was involved in the development of Mortal Kombat XL.

Background for Ed Boon
Ed Boon

Ed Boon

designer,programmer

Ed Boon is a games director, producer, designer and programmer. Boon has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Boon's first game was High Impact Football in 1990. After that, Ed Boon took part as the programmer of Super High Impact. Later, Boon also was part of the team who developed Mortal Kombat Komplete Edition published by Warner Bros. Interactive for PC, Xbox 360 and PlayStation 3. Most lately, Ed Boon worked on Mortal Kombat 11. Currently, Boon is developing Ultimate Mortal Kombat. The release date is yet to be announced.