Mortal Kombat: Deception

Mortal Kombat: Deception

Midway Games
Release date: 2004-10-04 | Platforms: GAMECUBE, XBOX_OLD, PLAYSTATION2.

Mortal Kombat: Deception is a fighting video game developed and published by Midway as the sixth installment of the Mortal Kombat (MK) video game franchise. It was released for the PlayStation 2 and Xbox in October 2004, and for the Nintendo GameCube in March 2005. Mortal Kombat: Deception follows the storyline from the fifth installment, Deadly Alliance. Its story centers on the revival of the Dragon King Onaga, who attempts to conquer the realms featured in the series after defeating the sorcerers Quan Chi and Shang Tsung, the main antagonists in the previous game, and the Thunder God Raiden, defender of Earthrealm. The surviving warriors from the previous titles join forces to confront Onaga.
Twenty-six characters are available to play in the game, with nine making their first appearance in the series. Deception contains several new features in the series, such as chess and puzzle games with the MK characters and an online mode. The Konquest Mode returns from Deadly Alliance, but follows the life of Shujinko, a warrior who is deceived by Onaga to search for artifacts to give Onaga more powers. In November 2006, Midway released Mortal Kombat: Unchained, a port for the PlayStation Portable, which adds characters to the game from the previous title.
Series co-creator Ed Boon designed Deception to be an unpredictable fighting game, and included new features such as the minigames as surprises. Several parts from Deadly Alliance such as combos and arenas were redesigned to be more realistic as well as more interactive. Deception has been well received by video game reviewers, who praised the fights and the new features. The Konquest Mode, however, received criticism for poor voice acting. Several publications have called Deception the best fighting game of 2004.

Background

DEVELOPERS

Background for Alexander Barrentine
Alexander Barrentine

Alexander Barrentine

writer

Alexander Barrentine is a games writer. Barrentine has been working with Midway Games and Midway Home Entertainment. Barrentine's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. Then, Alexander Barrentine went on to work on Mortal Kombat: Deception as the writer. The latest work of Alexander Barrentine was Mortal Kombat: Unchained, published in 2009.

Background for Chase Ashbaker
Chase Ashbaker

Chase Ashbaker

composer

Chase Ashbaker is a games composer. Ashbaker has been working with Midway Games, Just Games Interactive and Midway Home Entertainment. Ashbaker's first game was Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube in 2004. After that, Chase Ashbaker took part as the composer of Mortal Kombat: Armageddon. Most lately, Chase Ashbaker worked on Mortal Kombat: Unchained.

Background for Rich Carle
Rich Carle

Rich Carle

composer

Rich Carle is a games composer. Carle has been working with Midway Games, Just Games Interactive and Midway Home Entertainment. Carle's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. Next, Rich Carle worked on Mortal Kombat: Deception taking on the role of composer. Carle also worked on Mortal Kombat: Armageddon developed by Midway Games for Xbox, PlayStation 2 and Wii. The latest work of Rich Carle was Mortal Kombat: Unchained, published in 2009.

Background for Vince Pontarelli
Vince Pontarelli

Vince Pontarelli

composer

Vince Pontarelli is a games composer. Pontarelli has been working with Midway Games, Williams, Just Games Interactive and Midway Home Entertainment. Pontarelli started in 1996 as the composer of Cruis'n USA (1996). Then, Vince Pontarelli went on to work on Mortal Kombat: Deadly Alliance as the composer. Pontarelli also worked on Cruis'n USA for Wii. The latest work of Vince Pontarelli was Mortal Kombat: Unchained, published in 2009.

Background for Brian Chard
Brian Chard

Brian Chard

composer

Brian Chard is a games writer and composer. Chard has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Chard's first game was Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube in 2004. After that, Brian Chard took part as the composer of Mortal Kombat: Armageddon. Afterwards, Brian Chard worked on Injustice: Gods Among Us developed by Warner Bros. Interactive in 2013. Most lately, Brian Chard worked on Mortal Kombat XL.

Background for Jon Greenberg
Jon Greenberg

Jon Greenberg

programmer

Jon Greenberg is a games writer and programmer. Greenberg has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Greenberg's first published game was Mortal Kombat: Deadly Alliance released in 2002. Then, Jon Greenberg went on to work on Mortal Kombat: Deception as the writer. Greenberg also worked on Injustice: Gods Among Us Ultimate Edition developed by NetherRealm Studios for PC, PlayStation 4, Xbox 360 and PlayStation 3. Most lately, Jon Greenberg worked on Mortal Kombat XL.

Background for Paulo Garcia
Paulo Garcia

Paulo Garcia

producer

Paulo Garcia is a games producer and designer. Garcia has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Garcia's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. After that, Paulo Garcia took part as the designer of Mortal Kombat: Deception. Garcia also worked on Mortal Kombat vs. DC Universe developed by Midway Games for Xbox 360 and PlayStation 3. The latest work of Paulo Garcia was Mortal Kombat XL, published in 2016.

Background for Steve Beran
Steve Beran

Steve Beran

artist

Steve Beran is a games artist. Beran has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Beran's first published game was Ultimate Mortal Kombat 3 released in 1995. Next, Steve Beran worked on Mortal Kombat: Deadly Alliance taking on the role of artist. Beran also worked on Mortal Kombat: Deception developed by Midway Games for Xbox, PlayStation 2 and GameCube. The latest work of Steve Beran was Mortal Kombat XL, published in 2016. Currently, Beran is developing Ultimate Mortal Kombat. The release date is yet to be announced.

Background for John Vogel
John Vogel

John Vogel

artist

John Vogel is a games writer, artist and designer. Vogel has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Vogel started in 1991 as the designer of Terminator 2: Judgment Day. After that, John Vogel took part as the artist of Mortal Kombat. Later, Vogel also was part of the team who developed Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube. Most recently, John Vogel was involved in the development of Mortal Kombat XL.

Background for Ed Boon
Ed Boon

Ed Boon

designer,programmer

Ed Boon is a games director, producer, designer and programmer. Boon has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Boon's first game was High Impact Football in 1990. After that, Ed Boon took part as the programmer of Super High Impact. Later, Boon also was part of the team who developed Mortal Kombat Komplete Edition published by Warner Bros. Interactive for PC, Xbox 360 and PlayStation 3. Most lately, Ed Boon worked on Mortal Kombat 11. Currently, Boon is developing Ultimate Mortal Kombat. The release date is yet to be announced.