Mortal Kombat: Unchained

Mortal Kombat: Unchained

Release date: 2009-10-02 | Platforms: PS_VITA, PSP.

Mortal Kombat: Unchained delivers the deepest fighting game ever on the PSP® system. With multiple fatalities per character, interactive backgrounds, extensive game modes and multiplayer wireless support.
Mortal Kombat®: Unchained™ © 2009 Warner Bros. Entertainment Inc. Portions of this software are Copyright 1998-2004 Criterion Software Ltd. and its Licensors. CRI Sofdec and the CRI Sofdec logo are trademarks of CRI Middleware Co., LTD. Converted by JGI Entertainment. All other trademarks and copyrights are the property of their respective owners. All rights reserved. MORTAL KOMBAT, MORTAL KOMBAT: UNCHAINED, the dragon logo, and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc. (s09)
Purchase or use of this item is subject to the PlayStation®Network Terms of Service and User Agreement. If you do not wish to accept all these terms, do not purchase or use this item. This item has been sublicensed to you by Sony Computer Entertainment America. One-time license fee for downloads to up to 2 portable systems that are associated with the purchasing account.

Background

DEVELOPERS

Background for Alexander Barrentine
Alexander Barrentine

Alexander Barrentine

writer

Alexander Barrentine is a games writer. Barrentine has been working with Midway Games and Midway Home Entertainment. Barrentine's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. Then, Alexander Barrentine went on to work on Mortal Kombat: Deception as the writer. The latest work of Alexander Barrentine was Mortal Kombat: Unchained, published in 2009.

Background for Chase Ashbaker
Chase Ashbaker

Chase Ashbaker

composer

Chase Ashbaker is a games composer. Ashbaker has been working with Midway Games, Just Games Interactive and Midway Home Entertainment. Ashbaker's first game was Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube in 2004. After that, Chase Ashbaker took part as the composer of Mortal Kombat: Armageddon. Most lately, Chase Ashbaker worked on Mortal Kombat: Unchained.

Background for Rich Carle
Rich Carle

Rich Carle

composer

Rich Carle is a games composer. Carle has been working with Midway Games, Just Games Interactive and Midway Home Entertainment. Carle's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. Next, Rich Carle worked on Mortal Kombat: Deception taking on the role of composer. Carle also worked on Mortal Kombat: Armageddon developed by Midway Games for Xbox, PlayStation 2 and Wii. The latest work of Rich Carle was Mortal Kombat: Unchained, published in 2009.

Background for Vince Pontarelli
Vince Pontarelli

Vince Pontarelli

composer

Vince Pontarelli is a games composer. Pontarelli has been working with Midway Games, Williams, Just Games Interactive and Midway Home Entertainment. Pontarelli started in 1996 as the composer of Cruis'n USA (1996). Then, Vince Pontarelli went on to work on Mortal Kombat: Deadly Alliance as the composer. Pontarelli also worked on Cruis'n USA for Wii. The latest work of Vince Pontarelli was Mortal Kombat: Unchained, published in 2009.

Background for Brian Chard
Brian Chard

Brian Chard

composer

Brian Chard is a games writer and composer. Chard has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Chard's first game was Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube in 2004. After that, Brian Chard took part as the composer of Mortal Kombat: Armageddon. Afterwards, Brian Chard worked on Injustice: Gods Among Us developed by Warner Bros. Interactive in 2013. Most lately, Brian Chard worked on Mortal Kombat XL.

Background for Jon Greenberg
Jon Greenberg

Jon Greenberg

programmer

Jon Greenberg is a games writer and programmer. Greenberg has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Greenberg's first published game was Mortal Kombat: Deadly Alliance released in 2002. Then, Jon Greenberg went on to work on Mortal Kombat: Deception as the writer. Greenberg also worked on Injustice: Gods Among Us Ultimate Edition developed by NetherRealm Studios for PC, PlayStation 4, Xbox 360 and PlayStation 3. Most lately, Jon Greenberg worked on Mortal Kombat XL.

Background for Paulo Garcia
Paulo Garcia

Paulo Garcia

producer

Paulo Garcia is a games producer and designer. Garcia has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Garcia's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. After that, Paulo Garcia took part as the designer of Mortal Kombat: Deception. Garcia also worked on Mortal Kombat vs. DC Universe developed by Midway Games for Xbox 360 and PlayStation 3. The latest work of Paulo Garcia was Mortal Kombat XL, published in 2016.

Background for Steve Beran
Steve Beran

Steve Beran

artist

Steve Beran is a games artist. Beran has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Beran's first published game was Ultimate Mortal Kombat 3 released in 1995. Next, Steve Beran worked on Mortal Kombat: Deadly Alliance taking on the role of artist. Beran also worked on Mortal Kombat: Deception developed by Midway Games for Xbox, PlayStation 2 and GameCube. The latest work of Steve Beran was Mortal Kombat XL, published in 2016. Currently, Beran is developing Ultimate Mortal Kombat. The release date is yet to be announced.

Background for John Vogel
John Vogel

John Vogel

artist

John Vogel is a games writer, artist and designer. Vogel has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Vogel started in 1991 as the designer of Terminator 2: Judgment Day. After that, John Vogel took part as the artist of Mortal Kombat. Later, Vogel also was part of the team who developed Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube. Most recently, John Vogel was involved in the development of Mortal Kombat XL.

Background for Ed Boon
Ed Boon

Ed Boon

designer,programmer

Ed Boon is a games director, producer, designer and programmer. Boon has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Boon's first game was High Impact Football in 1990. After that, Ed Boon took part as the programmer of Super High Impact. Later, Boon also was part of the team who developed Mortal Kombat Komplete Edition published by Warner Bros. Interactive for PC, Xbox 360 and PlayStation 3. Most lately, Ed Boon worked on Mortal Kombat 11. Currently, Boon is developing Ultimate Mortal Kombat. The release date is yet to be announced.