Mass Effect 3

Mass Effect 3

Electronic Arts
Release date: 2012-03-05 | Platforms: XBOX360, WII_U, PC, XBOX_ONE, PLAYSTATION3.

Mass Effect 3 is the final part of the trilogy of the same name, created by BioWare. It is an action RPG with wide customization opportunities and several endings that depend on your choices during the game. There are side quests you can complete, and a relationship system that opens new ways to fulfill tasks and lets to romance some characters. The game follows traditions of the cosmic opera genre and features interstellar travel, space fights, and interaction with various alien races. Mass Effect 3 heavily focuses on combat; the core is shooting with a cover system and pursuits.
You play as Commander Shepard (who can rather be male or female) during his fight against the race of Reapers, that invades Earth. The only hope of the world is the absolute weapon you have to create with the help of all races. The tone of the series switched to more pessimistic compared to previous games. Your actions may lead to the deaths of your friends, and this makes your choices harder. 
The game is followed by Mass Effect: Andromeda, however, this installment is not a direct sequel to the trilogy and follows the story of brand new characters.

Background

DEVELOPERS

Background for Clint Mansell
Clint Mansell

Clint Mansell

composer

Clint Mansell is a games composer. Mansell has been working with BioWare, Mediatonic and BioWare Edmonton. Mansell's first game was Mass Effect 3 published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3 in 2012. After that, Clint Mansell took part as the composer of Murder by Numbers.

Background for Preston Watamaniuk
Preston Watamaniuk

Preston Watamaniuk

designer

Preston Watamaniuk is a games designer. Watamaniuk has been working with BioWare, Edge of Reality, Demiurge Studios and BioWare Edmonton. Watamaniuk's first game was Mass Effect published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3 in 2007. After that, Preston Watamaniuk took part as the designer of Mass Effect: Bring Down the Sky. Later, Watamaniuk also was part of the team who developed Mass Effect 2 published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3. Most recently, Preston Watamaniuk was involved in the development of Mass Effect 3.

Background for Mac Walters
Mac Walters

Mac Walters

writer

Mac Walters is a games writer and director. Walters has been working with BioWare, BioWare Edmonton and EA Swiss. Walters started in 2010 as the writer of Mass Effect 2. Then, Mac Walters went on to work on Mass Effect 3 as the writer. Afterwards, Mac Walters worked on Mass Effect: Andromeda developed by BioWare in 2017. The latest work of Mac Walters was Mass Effect: Legendary Edition, published in 2021.

Background for Michael Gamble
Michael Gamble

Michael Gamble

producer

Michael Gamble is a games producer. Gamble has been working with Electronic Arts, BioWare and BioWare Edmonton. Gamble's first published game was Mass Effect 2 released in 2010. Next, Michael Gamble worked on Mass Effect 3 taking on the role of producer. Later, Gamble also was part of the team who developed Mass Effect: Andromeda published by Electronic Arts for PC, Xbox One and PlayStation 4. Most lately, Michael Gamble worked on Anthem.

Background for Derek Watts
Derek Watts

Derek Watts

artist

Derek Watts is a games artist. Watts has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Watts's first game was Star Wars: Knights of the Old Republic published by Aspyr for PC, Xbox One, iOS and Android in 2003. Next, Derek Watts worked on Mass Effect taking on the role of artist. Afterwards, Derek Watts worked on Mass Effect 2 developed by BioWare in 2010. Most recently, Derek Watts was involved in the development of Star Wars: KOTOR.

Background for Casey Hudson
Casey Hudson

Casey Hudson

director,producer

Casey Hudson is a games director and producer. Hudson has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Hudson's first published game was Star Wars: Knights of the Old Republic released in 2003. Next, Casey Hudson worked on Mass Effect taking on the role of director. Hudson also worked on Mass Effect: Bring Down the Sky for PC and Xbox 360. Most recently, Casey Hudson was involved in the development of Star Wars: KOTOR.

Background for David Falkner
David Falkner

David Falkner

programmer

David Falkner is a games programmer. Falkner has been working with Aspyr Media, BioWare, Lucasfilm and Edge of Reality. Falkner's first game was Star Wars: Knights of the Old Republic published by Aspyr for PC, Xbox One, iOS and Android in 2003. Then, David Falkner went on to work on Mass Effect as the programmer. Later, Falkner also was part of the team who developed Mass Effect 2 published by Electronic Arts for PC, Xbox One, Xbox 360 and PlayStation 3. Most recently, David Falkner was involved in the development of Star Wars: KOTOR.

Background for Sam Hulick
Sam Hulick

Sam Hulick

composer

Sam Hulick is a games composer. Hulick has been working with Electronic Arts, BioWare, Tripwire Interactive and Edge of Reality. Hulick started in 2007 as the composer of Mass Effect. Next, Sam Hulick worked on Mass Effect: Bring Down the Sky taking on the role of composer. Hulick also worked on Mass Effect 2 developed by BioWare for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Sam Hulick worked on A Way Out.

Background for Sascha Dikiciyan
Sascha Dikiciyan

Sascha Dikiciyan

composer

Sascha Dikiciyan (also known as Sonic Mayhem) is a German video games composer, producer, and sound designer.

Career

Sascha Dikiciyan started his career in the video game industry in 1996 when he sent his CD Quake: Methods of Destruction to id Software. The album was an alternate soundtrack to company’s first-person shooter Quake. John Romero, one of the id Software's founders, approved the album and asked the composer to score the soundtrack for Quake’s sequel. Since that he has been working on numerous games by different companies. Some of Dikiciyan's best-acknowledged works include Dark Messiah of Might and Magic, Hellgate: London, and Deus Ex: Mankind Divided among others.

Style

Dikiciyan is known for his harsh industrial sound with. Many of his music track for video games revolve around repeating musical phrases and motives. Some of his latest works also incorporate elements of orchestral music.

Background for Cris Velasco
Cris Velasco

Cris Velasco

composer

Cris Velasco, also known as Cris Liesch, is an American video game and film composer.

Career

In 2000, Velasco wrote his first game soundtrack for Gunman Chronicles, a first-person shooter. Then, in 2004, he composed music for the Battlestar Galactica series. In 2005, he was featured in the God of War video game series. Cris wrote four tracks on the God of War, four on the God of War II, and five on the God of War III. In 2009, Velasco collaborated with another composer Sascha Dikiciyan and wrote a soundtrack for the game Prototype.

Famous works

After that, he continued making soundtracks for acclaimed games like Terminator 3: Redemption, TMNT, Mass Effect series, God of War series, Anderson's Cross, Company of Heroes 2, Haze, Splinter Cell: Double Agent, and Mortal Combat series. Apart from the gaming industry, Velasco also writes soundtracks for commercials and movies. He states that gaming is completely different as he has to “compose the music in a way that makes it less obvious there's only a two-minute cue looping.”