Mortal Kombat vs. DC Universe

Mortal Kombat vs. DC Universe

Midway Games
Release date: 2008-11-16 | Platforms: XBOX360, PLAYSTATION3.

For the first time ever Scorpion, Sub-Zero and the Mortal Kombat warriors battle with Batman, Superman and other popular DC Universe Super Heroes. Choose your side and challenge your opponents with a new fighting system including Freefall Kombat and Klose Kombat along with dynamic multi-tiered environments. Plus, pick your favorite character from MK or DCU and pursue a fighting adventure in the new single player mode with an intertwined storyline and two unique perspectives.

Background

DEVELOPERS

Background for Todd Haberman
Todd Haberman

Todd Haberman

composer

Todd Haberman is a games composer. Haberman has been working with NetherRealm Studios and Midway Games. Haberman started in 2008 as the composer of Mortal Kombat vs. DC Universe. Then, Todd Haberman went on to work on Mortal Kombat (2011) as the composer.

Background for Pierre Langer
Pierre Langer

Pierre Langer

composer

Pierre Langer is a games composer. Langer has been working with Midway Games and Radon Labs. Langer's first game was Mortal Kombat vs. DC Universe published by Midway Games for Xbox 360 and PlayStation 3 in 2008. Next, Pierre Langer worked on Drakensang taking on the role of composer.

Background for John Edwards
John Edwards

John Edwards

designer

John Edwards is a games designer and programmer. Edwards has been working with Sony Interactive Entertainment, Warner Bros. Interactive, NetherRealm Studios and High Voltage Software. Edwards's first published game was Mortal Kombat: Shaolin Monks released in 2005. Next, John Edwards worked on Mortal Kombat vs. DC Universe taking on the role of designer. Edwards also worked on Journey developed by Sony Interactive Entertainment for PC, PlayStation 4, iOS and PlayStation 3. Most lately, John Edwards worked on Mortal Kombat XL.

Background for Tilman Sillescu
Tilman Sillescu

Tilman Sillescu

composer

Tilman Sillescu is a games composer. Sillescu has been working with Electronic Arts, Crytek, Blue Byte and Midway Games. Sillescu started in 2004 as the composer of The Moment of Silence. Next, Tilman Sillescu worked on Mortal Kombat vs. DC Universe taking on the role of composer. Later, Sillescu also was part of the team who developed The Guild II published by THQ Nordic for PC. Most lately, Tilman Sillescu worked on Ryse: Son of Rome.

Background for Paulo Garcia
Paulo Garcia

Paulo Garcia

producer

Paulo Garcia is a games producer and designer. Garcia has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Garcia's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. After that, Paulo Garcia took part as the designer of Mortal Kombat: Deception. Garcia also worked on Mortal Kombat vs. DC Universe developed by Midway Games for Xbox 360 and PlayStation 3. The latest work of Paulo Garcia was Mortal Kombat XL, published in 2016.

Background for Markus Schmidt
Markus Schmidt

Markus Schmidt

composer

Markus Schmidt is a games composer. Schmidt has been working with Focus Home Interactive, Cyanide Studio, Blue Byte and Midway Games. Schmidt's first published game was Mortal Kombat vs. DC Universe released in 2008. Then, Markus Schmidt went on to work on Drakensang as the composer. Schmidt also worked on Anno 2070: Deep Ocean developed by Related Designs for PC. Most lately, Markus Schmidt worked on The Surge 2.

Background for Dynamedion
Dynamedion

Dynamedion

composer

Dynamedion is a games composer. Dynamedion has been working with THQ Nordic, IO Interactive, Kalypso Media and Blue Byte. Dynamedion's first published game was SpellForce: The Order of Dawn released in 2003. Next, Dynamedion worked on SpellForce: The Breath of Winter taking on the role of composer. Afterwards, Dynamedion worked on Anno 1404 developed by Blue Byte in 2009. Most recently, Dynamedion was involved in the development of Anno 2205.

Background for Ed Boon
Ed Boon

Ed Boon

designer,programmer

Ed Boon is a games director, producer, designer and programmer. Boon has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Boon's first game was High Impact Football in 1990. After that, Ed Boon took part as the programmer of Super High Impact. Later, Boon also was part of the team who developed Mortal Kombat Komplete Edition published by Warner Bros. Interactive for PC, Xbox 360 and PlayStation 3. Most lately, Ed Boon worked on Mortal Kombat 11. Currently, Boon is developing Ultimate Mortal Kombat. The release date is yet to be announced.

Background for Sascha Dikiciyan
Sascha Dikiciyan

Sascha Dikiciyan

composer

Sascha Dikiciyan (also known as Sonic Mayhem) is a German video games composer, producer, and sound designer.

Career

Sascha Dikiciyan started his career in the video game industry in 1996 when he sent his CD Quake: Methods of Destruction to id Software. The album was an alternate soundtrack to company’s first-person shooter Quake. John Romero, one of the id Software's founders, approved the album and asked the composer to score the soundtrack for Quake’s sequel. Since that he has been working on numerous games by different companies. Some of Dikiciyan's best-acknowledged works include Dark Messiah of Might and Magic, Hellgate: London, and Deus Ex: Mankind Divided among others.

Style

Dikiciyan is known for his harsh industrial sound with. Many of his music track for video games revolve around repeating musical phrases and motives. Some of his latest works also incorporate elements of orchestral music.

Background for Cris Velasco
Cris Velasco

Cris Velasco

composer

Cris Velasco, also known as Cris Liesch, is an American video game and film composer.

Career

In 2000, Velasco wrote his first game soundtrack for Gunman Chronicles, a first-person shooter. Then, in 2004, he composed music for the Battlestar Galactica series. In 2005, he was featured in the God of War video game series. Cris wrote four tracks on the God of War, four on the God of War II, and five on the God of War III. In 2009, Velasco collaborated with another composer Sascha Dikiciyan and wrote a soundtrack for the game Prototype.

Famous works

After that, he continued making soundtracks for acclaimed games like Terminator 3: Redemption, TMNT, Mass Effect series, God of War series, Anderson's Cross, Company of Heroes 2, Haze, Splinter Cell: Double Agent, and Mortal Combat series. Apart from the gaming industry, Velasco also writes soundtracks for commercials and movies. He states that gaming is completely different as he has to “compose the music in a way that makes it less obvious there's only a two-minute cue looping.”