Mortal Kombat: Deadly Alliance

Mortal Kombat: Deadly Alliance

Midway Games
Release date: 2002-11-16 | Platforms: PLAYSTATION2, GAMECUBE, GAME_BOY_ADVANCE, XBOX_OLD.

Mortal Kombat: Deadly Alliance is a fighting video game developed and published by Midway for the Xbox (not compatible with Xbox 360), PlayStation 2, GameCube, and Game Boy Advance. It was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Deadly Alliance is chronologically the fifth main game in the Mortal Kombat series. Its story focuses on the titular alliance between sorcerers Quan Chi and Shang Tsung and their schemes to revive an ancient army to conquer Outworld and Earthrealm.

Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat: Deadly Alliance was released on November 2002, during the same week as the home console versions, while the second GBA version, Mortal Kombat: Tournament Edition (originally titled Mortal Kombat: Deadly Revenge, which was printed in the manual), was released on August 25, 2003.

Background

DEVELOPERS

Background for Michael Boon
Michael Boon

Michael Boon

programmer

Michael Boon is a games artist and programmer. Boon has been working with Aspyr Media, Infinity Ward and Midway Games. Boon started in 2002 as the programmer of Mortal Kombat: Deadly Alliance. After that, Michael Boon took part as the artist of Call of Duty. Most lately, Michael Boon worked on Call of Duty 2.

Background for Rich Carle
Rich Carle

Rich Carle

composer

Rich Carle is a games composer. Carle has been working with Midway Games, Just Games Interactive and Midway Home Entertainment. Carle's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. Next, Rich Carle worked on Mortal Kombat: Deception taking on the role of composer. Carle also worked on Mortal Kombat: Armageddon developed by Midway Games for Xbox, PlayStation 2 and Wii. The latest work of Rich Carle was Mortal Kombat: Unchained, published in 2009.

Background for Tony Goskie
Tony Goskie

Tony Goskie

artist

Tony Goskie is a games artist and designer. Goskie has been working with Electronic Arts, SEGA, Nintendo and Midway Games. Goskie started in 1993 as the designer of NBA Jam (1994). After that, Tony Goskie took part as the artist of Mortal Kombat 2. Goskie also worked on Ultimate Mortal Kombat 3 developed by Electronic Arts for Nintendo DS, Xbox 360, Game Boy Advance and SNES. The latest work of Tony Goskie was Mortal Kombat: Shaolin Monks, published in 2005. Currently, Goskie is developing Ultimate Mortal Kombat. The release date is yet to be announced.

Background for Vince Pontarelli
Vince Pontarelli

Vince Pontarelli

composer

Vince Pontarelli is a games composer. Pontarelli has been working with Midway Games, Williams, Just Games Interactive and Midway Home Entertainment. Pontarelli started in 1996 as the composer of Cruis'n USA (1996). Then, Vince Pontarelli went on to work on Mortal Kombat: Deadly Alliance as the composer. Pontarelli also worked on Cruis'n USA for Wii. The latest work of Vince Pontarelli was Mortal Kombat: Unchained, published in 2009.

Background for Jon Greenberg
Jon Greenberg

Jon Greenberg

programmer

Jon Greenberg is a games writer and programmer. Greenberg has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Greenberg's first published game was Mortal Kombat: Deadly Alliance released in 2002. Then, Jon Greenberg went on to work on Mortal Kombat: Deception as the writer. Greenberg also worked on Injustice: Gods Among Us Ultimate Edition developed by NetherRealm Studios for PC, PlayStation 4, Xbox 360 and PlayStation 3. Most lately, Jon Greenberg worked on Mortal Kombat XL.

Background for Paulo Garcia
Paulo Garcia

Paulo Garcia

producer

Paulo Garcia is a games producer and designer. Garcia has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Garcia's first game was Mortal Kombat: Deadly Alliance published by Midway Games for Xbox, PlayStation 2, GameCube and Game Boy Advance in 2002. After that, Paulo Garcia took part as the designer of Mortal Kombat: Deception. Garcia also worked on Mortal Kombat vs. DC Universe developed by Midway Games for Xbox 360 and PlayStation 3. The latest work of Paulo Garcia was Mortal Kombat XL, published in 2016.

Background for Steve Beran
Steve Beran

Steve Beran

artist

Steve Beran is a games artist. Beran has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Beran's first published game was Ultimate Mortal Kombat 3 released in 1995. Next, Steve Beran worked on Mortal Kombat: Deadly Alliance taking on the role of artist. Beran also worked on Mortal Kombat: Deception developed by Midway Games for Xbox, PlayStation 2 and GameCube. The latest work of Steve Beran was Mortal Kombat XL, published in 2016. Currently, Beran is developing Ultimate Mortal Kombat. The release date is yet to be announced.

Background for Dan Forden
Dan Forden

Dan Forden

composer

Dan Forden is a games composer. Forden has been working with Electronic Arts, SEGA, Nintendo and Digital Eclipse. Forden's first game was Arch Rivals published by Acclaim Entertainment for NES, Genesis and Game Gear in 1989. After that, Dan Forden took part as the composer of Pigskin 621 A.D.. Afterwards, Dan Forden worked on Mortal Kombat developed by Midway Games in 1992. Most recently, Dan Forden was involved in the development of Mortal Kombat: Deadly Alliance. Now, Forden has joined the team of Ultimate Mortal Kombat as the composer.

Background for John Vogel
John Vogel

John Vogel

artist

John Vogel is a games writer, artist and designer. Vogel has been working with Warner Bros. Interactive, NetherRealm Studios, High Voltage Software and Armature Studio. Vogel started in 1991 as the designer of Terminator 2: Judgment Day. After that, John Vogel took part as the artist of Mortal Kombat. Later, Vogel also was part of the team who developed Mortal Kombat: Deception published by Midway Games for Xbox, PlayStation 2 and GameCube. Most recently, John Vogel was involved in the development of Mortal Kombat XL.

Background for Ed Boon
Ed Boon

Ed Boon

designer,programmer

Ed Boon is a games director, producer, designer and programmer. Boon has been working with Electronic Arts, Warner Bros. Interactive, SEGA and Nintendo. Boon's first game was High Impact Football in 1990. After that, Ed Boon took part as the programmer of Super High Impact. Later, Boon also was part of the team who developed Mortal Kombat Komplete Edition published by Warner Bros. Interactive for PC, Xbox 360 and PlayStation 3. Most lately, Ed Boon worked on Mortal Kombat 11. Currently, Boon is developing Ultimate Mortal Kombat. The release date is yet to be announced.