The Elder Scrolls III: Morrowind

The Elder Scrolls III: Morrowind

Bethesda Softworks, Ubisoft Entertainment
Release date: 2002-05-02 | Platforms: XBOX_ONE, PC, XBOX_OLD, XBOX360, ANDROID.

The Elder Scrolls III: Morrowind® Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions. The original Mod Construction Set is not included in this package.

An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.

In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.

Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.

Key features:

  • Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
  • Adds up to 80 hours of new gameplay and quests for current Morrowind players
  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
  • Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
  • Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
  • Direct the construction of a mining colony and face the threat of savage werewolves
  • Become a werewolf and indulge your thirst for the hunt
  • New armor and weapons including Nordic Mail and Ice blades
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Background

DEVELOPERS

Background for Douglas Goodall
Douglas Goodall

Douglas Goodall

writer

Douglas Goodall is a games writer. Goodall has been working with Bethesda Softworks and Bethesda Game Studios. Goodall's first published game was The Elder Scrolls III: Morrowind released in 2002.

Background for Mark E. Nelson
Mark E. Nelson

Mark E. Nelson

writer

Mark E. Nelson is a games writer. Nelson has been working with Bethesda Softworks and Bethesda Game Studios. Nelson started in 2002 as the writer of The Elder Scrolls III: Morrowind. Then, Mark E. Nelson went on to work on The Elder Scrolls 3: Tribunal as the writer.

Background for Todd Vaughn
Todd Vaughn

Todd Vaughn

producer

Todd Vaughn is a games producer. Vaughn has been working with Bethesda Softworks, Bethesda Game Studios and Headfirst Productions. Vaughn's first game was The Elder Scrolls III: Morrowind published by Ubisoft Entertainment for PC, Xbox One, Android and Xbox 360 in 2002. Then, Todd Vaughn went on to work on Call of Cthulhu: Dark Corners of the Earth as the producer.

Background for Craig Walton
Craig Walton

Craig Walton

programmer

Craig Walton is a games designer and programmer. Walton has been working with Bethesda Softworks and Bethesda Game Studios. Walton's first game was The Terminator: Rampage published by Bethesda Softworks for PC in 1993. After that, Craig Walton took part as the programmer of The Elder Scrolls III: Morrowind. Later, Walton also was part of the team who developed The Elder Scrolls 3: Tribunal published by Ubisoft Entertainment for PC and Android. Most recently, Craig Walton was involved in the development of The Elder Scrolls IV: Oblivion.

Background for Ashley Cheng
Ashley Cheng

Ashley Cheng

producer

Ashley Cheng is a games producer. Cheng has been working with Bethesda Softworks and Bethesda Game Studios. Cheng started in 2002 as the producer of The Elder Scrolls III: Morrowind. After that, Ashley Cheng took part as the producer of The Elder Scrolls 3: Tribunal. Cheng also worked on The Elder Scrolls V: Skyrim developed by Bethesda Softworks for PC, Nintendo Switch, Xbox 360 and PlayStation 3. Most recently, Ashley Cheng was involved in the development of The Elder Scrolls V: Skyrim Special Edition.

Background for Ken Rolston
Ken Rolston

Ken Rolston

designer

Ken Rolston is a games writer and designer. Rolston has been working with Electronic Arts, Bethesda Softworks, Bethesda Game Studios and Big Huge Games. Rolston's first game was The Elder Scrolls III: Morrowind published by Ubisoft Entertainment for PC, Xbox One, Android and Xbox 360 in 2002. Then, Ken Rolston went on to work on The Elder Scrolls 3: Tribunal as the designer. Later, Rolston also was part of the team who developed The Elder Scrolls IV: Oblivion published by 2K Games for PC, Xbox One, Xbox 360 and PlayStation 3. Most lately, Ken Rolston worked on Kingdoms of Amalur: Reckoning.

Background for Matthew Carofano
Matthew Carofano

Matthew Carofano

artist

Matthew Carofano is a games artist. Carofano has been working with Bethesda Softworks, Bethesda Game Studios, 505 Games and Biart. Carofano's first published game was The Elder Scrolls III: Morrowind released in 2002. Then, Matthew Carofano went on to work on The Elder Scrolls 3: Tribunal as the artist. Later, Carofano also was part of the team who developed Deep Black published by 505 Games for PC and PlayStation 3. Most lately, Matthew Carofano worked on The Elder Scrolls V: Skyrim Special Edition.

Background for Guy Carver
Guy Carver

Guy Carver

programmer

Guy Carver is a Bethesda Softworks developer and technical director of Fallout series. He works in Bethesda since its rebranding in 1997. He was also engaged in a different discussion on the nature of modern programming mainly based on vast open worlds his team has created. The primary question was raised as what separates the programmer from the other artists.

Games

Primary work of Carver is Fallout 3 where he took the post of Technical director and Fallout 4, in which he worked as a Lead Programmer. He was also engaged in some subsidiary work in Bethesda on The Elder Scrolls series, mainly on the Morrowind, Oblivion and Skyrim chapters. Particularly, Carver was said to be lead Xbox programmer working on Morrowind.

Style

Bethesda is known for a well-maintained open world in its games. The essential part of creating such an environment is programming and leading the team of developers in the right direction, so the vacancy of technical director is primarily important for a studio producing massive open worlds.

Background for Todd Howard
Todd Howard

Todd Howard

director

Todd Howard is an American video game designer, producer, and director best known for his work with Bethesda Game Studios.

Games

Howard started his career at Bethesda Softworks in 1994. Aside from two of the earliest games he worked on, Howard’s career revolves around two franchises: Fallout and The Elder Scrolls. Since 1996 title The Elder Scrolls II: Daggerfall, he was involved in every mainline entry in the series. He directed 2011 The Elder Scrolls V: Skyrim which became the best-selling game in the franchise and one of the best-received RPGs of its generation. Other games he directed include are Fallout 3, Fallout 4 and Fallout 76.

In popular culture

Aside from game development, Todd Howard is known for his frequent interviews where he describes upcoming and already released games or talks about the industry and his own experience in it. Being one of the main speakers of Bethesda, he became associated with the company itself and an object of both praise and criticism for the games he represented.

Background for Jeremy Soule
Jeremy Soule

Jeremy Soule

composer

Jeremy Soule is an American video game music composer.

Career

Soule starter his career in the gaming industry in the early 90s. The first project he wrote a score for was 1995 action role-playing game Secret of Evermore published by Square. Since then he has been working on numerous projects from different developers and publishers. Some of his most notable works are The Elder Scrolls series, Star Wars: Knights of the Old Republic, Neverwinter Nights and Icewind Dale among others.

Style

In his works, Soule frequently uses full orchestras. The composer himself stated that some of his main influences are classical composers. However, many of his soundtracks incorporate elements from various music styles and genres from ethnic music and folk to Japanese pop and contemporary electronic music.

Legacy

Jeremy Soule is often cited as one of the most well-known and reputable video games composers. Some of his soundtracks have been performed life numerous times, especially that from Skyrim.